forked from public/foundryvtt-reve-de-dragon
Gestion attaques v2 et initiative
This commit is contained in:
@@ -4,9 +4,10 @@ import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE } from "./roll-constants.mjs"
|
||||
import { PART_ATTAQUE } from "./roll-part-attaque.mjs"
|
||||
import { PART_DEFENSE } from "./roll-part-defense.mjs"
|
||||
|
||||
|
||||
export class RollBasicParts {
|
||||
|
||||
restore(rollData) {
|
||||
static restore(rollData) {
|
||||
rollData.ids.sceneId = rollData.ids.sceneId ?? canvas.scene.id
|
||||
rollData.active = RollBasicParts.$getActor(rollData)
|
||||
rollData.opponent = RollBasicParts.$getOpponent(rollData)
|
||||
@@ -15,14 +16,14 @@ export class RollBasicParts {
|
||||
}
|
||||
}
|
||||
|
||||
loadSurprises(rollData, type) {
|
||||
static loadSurprises(rollData, type = rollData.type.current) {
|
||||
if (!rollData.type.passif) {
|
||||
this.loadSurprise(rollData.active, this.getForceRequiseActiveActor(rollData, type))
|
||||
this.loadSurprise(rollData.opponent, 0)
|
||||
RollBasicParts.loadSurprise(rollData.active, RollBasicParts.getForceRequiseActiveActor(rollData, type))
|
||||
RollBasicParts.loadSurprise(rollData.opponent, 0)
|
||||
}
|
||||
}
|
||||
|
||||
loadSurprise(who, forceRequise) {
|
||||
static loadSurprise(who, forceRequise) {
|
||||
if (who?.actor) {
|
||||
foundry.utils.mergeObject(who,
|
||||
StatusEffects.getActorEffetSurprise(who.actor, forceRequise),
|
||||
@@ -30,15 +31,15 @@ export class RollBasicParts {
|
||||
}
|
||||
}
|
||||
|
||||
getForceRequiseActiveActor(rollData, type) {
|
||||
static getForceRequiseActiveActor(rollData, type) {
|
||||
switch (type) {
|
||||
case ROLL_TYPE_ATTAQUE: return rollData.current[PART_ATTAQUE].attaque.forceRequise
|
||||
case ROLL_TYPE_ATTAQUE: return rollData.current[PART_ATTAQUE].forceRequise
|
||||
case ROLL_TYPE_DEFENSE: return rollData.current[PART_DEFENSE].forceRequise
|
||||
default: return 0
|
||||
}
|
||||
}
|
||||
|
||||
initFrom(rollData) {
|
||||
static initFrom(rollData) {
|
||||
return {
|
||||
selected: {},
|
||||
type: rollData.type,
|
||||
@@ -52,6 +53,16 @@ export class RollBasicParts {
|
||||
}
|
||||
}
|
||||
|
||||
static reverseIds(rollData) {
|
||||
return {
|
||||
sceneId: rollData.ids.sceneId,
|
||||
actorId: rollData.ids.opponentId,
|
||||
actorTokenId: rollData.ids.opponentTokenId,
|
||||
opponentId: rollData.ids.actorId,
|
||||
opponentTokenId: rollData.actorTokenId
|
||||
}
|
||||
}
|
||||
|
||||
static $getActor(rollData) {
|
||||
if (rollData.ids.actorTokenId) {
|
||||
return ActorToken.fromTokenId(rollData.ids.actorTokenId, rollData.ids.sceneId)
|
||||
|
Reference in New Issue
Block a user