Gestion attaques v2 et initiative

This commit is contained in:
2025-09-30 01:33:08 +02:00
parent d0ba1ebf99
commit 7370b633db
44 changed files with 1033 additions and 515 deletions

View File

@@ -4,9 +4,10 @@ import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE } from "./roll-constants.mjs"
import { PART_ATTAQUE } from "./roll-part-attaque.mjs"
import { PART_DEFENSE } from "./roll-part-defense.mjs"
export class RollBasicParts {
restore(rollData) {
static restore(rollData) {
rollData.ids.sceneId = rollData.ids.sceneId ?? canvas.scene.id
rollData.active = RollBasicParts.$getActor(rollData)
rollData.opponent = RollBasicParts.$getOpponent(rollData)
@@ -15,14 +16,14 @@ export class RollBasicParts {
}
}
loadSurprises(rollData, type) {
static loadSurprises(rollData, type = rollData.type.current) {
if (!rollData.type.passif) {
this.loadSurprise(rollData.active, this.getForceRequiseActiveActor(rollData, type))
this.loadSurprise(rollData.opponent, 0)
RollBasicParts.loadSurprise(rollData.active, RollBasicParts.getForceRequiseActiveActor(rollData, type))
RollBasicParts.loadSurprise(rollData.opponent, 0)
}
}
loadSurprise(who, forceRequise) {
static loadSurprise(who, forceRequise) {
if (who?.actor) {
foundry.utils.mergeObject(who,
StatusEffects.getActorEffetSurprise(who.actor, forceRequise),
@@ -30,15 +31,15 @@ export class RollBasicParts {
}
}
getForceRequiseActiveActor(rollData, type) {
static getForceRequiseActiveActor(rollData, type) {
switch (type) {
case ROLL_TYPE_ATTAQUE: return rollData.current[PART_ATTAQUE].attaque.forceRequise
case ROLL_TYPE_ATTAQUE: return rollData.current[PART_ATTAQUE].forceRequise
case ROLL_TYPE_DEFENSE: return rollData.current[PART_DEFENSE].forceRequise
default: return 0
}
}
initFrom(rollData) {
static initFrom(rollData) {
return {
selected: {},
type: rollData.type,
@@ -52,6 +53,16 @@ export class RollBasicParts {
}
}
static reverseIds(rollData) {
return {
sceneId: rollData.ids.sceneId,
actorId: rollData.ids.opponentId,
actorTokenId: rollData.ids.opponentTokenId,
opponentId: rollData.ids.actorId,
opponentTokenId: rollData.actorTokenId
}
}
static $getActor(rollData) {
if (rollData.ids.actorTokenId) {
return ActorToken.fromTokenId(rollData.ids.actorTokenId, rollData.ids.sceneId)