forked from public/foundryvtt-reve-de-dragon
Fix: ajustements surprises
Affichage de l'image de la surprise
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@@ -96,7 +96,7 @@ export class RollDialogAdapter {
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rolled.niveauNecessaire = RdDResolutionTable.findNiveauNecessaire(rollData.selectedCarac.value, rolled.roll)
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rolled.ajustementNecessaire = rolled.niveauNecessaire - diff
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}
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rollData.ajustements = rollData.ajustements.map(aj => { return { label: aj.label, value: aj.value } })
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rollData.ajustements = rollData.ajustements.map(a => { return { label: a.label, value: a.value } })
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}
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static adjustDemiSurprise(rollData) {
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@@ -165,8 +165,6 @@ export class RollDialogAdapter {
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comp: attackerRoll.competence,
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main: RdDItemArme.getMainAttaque(attackerRoll.competence),
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equipe: attackerRoll.arme.system.equipe,
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// carac: { key: caracCode, value: caracValue },
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// dommagesArme: dommagesArme,
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diff: attackerRoll.diffLibre,
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particuliere: attackerRoll.particuliere,
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tactique: RdDBonus.find(attackerRoll.tactique),
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@@ -1,6 +1,7 @@
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import { RDD_CONFIG } from "../constants.js"
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import { Misc } from "../misc.js"
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import { ReglesOptionnelles } from "../settings/regles-optionnelles.js"
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import { StatusEffects } from "../settings/status-effects.js"
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import { demiReveStatusEffect, StatusEffects } from "../settings/status-effects.js"
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import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE } from "./roll-constants.mjs"
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import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs"
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@@ -40,28 +41,29 @@ export class RollPartSign extends RollPart {
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const current = this.getCurrent(rollData)
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current.armeDisparate = isCombat && current.armeDisparate
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current.surprise = actor.getSurprise(isCombat) // TODO: could be from rollData.active.surprise??
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current.reasons = actor.getEffects(it => StatusEffects.niveauSurprise(it) > 0).map(it => it.name)
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current.reasons = actor.getEffects(it => StatusEffects.niveauSurprise(it) > 0)
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.map(it => { return { img: it.img, label: game.i18n.localize(it.name) } })
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current.diviseur = 1
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if (current.surprise == 'demi') {
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current.diviseur *= 2
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}
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if (isCombat && actor.isDemiReve()) {
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current.reasons.push('Demi-rêve en combat')
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current.reasons.push({ img: RDD_CONFIG.icons.demiReve, label: 'Demi-rêve en combat' })
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}
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if (this.isParadeArmeDisparate(current)) {
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current.diviseur *= 2
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current.reasons.push('Armes disparates')
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current.reasons.push({ img: RDD_CONFIG.icons.armesDisparates, label: 'Armes disparates' })
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}
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if (this.isAttaqueFinesse(rollData)) {
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current.diviseur *= 2
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current.reasons.push('Particulière en finesse')
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current.reasons.push({ img: RDD_CONFIG.particuliere.finesse.img, label: 'Particulière en finesse' })
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}
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if (!ReglesOptionnelles.isUsing('tripleSignificative')) {
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current.diviseur = Math.min(current.diviseur, 4);
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}
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current.reason = current.reasons.join(', ')
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current.reason = current.reasons.map(it => it.label).join(', ')
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}
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isAttaqueFinesse(rollData) {
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@@ -76,8 +78,16 @@ export class RollPartSign extends RollPart {
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const current = this.getCurrent(rollData)
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if (current.surprise == 'demi') {
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return [
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{ label: 'Significative requise ' + Misc.getFractionOneN(current.diviseur) },
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...current.reasons.map(it => { return { label: '<i class="fa-solid fa-triangle-exclamation"></i> ' + it } })
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{
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label: 'Significative requise ' + Misc.getFractionOneN(current.diviseur)
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},
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...current.reasons.map(it => {
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return {
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label: it.img
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? `<img src="${it.img}"> ${it.label}`
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: `<i class="fa-solid fa-triangle-exclamation"></i> ${it.label}`
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}
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})
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]
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}
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return []
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@@ -30,7 +30,8 @@ export class RollPart {
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rollData.selected[this.code] = {}
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}
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}
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/** l'acteur actif du jet */
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getActor(rollData) { return rollData.active.actor }
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/** le conteneur de données du RollPart */
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getRefs(rollData) {
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return rollData.refs[this.code]
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