diff --git a/assets/ui/part-finesse.svg b/assets/ui/part-finesse.svg
new file mode 100644
index 00000000..b9fc0de7
--- /dev/null
+++ b/assets/ui/part-finesse.svg
@@ -0,0 +1 @@
+
\ No newline at end of file
diff --git a/assets/ui/part-force.svg b/assets/ui/part-force.svg
new file mode 100644
index 00000000..15f4c4eb
--- /dev/null
+++ b/assets/ui/part-force.svg
@@ -0,0 +1 @@
+
\ No newline at end of file
diff --git a/assets/ui/part-rapidite.svg b/assets/ui/part-rapidite.svg
new file mode 100644
index 00000000..dbb6d451
--- /dev/null
+++ b/assets/ui/part-rapidite.svg
@@ -0,0 +1 @@
+
\ No newline at end of file
diff --git a/css/foundryvtt-reve-de-dragon.css b/css/foundryvtt-reve-de-dragon.css
index c2740c49..15085962 100644
--- a/css/foundryvtt-reve-de-dragon.css
+++ b/css/foundryvtt-reve-de-dragon.css
@@ -655,7 +655,8 @@ select,
width: 1.5rem;
text-align: center;
}
-.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat {
+.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat,
+.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat {
font-family: CaslonAntique;
display: grid;
grid-template-areas: "img header buttons" "img resume buttons" "details details details" "actions actions actions";
@@ -663,51 +664,61 @@ select,
grid-template-rows: max-content max-content max-content max-content;
gap: 0 0.5rem;
}
-.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-img {
+.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-img,
+.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-img {
grid-area: img;
display: flex;
flex-direction: column;
}
-.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-img img {
+.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-img img,
+.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-img img {
border: 0;
max-height: 3rem;
max-width: 3rem;
object-fit: contain;
height: 100%;
}
-.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-header {
+.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-header,
+.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-header {
grid-area: header;
font-weight: bold;
font-size: 0.9rem;
}
-.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-resume {
+.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-resume,
+.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-resume {
grid-area: resume;
text-align: justify;
}
-.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-details {
+.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-details,
+.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-details {
grid-area: details;
text-align: justify;
display: flex;
flex-direction: column;
}
-.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-actions {
+.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-actions,
+.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-actions {
grid-area: actions;
display: flex;
flex-direction: column;
}
-.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-actions a {
+.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-actions a,
+.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-actions a {
display: flex;
flex-direction: row;
}
-.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-actions a img {
+.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-actions a img,
+.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-actions a img {
margin-right: 0.5rem;
}
-.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons {
+.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons,
+.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-buttons {
grid-area: buttons;
display: flex;
flex-direction: column;
}
-.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons a {
+.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons a,
+.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-buttons a {
border-radius: 0.2rem;
cursor: pointer;
padding: 0.2rem;
@@ -718,14 +729,17 @@ select,
display: inline-block;
align-items: center;
}
-.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons a img {
+.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons a img,
+.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-buttons a img {
max-width: 1rem;
max-height: 1rem;
}
-.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons a:hover {
+.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons a:hover,
+.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-buttons a:hover {
background: var(--background-custom-button-hover);
}
-.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons a:active {
+.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons a:active,
+.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-buttons a:active {
position: relative;
top: 1px;
}
@@ -1975,14 +1989,18 @@ select,
width: 9rem;
height: fit-content;
border-radius: 0.3rem;
- min-width: 6rem;
+ min-width: 8rem;
flex-basis: auto;
padding: 0;
- line-height: 0.95rem;
+ line-height: 1.6rem;
margin: 0.2rem;
+ display: flex;
+ flex-direction: row;
+ align-items: center;
}
-.system-foundryvtt-reve-de-dragon .rdd-hud-menu label {
- font-size: 0.8rem;
+.system-foundryvtt-reve-de-dragon div.control-icon.token-hud-icon select,
+.system-foundryvtt-reve-de-dragon div.control-icon.token-hud-icon label {
+ font-size: 1rem;
}
.system-foundryvtt-reve-de-dragon .item-checkbox {
height: 25px;
diff --git a/less/foundryvtt-reve-de-dragon.less b/less/foundryvtt-reve-de-dragon.less
index 4d129e2a..975e0224 100644
--- a/less/foundryvtt-reve-de-dragon.less
+++ b/less/foundryvtt-reve-de-dragon.less
@@ -1341,14 +1341,18 @@
width: 9rem;
height: fit-content;
border-radius: 0.3rem;
- min-width: 6rem;
+ min-width: 8rem;
flex-basis: auto;
padding: 0;
- line-height: 0.95rem;
+ line-height: 1.6rem;
margin: 0.2rem;
- }
- .rdd-hud-menu label {
- font-size: 0.8rem;
+
+ display: flex;
+ flex-direction: row;
+ align-items: center;
+ select, label {
+ font-size: 1rem;
+ }
}
/* ======================================== */
.item-checkbox {
diff --git a/less/roll-chat.less b/less/roll-chat.less
index c5da339c..69eb436e 100644
--- a/less/roll-chat.less
+++ b/less/roll-chat.less
@@ -1,87 +1,86 @@
-.chat-message {
- div.roll-chat {
- font-family: CaslonAntique;
- display: grid;
- grid-template-areas:
- "img header buttons"
- "img resume buttons"
- "details details details"
- "actions actions actions";
- grid-template-columns: 3rem 1fr 1.4rem;
- grid-template-rows: max-content max-content max-content max-content;
- gap: 0 0.5rem;
+.chat-message div.roll-chat,
+.dialog-content div.roll-chat {
+ font-family: CaslonAntique;
+ display: grid;
+ grid-template-areas:
+ "img header buttons"
+ "img resume buttons"
+ "details details details"
+ "actions actions actions";
+ grid-template-columns: 3rem 1fr 1.4rem;
+ grid-template-rows: max-content max-content max-content max-content;
+ gap: 0 0.5rem;
- div.chat-img {
- grid-area: img;
+ div.chat-img {
+ grid-area: img;
+ display: flex;
+ flex-direction: column;
+ img {
+ border: 0;
+ max-height: 3rem;
+ max-width: 3rem;
+ object-fit: contain;
+ height: 100%;
+ }
+ }
+ div.chat-header {
+ grid-area: header;
+ font-weight: bold;
+ font-size: 0.9rem;
+ }
+ div.chat-resume {
+ grid-area: resume;
+ text-align: justify;
+ }
+ div.chat-details {
+ grid-area: details;
+ text-align: justify;
+ display: flex;
+ flex-direction: column;
+ }
+ div.chat-actions {
+ grid-area: actions;
+ display: flex;
+ flex-direction: column;
+ a {
display: flex;
- flex-direction: column;
+ flex-direction: row;
img {
- border: 0;
- max-height: 3rem;
- max-width: 3rem;
- object-fit: contain;
- height: 100%;
+ margin-right: 0.5rem;
}
}
- div.chat-header {
- grid-area: header;
- font-weight: bold;
- font-size: 0.9rem;
- }
- div.chat-resume {
- grid-area: resume;
- text-align: justify;
- }
- div.chat-details {
- grid-area: details;
- text-align: justify;
- display: flex;
- flex-direction: column;
- }
- div.chat-actions {
- grid-area: actions;
- display: flex;
- flex-direction: column;
- a {
- display: flex;
- flex-direction: row;
- img {
- margin-right: 0.5rem;
- }
+ }
+
+ div.chat-buttons {
+ grid-area: buttons;
+ display: flex;
+ flex-direction: column;
+
+ a {
+ border-radius: 0.2rem;
+ cursor: pointer;
+ padding: 0.2rem;
+ position: relative;
+ box-shadow: inset 1x 1px #a6827e;
+ color: var(--color-controls);
+ border: 1px ridge #846109;
+ display: inline-block;
+ align-items: center;
+
+ img {
+ max-width: 1rem;
+ max-height: 1rem;
}
}
- div.chat-buttons {
- grid-area: buttons;
- display: flex;
- flex-direction: column;
-
- a {
- border-radius: 0.2rem;
- cursor: pointer;
- padding: 0.2rem;
- position: relative;
- box-shadow: inset 1x 1px #a6827e;
- color: var(--color-controls);
- border: 1px ridge #846109;
- display: inline-block;
- align-items: center;
-
- img {
- max-width: 1rem;
- max-height: 1rem;
- }
- }
-
- a:hover {
- background: var(--background-custom-button-hover);
- }
-
- a:active{
- position:relative;
- top:1px;
- }
-
+ a:hover {
+ background: var(--background-custom-button-hover);
}
+
+ a:active{
+ position:relative;
+ top:1px;
+ }
+
}
-}
\ No newline at end of file
+}
diff --git a/module/actor-token.mjs b/module/actor-token.mjs
index 465e98e8..8a05ee30 100644
--- a/module/actor-token.mjs
+++ b/module/actor-token.mjs
@@ -2,6 +2,9 @@
* class providing the actor and token, and choosing the name and image from the token if available.
*/
export class ActorToken {
+ static fromTokenActor(token, actor){
+ return token ? ActorToken.fromToken(token) : ActorToken.fromActor(actor)
+ }
static fromActorId(actorId, onError = () => undefined) {
actorId = actorId ?? (canvas.tokens.controlled.length > 0
diff --git a/module/actor.js b/module/actor.js
index ec22cebe..1f4a34e1 100644
--- a/module/actor.js
+++ b/module/actor.js
@@ -136,12 +136,12 @@ export class RdDActor extends RdDBaseActorSang {
}
listActions({ isAttaque = false, isEquipe = false }) {
- // Recupération des armes
+ // Recupération des attaques
const actions = this.listActionsAttaque()
.filter(it => !isEquipe || it.arme.system.equipe)
if (!isAttaque && this.system.attributs.hautrevant.value) {
- actions.push({ name: "Draconic", action: 'haut-reve', initOnly: true })
+ actions.push({ label: "Draconic", action: 'haut-reve', initOnly: true })
}
return actions
}
@@ -177,7 +177,7 @@ export class RdDActor extends RdDBaseActorSang {
const actions = []
const uniques = []
- const addAttaque = (arme, main) => {
+ const addAttaque = (arme, main = undefined, action = 'attaque') => {
const dommagesArme = RdDItemArme.valeurMain(arme.system.dommages, main)
const forceRequise = RdDItemArme.valeurMain(arme.system.force ?? 0, main)
const ecaillesEfficacite = arme.system.magique ? arme.system.ecaille_efficacite : 0;
@@ -196,7 +196,7 @@ export class RdDActor extends RdDBaseActorSang {
const ajustement = (arme.parent?.getEtatGeneral() ?? 0) + ecaillesEfficacite
actions.push({
- name: arme.name + (main ? ' ' + main : ''),
+ label: arme.name + (main ? ' ' + main : ''),
action: 'attaque',
initOnly: false,
arme: arme,
@@ -206,22 +206,23 @@ export class RdDActor extends RdDBaseActorSang {
equipe: arme.system.equipe,
dommagesArme: dommagesArme,
forceRequise: forceRequise,
- initiative: RdDInitiative.calculInitiative(niveau, caracValue, ajustement)
+ initiative: RdDInitiative.getRollInitiative(caracValue, niveau, ajustement)
})
}
- addAttaque(RdDItemArme.empoignade(this))
- addAttaque(RdDItemArme.corpsACorps(this))
-
this.itemTypes[ITEM_TYPES.arme]
.filter(it => it.isAttaque())
.sort(Misc.ascending(it => it.name))
.forEach(arme => {
- if (arme.system.unemain && arme.system.competence) { addAttaque(arme, ATTAQUE_TYPE.UNE_MAIN) }
- if (arme.system.deuxmains && arme.system.competence) { addAttaque(arme, ATTAQUE_TYPE.DEUX_MAINS) }
- if (arme.system.lancer) { addAttaque(arme, ATTAQUE_TYPE.LANCER) }
+ if (arme.system.unemain && arme.system.competence && arme.system.resistance > 0) { addAttaque(arme, ATTAQUE_TYPE.UNE_MAIN) }
+ if (arme.system.deuxmains && arme.system.competence && arme.system.resistance > 0) { addAttaque(arme, ATTAQUE_TYPE.DEUX_MAINS) }
+ if (arme.system.lancer && arme.system.resistance > 0) { addAttaque(arme, ATTAQUE_TYPE.LANCER) }
if (arme.system.tir) { addAttaque(arme, ATTAQUE_TYPE.TIR) }
})
+
+ addAttaque(RdDItemArme.corpsACorps(this), ATTAQUE_TYPE.CORPS_A_CORPS)
+ addAttaque(RdDItemArme.empoignade(this), ATTAQUE_TYPE.CORPS_A_CORPS, 'empoignade')
+
return actions
}
diff --git a/module/actor/base-actor-reve.js b/module/actor/base-actor-reve.js
index 6e5ab325..44c14571 100644
--- a/module/actor/base-actor-reve.js
+++ b/module/actor/base-actor-reve.js
@@ -25,6 +25,8 @@ import { RdDPossession } from "../rdd-possession.js";
import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, POSSESSION_SANS_DRACONIC } from "../item/base-items.js";
import { RollDataAjustements } from "../rolldata-ajustements.js";
import { MappingCreatureArme } from "../item/mapping-creature-arme.mjs";
+import RollDialog from "../roll/roll-dialog.mjs";
+import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_COMP, ROLL_TYPE_JEU, ROLL_TYPE_MEDITATION, ROLL_TYPE_OEUVRE, ROLL_TYPE_TACHE } from "../roll/roll-constants.mjs";
/**
* Classe de base pour les acteurs disposant de rêve (donc, pas des objets)
@@ -407,6 +409,20 @@ export class RdDBaseActorReve extends RdDBaseActor {
}
/* -------------------------------------------- */
+ async rollCompetenceV2(rollData) {
+ foundry.utils.mergeObject(rollData, {
+ ids: {
+ actorId: this.id
+ },
+ type: {
+ allowed: [ROLL_TYPE_COMP, ROLL_TYPE_OEUVRE, ROLL_TYPE_TACHE, ROLL_TYPE_JEU, ROLL_TYPE_MEDITATION],
+
+ }
+ })
+ rollData.ids.actorId = rollData.ids.actorId ?? this.id
+ await RollDialog.create(rollData)
+ }
+
async rollCompetence(idOrName, options = { tryTarget: true, arme: undefined }) {
RdDEmpoignade.checkEmpoignadeEnCours(this)
const competence = this.getCompetence(idOrName);
@@ -449,6 +465,46 @@ export class RdDBaseActorReve extends RdDBaseActor {
}
}
+ rollAttaque(token) {
+ token = token ?? RdDUtility.getSelectedToken(this)
+
+ if (Targets.hasTargets()) {
+ Targets.selectOneTargetToken(target => {
+ if (Targets.isTargetEntite(target)) {
+ ui.notifications.warn(`Vous ne pouvez pas attaquer une entité non incarnée!!!!`)
+ return
+ }
+
+ RdDCombat.rddCombatTarget(target, this, token).attaqueV2();
+ })
+ }
+ else {
+ return RdDConfirm.confirmer({
+ settingConfirmer: "confirmer-combat-sans-cible",
+ content: `
`)
- game.messages.filter(m => ChatUtility.getMessageData(m, 'attacker-roll') != undefined && ChatUtility.getMessageData(m, 'defender-roll') != undefined)
+ game.messages.filter(m => ChatUtility.getMessageData(m, 'rollData') != undefined && ChatUtility.getMessageData(m, 'rollData') != undefined)
.forEach(it => it.delete())
RdDEmpoignade.deleteAllEmpoignades()
}
@@ -106,13 +107,15 @@ export class RdDCombatManager extends Combat {
return combatant.actor
}
- static calculAjustementInit(actor, arme) {
- const efficacite = (arme?.system.magique) ? arme.system.ecaille_efficacite : 0
- const etatGeneral = actor.getEtatGeneral() ?? 0
- return efficacite + etatGeneral
-
+ static bonusArme(arme) {
+ return (arme?.system.magique) ? arme.system.ecaille_efficacite : 0
}
+ static etatGeneral(actor) {
+ return actor.getEtatGeneral() ?? 0;
+ }
+
+
/************************************************************************************/
async rollInitiative(ids, messageOptions = {}) {
console.log(`${game.system.title} | Combat.rollInitiative()`, ids, messageOptions)
@@ -121,18 +124,17 @@ export class RdDCombatManager extends Combat {
return this
}
- async rollInitRdD(id, formula, messageOptions = {}) {
+ async rollInitRdD(id, formule, messageOptions = {}) {
const combatant = this.combatants.get(id);
const actor = RdDCombatManager.getActorCombatant(combatant)
if (actor) {
- const rollFormula = formula ?? RdDCombatManager.getFirstInitRollFormula(actor)
- const roll = combatant.getInitiativeRoll(rollFormula);
- if (!roll.total) {
- await roll.evaluate();
- }
- const total = Math.max(roll.total, 0.00);
- console.log("Compute init for", rollFormula, roll, total, combatant);
- await this.updateEmbeddedDocuments("Combatant", [{ _id: combatant._id || combatant.id, initiative: total }]);
+ formule = formule ?? RdDCombatManager.getFirstInitRollFormula(actor)
+ const init = await RdDInitiative.roll(formule)
+
+ await this.updateEmbeddedDocuments("Combatant", [{
+ _id: combatant._id || combatant.id,
+ initiative: init.init, 'system.init': init
+ }])
// Send a chat message
let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode");
@@ -147,7 +149,7 @@ export class RdDCombatManager extends Combat {
flavor: `${combatant.token?.name} a fait son jet d'Initiative (${messageOptions.info})
`
},
messageOptions);
- roll.toMessage(messageData, { rollMode, create: true });
+ init.roll.toMessage(messageData, { rollMode, create: true });
RdDCombatManager.processPremierRoundInit();
}
@@ -159,16 +161,11 @@ export class RdDCombatManager extends Combat {
if (actions.length > 0) {
const action = actions[0]
const init = RdDCombatManager.getInitData(actor, action)
- const ajustement = RdDCombatManager.calculAjustementInit(actor, action)
- return RdDCombatManager.formuleInitiative(init.offset, init.carac, init.niveau, ajustement);
+ const ajustement = RdDCombatManager.bonusArme(action.arme) + RdDCombatManager.etatGeneral(actor)
+ return RdDInitiative.formule(init.phase, init.carac, init.niveau, ajustement);
}
- let ajustement = RdDCombatManager.calculAjustementInit(actor, undefined);
- return RdDCombatManager.formuleInitiative(2, 10, 0, ajustement);
- }
-
- static formuleInitiative(rang, carac, niveau, bonusMalus) {
- return `${rang} +( (${RdDInitiative.calculInitiative(niveau, carac, bonusMalus)} )/100)`;
+ return RdDInitiative.formule(MAP_PHASE['autre'], 10, 0, actor.getEtatGeneral() ?? 0);
}
/* -------------------------------------------- */
@@ -180,7 +177,6 @@ export class RdDCombatManager extends Combat {
for (let combatant of game.combat.combatants) {
if (combatant.initiativeData?.arme?.type == "arme") {
// TODO: get init data premier round
- const initiativeData = combatant.initiativeData;
const action = combatant.initiativeData.arme;
const fromArme = Grammar.toLowerCaseNoAccentNoSpace(action.system.initpremierround)
const initData = premierRoundInit.find(it => fromArme.includes(initData.pattern))
@@ -200,10 +196,27 @@ export class RdDCombatManager extends Combat {
}
/* -------------------------------------------- */
- static incDecInit(combatantId, incDecValue) {
- const combatant = game.combat.combatants.get(combatantId);
- let initValue = combatant.initiative + incDecValue;
- game.combat.setInitiative(combatantId, initValue);
+
+ static applyInitiativeCommand(combatantId, command, commandValue) {
+ switch (command) {
+ case 'delta': return RdDCombatManager.incDecInit(combatantId, commandValue);
+ case 'autre': return RdDCombatManager.rollInitiativeAction(combatantId,
+ { name: "Autre action", action: 'autre', system: { initOnly: true, competence: "Autre action" } });
+ }
+ }
+
+ static async incDecInit(combatantId, incDecValue) {
+ const combatant = game.combat.combatants.get(combatantId)
+ if (combatant?.initiative && incDecValue != 0) {
+ const value = combatant.system.init.value + incDecValue
+ const newInit = combatant.initiative + incDecValue / 100;
+ await game.combat.updateEmbeddedDocuments("Combatant", [{
+ _id: combatantId,
+ initiative: newInit,
+ 'system.init.value': value,
+ 'system.init.init': newInit,
+ }])
+ }
}
/* -------------------------------------------- */
@@ -220,56 +233,42 @@ export class RdDCombatManager extends Combat {
}
}
options = [
- { name: "Incrémenter initiative", condition: true, icon: '
', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), +0.01); } },
- { name: "Décrémenter initiative", condition: true, icon: '
', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), -0.01); } }
+ { name: "Incrémenter initiative", condition: true, icon: '
', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), +1); } },
+ { name: "Décrémenter initiative", condition: true, icon: '
', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), -1); } }
].concat(options);
}
+
/* -------------------------------------------- */
static async rollInitiativeAction(combatantId, action) {
const combatant = game.combat.combatants.get(combatantId)
const actor = RdDCombatManager.getActorCombatant(combatant)
- if (actor == undefined) { return [] }
- combatant.initiativeData = { arme: action } // pour reclasser l'init au round 0
+ if (actor == undefined) { return }
const init = RdDCombatManager.getInitData(actor, action)
- const ajustement = RdDCombatManager.calculAjustementInit(actor, action.arme)
- const rollFormula = RdDCombatManager.formuleInitiative(init.offset, init.carac, init.niveau, ajustement);
+ const ajustement = RdDCombatManager.bonusArme(actor, action.arme) + RdDCombatManager.etatGeneral(actor)
+ const formule = RdDInitiative.formule(init.phase, init.carac, init.niveau, ajustement);
- await game.combat.rollInitRdD(combatantId, rollFormula, init);
- combatant.initiativeData
+ await game.combat.rollInitRdD(combatantId, formule, init);
+ combatant.initiativeData = { action, formule } // pour reclasser l'init au round 0
}
static getInitData(actor, action) {
- if (actor.getSurprise() == "totale") { return { offset: -1, info: "Surprise Totale", carac: 0, niveau: 0 } }
- if (actor.getSurprise() == "demi") { return { offset: 0, info: "Demi Surprise", carac: 0, niveau: 0 } }
- if (action.action == 'autre') { return { offset: 2, info: "Autre Action", carac: 0, niveau: 0 } }
- if (action.action == 'possession') { return { offset: 10, info: "Possession", carac: actor.getReveActuel(), niveau: 0 } }
- if (action.action == 'haut-reve') { return { offset: 9, info: "Draconic", carac: actor.getReveActuel(), niveau: 0 } }
+ if (actor.getSurprise() == "totale") { return { phase: MAP_PHASE['totale'], info: "Surprise Totale", carac: 0, niveau: 0 } }
+ if (actor.getSurprise() == "demi") { return { phase: MAP_PHASE['demi'], info: "Demi Surprise", carac: 0, niveau: 0 } }
+ if (action.action == 'autre') { return { phase: MAP_PHASE['autre'], info: "Autre Action", carac: 0, niveau: 0 } }
+ if (action.action == 'possession') { return { phase: MAP_PHASE['possession'], info: "Possession", carac: actor.getReveActuel(), niveau: 0 } }
+ if (action.action == 'haut-reve') { return { phase: MAP_PHASE['draconic'], info: "Draconic", carac: actor.getReveActuel(), niveau: 0 } }
const comp = action.comp
return {
- offset: RdDCombatManager.initOffset(comp?.system.categorie, action.arme),
+ phase: RdDInitiative.phaseArme(comp?.system.categorie, action.arme),
info: action.name + " / " + comp.name,
carac: actor.getCaracInit(comp),
niveau: comp?.system.niveau ?? (['(lancer)', '(tir)'].includes(action.main) ? -8 : -6)
}
}
- static initOffset(categorie, arme) {
- switch (categorie) {
- case "tir": return 8
- case "lancer": return 7
- default:
- switch (arme.system.cac) {
- case "empoignade": return 3
- case "pugilat": return 4
- case "naturelle": return 4
- default: return 5
- }
- }
- }
-
/* -------------------------------------------- */
static displayInitiativeMenu(html, combatantId) {
const combatant = game.combat.combatants.get(combatantId)
@@ -297,13 +296,8 @@ export class RdDCombatManager extends Combat {
? possessions
: actor.listActions({ isEquipe: true })
- for (let index = 0; index < actions.length; index++) {
- actions[index].index = index
- }
- return actions
+ return Misc.indexed(actions)
}
-
-
}
/* -------------------------------------------- */
@@ -383,8 +377,13 @@ export class RdDCombat {
let defenderToken = canvas.tokens.get(msg.defenderToken.id)
if (defenderToken && Misc.isFirstConnectedGM()) {
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerToken.id, msg.defenderToken.id)
- rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme)
- rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll)
+ rddCombat?.removeChatMessageActionsPasseArme(msg.paramChatDefense.attackerRoll.passeArme)
+ if (msg.defenderRoll.ids) {/* TODO: delete roll V1 */
+ RollDialog.loadRollData(msg.paramChatDefense)
+ rddCombat?._chatMessageDefenseV2(msg.paramChatDefense)
+ } else {
+ rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll)
+ }
}
}
@@ -464,8 +463,8 @@ export class RdDCombat {
/* -------------------------------------------- */
async onEvent(button, event) {
const chatMessage = ChatUtility.getChatMessage(event);
- const defenderRoll = ChatUtility.getMessageData(chatMessage, 'defender-roll');
- const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'attacker-roll');
+ const defenderRoll = ChatUtility.getMessageData(chatMessage, 'rollData');
+ const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'rollData');
console.log('RdDCombat', attackerRoll, defenderRoll);
const armeParadeId = event.currentTarget.attributes['data-armeid']?.value;
@@ -665,6 +664,92 @@ export class RdDCombat {
return { msg: "à déterminer (0 immobile, -3 actif, -4 en mouvement, -5 en zig-zag)", diff: -3 };
}
+
+ async attaqueV2() {
+ if (!await this.attacker.accorder(this.defender, 'avant-attaque')) {
+ return
+ }
+ await this.doRollAttaque({
+ ids: {
+ actorId: this.attackerId,
+ actorTokenId: this.attackerTokenId,
+ opponentId: this.defender.id,
+ opponentTokenId: this.defenderTokenId,
+ },
+ type: { allowed: ['attaque'], current: 'attaque' },
+ passeArme: foundry.utils.randomID(16),
+ })
+ }
+
+ async doRollAttaque(rollData, callbacks = []) {
+ // TODO V2 await this.proposerAjustementTirLancer(rollData)
+ await RollDialog.create(rollData, {
+ onRollDone: (dialog) => {
+ if (!OptionsAvancees.isUsing(ROLL_DIALOG_V2_TEST))
+ dialog.close()
+ },
+ customChatMessage: true,
+ callbacks: [
+ async (roll) => await this.onAttaqueV2(roll),
+ ...callbacks
+ ]
+ })
+ }
+
+ async onAttaqueV2(attackerRoll) {
+ if (!this.defender || !attackerRoll.rolled.isSuccess || attackerRoll.particulieres?.length > 1) {
+ return
+ }
+ if (!await this.attacker.accorder(this.defender, 'avant-defense')) {
+ return;
+ }
+
+ RollDialog.loadRollData(attackerRoll)
+
+ const surpriseDefender = this.defender.getSurprise(true);
+ const paramChatDefense = {
+ attackerRoll: attackerRoll,
+ isPossession: this.isPossession(attackerRoll),
+ defender: this.defender,
+ attacker: this.attacker,
+ attackerId: this.attackerId,
+ attackerToken: this.attackerToken,
+ defenderToken: this.defenderToken,
+ surprise: surpriseDefender,
+ }
+
+ if (Misc.isFirstConnectedGM()) {
+ await this._chatMessageDefenseV2(paramChatDefense);
+ }
+ else {
+ this._socketSendMessageDefense(paramChatDefense, {});
+ }
+ }
+ async _chatMessageDefenseV2(paramDemandeDefense) {
+ const attackerRoll = paramDemandeDefense.attackerRoll;
+ RollBasicParts.loadSurprises(attackerRoll)
+ attackerRoll.passeArme = attackerRoll.passeArme ?? foundry.utils.randomID(16)
+ attackerRoll.dmg = RdDBonus.dmgRollV2(attackerRoll, attackerRoll.current.attaque)
+ // attackerRoll.current.attaque.dmg = attackerRoll.dmg
+ // attaque.dmg = attackerRoll.current.attaque.dmg
+ const attaque = RollDialog.saveParts(attackerRoll)
+ const defense = {
+ attackerRoll: attaque,
+ ids: RollBasicParts.reverseIds(attaque),
+ passeArme: attaque.passeArme ?? foundry.utils.randomID(16)
+ }
+
+ const choixDefense = await ChatMessage.create({
+ // message privé: du défenseur à lui même (et aux GMs)
+ speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)),
+ alias: this.attacker?.getAlias(),
+ whisper: ChatUtility.getOwners(this.defender),
+ content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.hbs', attackerRoll)
+ });
+ // flag pour garder les jets d'attaque/defense
+ ChatUtility.setMessageData(choixDefense, 'rollData', defense)
+ }
+
/* -------------------------------------------- */
async attaque(competence, arme) {
if (!await this.attacker.accorder(this.defender, 'avant-attaque')) {
@@ -725,7 +810,7 @@ export class RdDCombat {
// sans armes: à mains nues
rollData.arme = RdDItemArme.corpsACorps(this.attacker)
rollData.arme.system.niveau = competence.system.niveau
- rollData.arme.system.initiative = RdDInitiative.calculInitiative(competence.system.niveau, this.attacker.system.carac['melee'].value);
+ rollData.arme.system.initiative = RdDInitiative.getRollInitiative(this.attacker.system.carac['melee'].value, competence.system.niveau);
}
return rollData;
}
@@ -776,7 +861,7 @@ export class RdDCombat {
passeArme: rollData.passeArme
})
});
- ChatUtility.setMessageData(choixParticuliere, 'attacker-roll', rollData);
+ ChatUtility.setMessageData(choixParticuliere, 'rollData', rollData);
}
/* -------------------------------------------- */
@@ -852,10 +937,10 @@ export class RdDCombat {
speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)),
alias: this.attacker?.getAlias(),
whisper: ChatUtility.getOwners(this.defender),
- content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.hbs', paramDemandeDefense),
+ content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense-v1.hbs', paramDemandeDefense),
});
// flag pour garder les jets d'attaque/defense
- ChatUtility.setMessageData(choixDefense, 'defender-roll', defenderRoll);
+ ChatUtility.setMessageData(choixDefense, 'rollData', defenderRoll);
}
/* -------------------------------------------- */
@@ -869,7 +954,7 @@ export class RdDCombat {
defenderToken: this.defenderToken,
defenderRoll: defenderRoll,
paramChatDefense: paramChatDefense,
- rollMode: true
+ rollMode: true,
}
});
}
@@ -906,7 +991,7 @@ export class RdDCombat {
essais: attackerRoll.essais
})
});
- ChatUtility.setMessageData(choixEchecTotal, 'attacker-roll', attackerRoll);
+ ChatUtility.setMessageData(choixEchecTotal, 'rollData', attackerRoll);
}
/* -------------------------------------------- */
@@ -968,6 +1053,7 @@ export class RdDCombat {
async defenseV2(attackerRoll) {
// this._prepareParade(attackerRoll, arme, competence);
+ RollDialog.loadRollData(attackerRoll)
await this.doRollDefense({
ids: {
actorId: this.defender.id,
@@ -1034,22 +1120,17 @@ export class RdDCombat {
if (RdDCombat.isReussite(rollData)) {
if (isParade) {
await this.computeDeteriorationArme(rollData)
+ if (RdDCombat.isParticuliere(rollData)) {
+ await this.infoAttaquantDesarme(rollData)
+ }
}
- if (RdDCombat.isParticuliere(rollData)) {
- await this._onDefenseParticuliere(rollData, isEsquive)
- }
}
this.removeChatMessageActionsPasseArme(rollData.passeArme)
}
- async _onDefenseParticuliere(rollData, isEsquive) {
- if (isEsquive) {
- ChatUtility.createChatWithRollMode(
- { content: "
Vous pouvez esquiver une deuxième fois! " },
- this.defender)
- }
- else if (/*TODO: parade?*/!rollData.attackerRoll?.particuliere) {
+ async infoAttaquantDesarme(rollData) {
+ if (/*TODO: parade?*/!rollData.attackerRoll?.particuliere) {
// TODO: attaquant doit jouer résistance et peut être désarmé p132
ChatUtility.createChatWithRollMode(
{ content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)` },
diff --git a/module/rdd-resolution-table.js b/module/rdd-resolution-table.js
index 896b41b0..18c7545f 100644
--- a/module/rdd-resolution-table.js
+++ b/module/rdd-resolution-table.js
@@ -67,9 +67,9 @@ export class RdDResolutionTable {
}
/* -------------------------------------------- */
- static _computeCell(niveau, percentage) {
+ static _computeCell(level, percentage) {
return {
- niveau: niveau,
+ level: level,
score: percentage,
norm: Math.min(99, percentage),
sign: this._reussiteSignificative(percentage),
@@ -189,7 +189,7 @@ export class RdDResolutionTable {
static computeReussite(chances, roll, diviseur) {
const reussite = reussites.find(x => x.condition(chances, roll))
if (diviseur > 1 && reussite.isSuccess) {
- if (chances > roll * diviseur) {
+ if (chances.norm < roll * diviseur) {
return reussiteInsuffisante
}
}
diff --git a/module/rdd-tmr-dialog.js b/module/rdd-tmr-dialog.js
index d6c77a4a..fbc88b7f 100644
--- a/module/rdd-tmr-dialog.js
+++ b/module/rdd-tmr-dialog.js
@@ -1,5 +1,5 @@
import { renderTemplate, SHOW_DICE, SYSTEM_RDD } from "./constants.js";
-import { RollDataAjustements } from "./rolldata-ajustements.js";
+import { RollDataAjustements } from "./rolldata-ajustements-v1.js";
import { RdDUtility } from "./rdd-utility.js";
import { COORD_TMR_INCONNU, TMRUtility } from "./tmr-utility.js";
import { RdDResolutionTable } from "./rdd-resolution-table.js";
diff --git a/module/rdd-token-hud.js b/module/rdd-token-hud.js
index 9fa182b3..f9612726 100644
--- a/module/rdd-token-hud.js
+++ b/module/rdd-token-hud.js
@@ -1,7 +1,9 @@
/* -------------------------------------------- */
import { renderTemplate } from "./constants.js";
import { HtmlUtility } from "./html-utility.js";
+import { Misc } from "./misc.js";
import { RdDCombatManager } from "./rdd-combat.js";
+import { OptionsAvancees, ROLL_DIALOG_V2 } from "./settings/options-avancees.js";
import { Targets } from "./targets.js";
/* -------------------------------------------- */
@@ -31,43 +33,86 @@ export class RdDTokenHud {
const combatant = game.combat.combatants.find(c => c.tokenId == tokenId)
const actor = RdDCombatManager.getActorCombatant(combatant, { warning: false })
if (actor) {
- const actions = RdDCombatManager.listActionsActorCombatant(actor)
- // initiative
- await RdDTokenHud.addExtensionHudInit(html, combatant, actions)
- // combat
- await RdDTokenHud.addExtensionHudCombat(html, combatant, token, actions.filter(it => !it.initOnly))
+ if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
+ await RdDTokenHud.addExtensionHudCombat(html, combatant, actor, token)
+ }
+ else {
+ const actions = RdDCombatManager.listActionsActorCombatant(actor)
+ // initiative
+ await RdDTokenHud.addExtensionHudInit(html, combatant, actions)
+ // combat
+ await RdDTokenHud.addExtensionHudAttaques(html, combatant, token, actions.filter(it => !it.initOnly))
+ }
}
}
+ }
+ static async addExtensionHudCombat(html, combatant, actor, token) {
+ const actionsActor = actor.listActionsCombat();
+ const ajustements = combatant?.initiative ?
+ [
+ { label: 'Initiative +1', action: 'delta', value: 1 },
+ { label: 'Initiative -1', action: 'delta', value: -1 }
+ ] : []
+ const autres = [{ label: "Autre action", action: 'autre' }]
+ const actions = Misc.indexed(actionsActor.concat(ajustements).concat(autres))
+ const hudData = { combatant, token, actions };
+ const hud = $(await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/hud-actor-combat.hbs', hudData))
+ $(html).find('div.col.left').append(hud)
+
+ const list = hud.find('div.rdd-hud-list')
+ RdDTokenHud.setupHudToggle(hud, list)
+
+ const selectInitiative = list.find('select[name="initiative"]');
+ selectInitiative.change(event => {
+ const action = actions.find(it => it.index == event.currentTarget.value)
+ console.log('select initiative', combatant.id, action)
+ if (action) {
+ switch (action.action) {
+ case 'delta':
+ RdDCombatManager.incDecInit(combatant.id, action.value);
+ break
+ case 'autre':
+ RdDCombatManager.rollInitiativeAction(combatant.id,
+ { label: "Autre action", action: 'autre', system: { initOnly: true, competence: "Autre action" } });
+ break
+ default:
+ RdDCombatManager.rollInitiativeAction(combatant.id, action)
+ }
+ selectInitiative.select("")
+ }
+ })
+ list.find('.rdd-attaque-v2').click(event => combatant.actor.rollAttaque(token))
}
static async addExtensionHudInit(html, combatant, actions) {
const hudData = {
combatant, actions,
commandes: [
- { name: "Autre action", command: 'autre' },
- { name: 'Initiative +1', command: 'inc', value: 0.01 },
- { name: 'Initiative -1', command: 'dec', value: -0.01 }]
+ { label: "Autre action", command: 'autre' },
+ { label: 'Initiative +1', command: 'delta', value: 1 },
+ { label: 'Initiative -1', command: 'deltac', value: -1 }]
};
const controlIconCombat = $(html).find('.control-icon[data-action=combat]');
await RdDTokenHud._configureSubMenu(it => controlIconCombat.after(it),
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.hbs',
hudData,
(event) => {
- let initCommand = event.currentTarget.attributes['data-command']?.value;
- let combatantId = event.currentTarget.attributes['data-combatant-id']?.value;
+ let initCommand = event.currentTarget.attributes['data-command']?.value
+ let initCommandValue = Number(event.currentTarget.attributes['data-command-value']?.value ?? 0)
+ let combatantId = event.currentTarget.attributes['data-combatant-id']?.value
if (initCommand) {
- RdDTokenHud._initiativeCommand(initCommand, combatantId);
+ RdDCombatManager.applyInitiativeCommand(combatantId, initCommand, initCommandValue)
} else {
- let index = event.currentTarget.attributes['data-action-index'].value;
- let action = hudData.actions[index];
- RdDCombatManager.rollInitiativeAction(combatantId, action);
+ let index = event.currentTarget.attributes['data-action-index'].value
+ let action = hudData.actions[index]
+ RdDCombatManager.rollInitiativeAction(combatantId, action)
}
- });
+ })
}
- static async addExtensionHudCombat(html, combatant, token, actions) {
+ static async addExtensionHudAttaques(html, combatant, token, actions) {
const hudData = { combatant, token, actions, commandes: [] };
const divColLeft = $(html).find('div.col.left');
@@ -104,15 +149,6 @@ export class RdDTokenHud {
}
}
- static _initiativeCommand(initCommand, combatantId) {
- switch (initCommand) {
- case 'inc': return RdDCombatManager.incDecInit(combatantId, 0.01);
- case 'dec': return RdDCombatManager.incDecInit(combatantId, -0.01);
- case 'autre': return RdDCombatManager.rollInitiativeAction(combatantId,
- { name: "Autre action", action: 'autre', system: { initOnly: true, competence: "Autre action" } });
- }
- }
-
/* -------------------------------------------- */
static async addTokenHudExtensions(app, html, tokenId) {
console.log(`Adding token HUD extensions for token ${tokenId}`);
@@ -132,20 +168,24 @@ export class RdDTokenHud {
}
/* -------------------------------------------- */
- static async _configureSubMenu(insertMethod, template, hudData, onMenuItem) {
+ static async _configureSubMenu(callInsertion, template, hudData, onMenuItem) {
const hud = $(await renderTemplate(template, hudData));
const list = hud.find('div.rdd-hud-list');
- RdDTokenHud._toggleHudListActive(hud, list);
+ RdDTokenHud.setupHudToggle(hud, list)
- hud.find('img.rdd-hud-togglebutton').click(event => RdDTokenHud._toggleHudListActive(hud, list));
list.find('.rdd-hud-menu').click(onMenuItem);
- insertMethod(hud);
+ callInsertion(hud);
}
- static _toggleHudListActive(hud, list) {
- hud.toggleClass('active');
- HtmlUtility.showControlWhen(list, hud.hasClass('active'));
+ static setupHudToggle(hud, list) {
+ function toggleHudList(hud, list) {
+ hud.toggleClass('active')
+ HtmlUtility.showControlWhen(list, hud.hasClass('active'))
+ }
+ toggleHudList(hud, list)
+ $(hud).find('img.rdd-hud-togglebutton').click(event => toggleHudList(hud, list))
}
+
}
\ No newline at end of file
diff --git a/module/roll/chat-roll-result.mjs b/module/roll/chat-roll-result.mjs
index e30f1e72..8ac1c26b 100644
--- a/module/roll/chat-roll-result.mjs
+++ b/module/roll/chat-roll-result.mjs
@@ -16,10 +16,11 @@ export default class ChatRollResult {
static onReady() {
foundry.applications.handlebars.loadTemplates({
'partial-appel-chance': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-appel-chance.hbs',
+ 'partial-attaque-particuliere': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-attaque-particuliere.hbs',
'partial-encaissement': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-encaissement.hbs',
'partial-recul-choc': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-recul-choc.hbs',
'partial-info-appel-moral': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-info-appel-moral.hbs',
- })
+ })
}
async display(roll) {
@@ -38,12 +39,12 @@ export default class ChatRollResult {
}
prepareDisplay(roll) {
- roll.done = roll.done || {}
- roll.show = roll.show || {}
+ roll.done = roll.done ?? {}
+ roll.show = roll.show ?? {}
roll.show.chance = this.isAppelChancePossible(roll)
roll.show.encaissement = this.isShowEncaissement(roll)
- roll.show.recul = this.getReculChoc(roll)
-
+ roll.show.recul = this.getRecul(roll)
+ roll.show.particuliere = roll.show.particuliere ?? []
}
isAppelChancePossible(roll) {
@@ -57,20 +58,36 @@ export default class ChatRollResult {
roll.attackerRoll?.dmg.mortalite != 'empoignade'
}
- getReculChoc(roll, defender = roll.active.actor, attacker = roll.opponent.actor) {
- const attaque = roll.attackerRoll
- if (attaque &&
- (roll.rolled.isEchec || !roll.current.defense.isEsquive) &&
- (attaque.particuliere == 'force' || 'charge' == attaque.tactique?.key)) {
- const taille = defender.system.carac.taille.value
- const impact = attacker.system.carac.force.value + roll.attackerRoll?.dmg.dmgArme
- return {
- raison: 'charge' == attaque.tactique?.key ? 'charge' : 'particulière en force',
- taille: taille,
- impact: impact,
- chances: RdDResolutionTable.computeChances(10, taille-impact).norm,
- diff: taille - impact
- }
+
+ getRecul(roll, defender = roll.active.actor, attacker = roll.opponent.actor) {
+ switch (roll.type.current) {
+ case ROLL_TYPE_DEFENSE:
+ {
+ const attaque = roll.attackerRoll
+ if (attaque &&
+ (roll.rolled.isEchec || !roll.current.defense.isEsquive) &&
+ (attaque.particuliere == 'force' || 'charge' == attaque.tactique?.key)) {
+ const taille = defender.system.carac.taille.value
+ const impact = attacker.system.carac.force.value + roll.attackerRoll?.dmg.dmgArme
+ return {
+ raison: 'charge' == attaque.tactique?.key ? 'charge' : 'particulière en force',
+ taille: taille,
+ impact: impact,
+ chances: RdDResolutionTable.computeChances(10, taille - impact).norm,
+ diff: taille - impact
+ }
+ }
+ break
+ }
+ case ROLL_TYPE_ATTAQUE:
+ {
+ const attaque = roll
+ if (attaque.particuliere == 'force' || 'charge' == attaque.tactique?.key) {
+ return {
+ raison: 'charge' == attaque.tactique?.key ? 'charge' : 'particulière en force',
+ }
+ }
+ }
}
return undefined
}
@@ -85,6 +102,7 @@ export default class ChatRollResult {
$(html).on("click", '.appel-destinee', event => this.onClickAppelDestinee(event))
$(html).on("click", '.encaissement', event => this.onClickEncaissement(event))
$(html).on("click", '.resister-recul', event => this.onClickRecul(event))
+ $(html).on("click", '.choix-particuliere', event => this.onClickChoixParticuliere(event))
}
@@ -178,4 +196,13 @@ export default class ChatRollResult {
await this.updateChatMessage(chatMessage, savedRoll)
}
+ async onClickChoixParticuliere(event) {
+ const choix = event.currentTarget.attributes['data-particuliere'].value
+ const chatMessage = ChatUtility.getChatMessage(event)
+ const savedRoll = ChatUtility.getMessageData(chatMessage, 'rollData')
+ savedRoll.particuliere = choix
+ savedRoll.particulieres = [RDD_CONFIG.particuliere[choix]]
+ await this.updateChatMessage(chatMessage, savedRoll)
+ await this.getCombat(savedRoll)?.onAttaqueV2(savedRoll, callbacks)
+ }
}
\ No newline at end of file
diff --git a/module/roll/roll-basic-parts.mjs b/module/roll/roll-basic-parts.mjs
index 3a1c5746..8a6fc14d 100644
--- a/module/roll/roll-basic-parts.mjs
+++ b/module/roll/roll-basic-parts.mjs
@@ -4,9 +4,10 @@ import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE } from "./roll-constants.mjs"
import { PART_ATTAQUE } from "./roll-part-attaque.mjs"
import { PART_DEFENSE } from "./roll-part-defense.mjs"
+
export class RollBasicParts {
- restore(rollData) {
+ static restore(rollData) {
rollData.ids.sceneId = rollData.ids.sceneId ?? canvas.scene.id
rollData.active = RollBasicParts.$getActor(rollData)
rollData.opponent = RollBasicParts.$getOpponent(rollData)
@@ -15,14 +16,14 @@ export class RollBasicParts {
}
}
- loadSurprises(rollData, type) {
+ static loadSurprises(rollData, type = rollData.type.current) {
if (!rollData.type.passif) {
- this.loadSurprise(rollData.active, this.getForceRequiseActiveActor(rollData, type))
- this.loadSurprise(rollData.opponent, 0)
+ RollBasicParts.loadSurprise(rollData.active, RollBasicParts.getForceRequiseActiveActor(rollData, type))
+ RollBasicParts.loadSurprise(rollData.opponent, 0)
}
}
- loadSurprise(who, forceRequise) {
+ static loadSurprise(who, forceRequise) {
if (who?.actor) {
foundry.utils.mergeObject(who,
StatusEffects.getActorEffetSurprise(who.actor, forceRequise),
@@ -30,15 +31,15 @@ export class RollBasicParts {
}
}
- getForceRequiseActiveActor(rollData, type) {
+ static getForceRequiseActiveActor(rollData, type) {
switch (type) {
- case ROLL_TYPE_ATTAQUE: return rollData.current[PART_ATTAQUE].attaque.forceRequise
+ case ROLL_TYPE_ATTAQUE: return rollData.current[PART_ATTAQUE].forceRequise
case ROLL_TYPE_DEFENSE: return rollData.current[PART_DEFENSE].forceRequise
default: return 0
}
}
- initFrom(rollData) {
+ static initFrom(rollData) {
return {
selected: {},
type: rollData.type,
@@ -52,6 +53,16 @@ export class RollBasicParts {
}
}
+ static reverseIds(rollData) {
+ return {
+ sceneId: rollData.ids.sceneId,
+ actorId: rollData.ids.opponentId,
+ actorTokenId: rollData.ids.opponentTokenId,
+ opponentId: rollData.ids.actorId,
+ opponentTokenId: rollData.actorTokenId
+ }
+ }
+
static $getActor(rollData) {
if (rollData.ids.actorTokenId) {
return ActorToken.fromTokenId(rollData.ids.actorTokenId, rollData.ids.sceneId)
diff --git a/module/roll/roll-dialog-adapter.mjs b/module/roll/roll-dialog-adapter.mjs
index 55beea84..ba3e432f 100644
--- a/module/roll/roll-dialog-adapter.mjs
+++ b/module/roll/roll-dialog-adapter.mjs
@@ -6,6 +6,10 @@ import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
import { PART_OEUVRE } from "./roll-part-oeuvre.mjs";
import { RdDItemArme } from "../item/arme.js";
import { RdDBonus } from "../rdd-bonus.js";
+import { ITEM_TYPES, RDD_CONFIG } from "../constants.js";
+import { CARACS } from "../rdd-carac.js";
+import { ROLL_TYPE_ATTAQUE } from "./roll-constants.mjs";
+import { PART_ATTAQUE } from "./roll-part-attaque.mjs";
/* -------------------------------------------- */
export class RollDialogAdapter {
@@ -15,21 +19,21 @@ export class RollDialogAdapter {
carac: rollData.current.carac.value,
diff: rollData.current.totaldiff,
bonus: rollData.current.bonus,
- sign: rollData.current.sign,
showDice: rollData.options.showDice,
rollMode: rollData.current.rollmode.key
})
const rolled = await RollDialogAdapter.rollChances(rollData, chances)
- RollDialogAdapter.adjustRollDataForV1(rollData, rolled, rollTitle)
+ RollDialogAdapter.setRollDataRolled(rollData, rolled, rollTitle)
+ RollDialogAdapter.adjustRollDataForV1(rollData)
+ RollDialogAdapter.adjustAttaqueParticuliere(rollData)
return rolled
}
- static computeChances({ carac, diff, bonus, sign, showDice, rollMode }) {
+ static computeChances({ carac, diff, bonus, showDice, rollMode }) {
const chances = foundry.utils.duplicate(RdDResolutionTable.computeChances(carac, diff))
RdDResolutionTable._updateChancesWithBonus(chances, bonus, diff)
- RdDResolutionTable._updateChancesFactor(chances, sign)
chances.showDice = showDice
chances.rollMode = rollMode
return chances
@@ -37,7 +41,7 @@ export class RollDialogAdapter {
static async rollChances(rollData, chances) {
const rolled = await RdDResolutionTable.rollChances(chances,
- rollData.current.sign,
+ rollData.current.sign.diviseur,
rollData.current.resultat)
rolled.caracValue = rollData.current.carac.value
rolled.finalLevel = rollData.current.totaldiff
@@ -46,13 +50,20 @@ export class RollDialogAdapter {
return rolled
}
- static adjustRollDataForV1(rollData, rolled, rollTitle) {
+ static setRollDataRolled(rollData, rolled, rollTitle) {
+ rollData.rolled = rolled
+ rollData.choix = rollData.choix ?? {}
+ rollData.show = rollData.show ?? {}
+ rollData.show.title = rollTitle
+ }
+
+ static adjustRollDataForV1(rollData) {
+ const rolled = rollData.rolled
// temporaire pour être homogène roll v1
rollData.alias = rollData.active.actor.getAlias()
// pour experience
rollData.finalLevel = rollData.current.totaldiff
if (rollData.use == undefined) { rollData.use = {} }
- if (rollData.show == undefined) { rollData.show = {} }
if (rollData.ajustements == undefined) {
rollData.ajustements = {}
}
@@ -75,7 +86,6 @@ export class RollDialogAdapter {
if (rollData.current[PART_APPELMORAL]?.checked) {
rollData.use.moral = true
}
- rollData.rolled = rolled
if (ReglesOptionnelles.isUsing("afficher-colonnes-reussite")) {
rolled.niveauNecessaire = this.findNiveauNecessaire(carac, rolled.roll)
rolled.ajustementNecessaire = rolled.niveauNecessaire - diff
@@ -88,7 +98,39 @@ export class RollDialogAdapter {
descr: aj.diff == undefined ? aj.label : undefined
}
})
- rollData.show.title = rollTitle
+ }
+
+ static adjustAttaqueParticuliere(rollData) {
+ if (rollData.type.current != ROLL_TYPE_ATTAQUE || !rollData.rolled.isPart) {
+ return
+ }
+
+ const attaque = rollData.current.attaque;
+ const choix = []
+ const isEmpoignade = attaque.dmg.mortalite == 'empoignade';
+ const isCharge = attaque.tactique == 'charge'
+ /* TODO: cas de créatures faisant des lancers, Glou, Glipzouk */
+ const isMeleeDiffNegative = (attaque.comp.type == ITEM_TYPES.competencecreature || rollData.current.carac.key == CARACS.MELEE)
+ && rollData.current.diff.value < 0
+
+ // force toujours, sauf empoignade
+ if (!isEmpoignade) {
+ choix.push(RDD_CONFIG.particuliere.force)
+ }
+
+ // finesse seulement en mélée, pour l'empoignade, ou si la difficulté libre est de -1 minimum
+ if (!isCharge && (isEmpoignade || isMeleeDiffNegative)) {
+ choix.push(RDD_CONFIG.particuliere.finesse)
+ }
+
+ // rapidité seulement en mêlée, si l'arme le permet, et si la difficulté libre est de -1 minimum
+ if (!isCharge && !isEmpoignade && isMeleeDiffNegative && attaque.arme.system.rapide) {
+ choix.push(RDD_CONFIG.particuliere.rapidite)
+ }
+ if (choix.length == 1) {
+ rollData.particuliere = choix[0].key
+ }
+ rollData.particulieres = choix
}
static mapActionAttaque(attackerRoll) {
@@ -99,17 +141,15 @@ export class RollDialogAdapter {
return {
// correspond à l'attaque de RollPartAttaque (dans rollDta.current.attaque)
label: label,
- attaque: {
- // correspond aux actions d'attaques dans RdDActor.listActionsAttaque
- name: label,
- // action: 'attaque',
- arme: attackerRoll.arme,
- comp: attackerRoll.competence,
- main: RdDItemArme.getMainAttaque(attackerRoll.competence),
- equipe: attackerRoll.arme.system.equipe,
- // carac: { key: caracCode, value: caracValue },
- // dommagesArme: dommagesArme,
- },
+ // correspond aux actions d'attaques dans RdDActor.listActionsAttaque
+ name: label,
+ // action: 'attaque',
+ arme: attackerRoll.arme,
+ comp: attackerRoll.competence,
+ main: RdDItemArme.getMainAttaque(attackerRoll.competence),
+ equipe: attackerRoll.arme.system.equipe,
+ // carac: { key: caracCode, value: caracValue },
+ // dommagesArme: dommagesArme,
diff: attackerRoll.diffLibre,
particuliere: attackerRoll.particuliere,
tactique: RdDBonus.find(attackerRoll.tactique),
diff --git a/module/roll/roll-dialog.mjs b/module/roll/roll-dialog.mjs
index 6a243ad9..b00c4dae 100644
--- a/module/roll/roll-dialog.mjs
+++ b/module/roll/roll-dialog.mjs
@@ -37,7 +37,7 @@ import { RollPartAttaque } from "./roll-part-attaque.mjs";
import { RollPartDefense } from "./roll-part-defense.mjs";
import { RollDialogAdapter } from "./roll-dialog-adapter.mjs";
import { ROLLDIALOG_SECTION } from "./roll-part.mjs";
-import { ROLL_TYPE_COMP } from "./roll-constants.mjs";
+import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_COMP } from "./roll-constants.mjs";
import ChatRollResult from "./chat-roll-result.mjs";
import { renderTemplate } from "../constants.js";
@@ -58,8 +58,6 @@ const ALL_ROLL_TYPES = [
// new RollTypeFixedCarac ??
]
-const BASIC_PARTS = new RollBasicParts()
-
const ROLL_PARTS = [
new RollPartActor(),
new RollPartAction(),
@@ -257,7 +255,7 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
rollData.selected = rollData.selected ?? {}
rollData.type = rollData.type ?? {}
rollData.type.retry = rollData.type.retry ?? false
- BASIC_PARTS.restore(rollData)
+ RollBasicParts.restore(rollData)
const potential = ALL_ROLL_TYPES.find(m => m.code == rollData.type.current)?.code
const allowed = rollData.type.retry && potential
@@ -283,13 +281,14 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
}
static saveParts(rollData) {
- const target = BASIC_PARTS.initFrom(rollData)
+ const target = RollBasicParts.initFrom(rollData)
ROLL_PARTS.filter(p => p.isActive(rollData))
.forEach(p => p.storeClean(rollData, target))
target.attackerRoll = rollData.attackerRoll
target.rolled = rollData.rolled
target.result = rollData.result
- target.done = target.done ?? {}
+ target.done = rollData.done ?? {}
+ target.dmg = rollData.dmg
return target
}
@@ -377,7 +376,7 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
const types = ALL_ROLL_TYPES.filter(m => m.isAllowed(rollData) && m.visible(rollData))
.map(m => m.toTypeData(rollData))
- BASIC_PARTS.loadSurprises(rollData, this.getSelectedType().code)
+ RollBasicParts.loadSurprises(rollData, this.getSelectedType().code)
rollData.type.label = this.getSelectedType()?.title(rollData)
//TOCHECK: set type.label ?
const visibleRollParts = RollDialog.getActiveParts(rollData)
@@ -423,18 +422,17 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
}
async roll() {
- // ROLL_PARTS.filter(p => p.isActive(this.rollData))
- // .forEach(p => p.validate(this.rollData))
const roll = RollDialog.saveParts(this.rollData)
RollDialog.loadRollData(roll)
roll.current.resultat = this.rollData.current[PART_TRICHER]?.resultat ?? -1
- roll.rolled = await this.$rollDice(roll)
+ roll.choix = {}
+ roll.rolled = await RollDialogAdapter.rollDice(roll, this.rollTitle(roll))
roll.result = this.getSelectedType(roll).getResult(roll)
- console.info('RollDialog.roll:', roll)
- await Promise.all(this.rollOptions.callbacks.map(async callback => await callback(roll)))
- await this.chatRollResult.display(roll)
+ console.info('RollDialog.roll:', roll)
+ await this.chatRollResult.display(roll)
+ await Promise.all(this.rollOptions.callbacks.map(async callback => await callback(roll)))
this.rollOptions.onRollDone(this)
}
@@ -444,12 +442,9 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
roll.v2 = true
}
- async defaultCallback(rollData, rolled) {
- await rollData.active.actor.appliquerAjoutExperience(rollData)
- await rollData.active.actor.appliquerAppelMoral(rollData)
+ async defaultCallback(roll, rolled) {
+ await roll.active.actor.appliquerAjoutExperience(roll)
+ await roll.active.actor.appliquerAppelMoral(roll)
}
- async $rollDice(rollData) {
- return await RollDialogAdapter.rollDice(rollData, this.rollTitle(rollData))
- }
}
diff --git a/module/roll/roll-part-attaque.mjs b/module/roll/roll-part-attaque.mjs
index ca2f41e5..6b2bc4ad 100644
--- a/module/roll/roll-part-attaque.mjs
+++ b/module/roll/roll-part-attaque.mjs
@@ -1,5 +1,4 @@
import { RdDBonus } from "../rdd-bonus.js"
-import { ReglesOptionnelles } from "../settings/regles-optionnelles.js"
import { ROLL_TYPE_ATTAQUE } from "./roll-constants.mjs"
import { PART_CARAC } from "./roll-part-carac.mjs"
import { PART_COMP } from "./roll-part-comp.mjs"
@@ -40,12 +39,12 @@ export class RollPartAttaque extends RollPartSelect {
choices(refs) { return refs.attaques }
static $extractAttaque(attaque, actor) {
- return {
- key: `${attaque.action}::${attaque.name}`,
- label: attaque.name,
- attaque: attaque,
- tactique: TACTIQUES[0],
- }
+ return foundry.utils.mergeObject({
+ key: `${attaque.action}::${attaque.label}`,
+ tactique: TACTIQUES[0]
+ },
+ attaque
+ )
}
prepareContext(rollData) {
@@ -100,8 +99,8 @@ export class RollPartAttaque extends RollPartSelect {
if (this.visible(rollData)) {
const current = this.getCurrent(rollData)
switch (part.code) {
- case PART_CARAC: return part.filterCaracs(rollData, [current.attaque.carac.key])
- case PART_COMP: return part.filterComps(rollData, [current.attaque.comp?.name])
+ case PART_CARAC: return part.filterCaracs(rollData, [current.carac.key])
+ case PART_COMP: return part.filterComps(rollData, [current.comp.name])
}
}
return undefined
diff --git a/module/roll/roll-part-defense.mjs b/module/roll/roll-part-defense.mjs
index 82d33c51..e03dcfb0 100644
--- a/module/roll/roll-part-defense.mjs
+++ b/module/roll/roll-part-defense.mjs
@@ -34,7 +34,7 @@ export class RollPartDefense extends RollPartSelect {
.map(it => RollPartDefense.$extractEsquive(it, defenseur))
const parades = defenseur.items.filter(it => it.isParade() && (!refs.isDistance || it.isBouclier()))
- .map(it => RollPartDefense.$extractParade(it, attackerRoll?.attaque.arme, defenseur))
+ .map(it => RollPartDefense.$extractParade(it, attackerRoll?.arme, defenseur))
refs.defenses = [...esquives, ...parades].filter(it => it != undefined)
this.$selectDefense(rollData)
@@ -113,17 +113,16 @@ export class RollPartDefense extends RollPartSelect {
isArmeDisparate(rollData) {
const armeDefense = this.getCurrent(rollData).arme
if (armeDefense) {
- const armeAttaque = rollData.attackerRoll?.attaque.arme
+ const armeAttaque = rollData.attackerRoll?.arme
return RdDItemArme.defenseArmeParade(armeAttaque, armeDefense) == 'sign'
}
return false
}
getDiffDefense(rollData) {
- const current = this.getCurrent(rollData)
const refs = this.getRefs(rollData)
if (refs.isDistance || !rollData.attackerRoll) {
- // Déterminer la difficulté de parade
+ // TODO: Déterminer la difficulté de parade
return { diff: 0, type: DIFF.LIBRE }
}
else {
diff --git a/module/roll/roll-type-attaque.mjs b/module/roll/roll-type-attaque.mjs
index 0bf07924..f761e9be 100644
--- a/module/roll/roll-type-attaque.mjs
+++ b/module/roll/roll-type-attaque.mjs
@@ -1,4 +1,5 @@
import { DIFF, ROLL_TYPE_ATTAQUE } from "./roll-constants.mjs"
+import { PART_ATTAQUE } from "./roll-part-attaque.mjs"
import { RollType } from "./roll-type.mjs"
export class RollTypeAttaque extends RollType {
@@ -10,4 +11,5 @@ export class RollTypeAttaque extends RollType {
onSelect(rollData) {
this.setDiffType(rollData, DIFF.ATTAQUE)
}
+
}
\ No newline at end of file
diff --git a/module/roll/roll-type.mjs b/module/roll/roll-type.mjs
index ef7547bc..4b97f57a 100644
--- a/module/roll/roll-type.mjs
+++ b/module/roll/roll-type.mjs
@@ -11,7 +11,7 @@ export class RollType {
get name() { return this.code }
get icon() { return `systems/foundryvtt-reve-de-dragon/assets/actions/${this.code}.svg` }
get chatResultTemplate() { return `systems/foundryvtt-reve-de-dragon/templates/roll/result/chat-${this.code}.hbs` }
-
+
toTypeData(rollData) {
return { code: this.code, name: this.name, icon: this.icon, section: 'type', template: this.template, selected: this.isSelected(rollData) }
}
@@ -33,11 +33,10 @@ export class RollType {
this.typeFromOpponents(rollData),
rollData.selected[PART_DIFF].type
]
- const type = possibleTypes.find(m => DEFAULT_DIFF_TYPES.includes(m)) ??DIFF.DEFAUT
+ const type = possibleTypes.find(m => DEFAULT_DIFF_TYPES.includes(m)) ?? DIFF.DEFAUT
this.setDiffType(rollData, type)
}
-
typeFromOpponents(rollData) {
if (rollData.type.opposed) {
if (rollData.type.resistance) {
@@ -53,7 +52,7 @@ export class RollType {
this.setRollDataType(rollData)
}
- getResult(rollData){
+ getResult(rollData) {
return undefined
}
}
diff --git a/templates/actor/combat.hbs b/templates/actor/combat.hbs
index 235327dc..563fc29d 100644
--- a/templates/actor/combat.hbs
+++ b/templates/actor/combat.hbs
@@ -8,16 +8,16 @@
{{#each combat as |action key|}}
+ data-tooltip="{{action.label}}: niveau {{plusMoins action.comp.system.niveau}}">
{{#if action.arme.img}}
{{/if}}
- {{action.name}}
+ {{action.label}}
- ({{action.comp.name}})
{{>"systems/foundryvtt-reve-de-dragon/templates/item/icon-arme-broken.hbs" action.arme}}
{{plusMoins action.comp.system.niveau}}
diff --git a/templates/actor/export-scriptarium/arme.hbs b/templates/actor/export-scriptarium/arme.hbs
index 572c9367..6a784d64 100644
--- a/templates/actor/export-scriptarium/arme.hbs
+++ b/templates/actor/export-scriptarium/arme.hbs
@@ -2,8 +2,8 @@
data-item-id="{{attaque.arme._id}}"
data-arme-name="{{attaque.arme.name}}"
data-competence-name="{{attaque.comp.name}}">
- {{#if attaque.name}}
- {{upperFirst attaque.name}}
+ {{#if attaque.label}}
+ {{upperFirst attaque.label}}
{{else}}
{{/if}}
diff --git a/templates/chat-demande-defense-v1.hbs b/templates/chat-demande-defense-v1.hbs
new file mode 100644
index 00000000..718e86dc
--- /dev/null
+++ b/templates/chat-demande-defense-v1.hbs
@@ -0,0 +1,103 @@
+
\ No newline at end of file
diff --git a/templates/chat-demande-defense.hbs b/templates/chat-demande-defense.hbs
index 718e86dc..75d544be 100644
--- a/templates/chat-demande-defense.hbs
+++ b/templates/chat-demande-defense.hbs
@@ -1,103 +1,59 @@
-
\ No newline at end of file
diff --git a/templates/chat-infojet.hbs b/templates/chat-infojet.hbs
index 696c607d..bc94b4c1 100644
--- a/templates/chat-infojet.hbs
+++ b/templates/chat-infojet.hbs
@@ -1,13 +1,11 @@
+{{log rolled}}
{{rolled.caracValue}} à {{plusMoins rolled.finalLevel}}
- {{#if (and rolled.factorHtml (gt rolled.factorHtml 1))}}
- ×{{{rolled.factorHtml}}}
- = {{rolled.score}}%
- ×{{{rolled.factorHtml}}}
- {{else}}
= {{rolled.score}}%
+ {{#if (and rolled.factorHtml (ne rolled.factorHtml 1))}}
+ ×{{{rolled.factorHtml}}}
{{/if}}
diff --git a/templates/hud-actor-attaque.hbs b/templates/hud-actor-attaque.hbs
index 4f841f16..8d650963 100644
--- a/templates/hud-actor-attaque.hbs
+++ b/templates/hud-actor-attaque.hbs
@@ -6,8 +6,8 @@
{{/unless}}
{{/each}}
diff --git a/templates/hud-actor-combat.hbs b/templates/hud-actor-combat.hbs
new file mode 100644
index 00000000..e3e921d4
--- /dev/null
+++ b/templates/hud-actor-combat.hbs
@@ -0,0 +1,34 @@
+{{log this}}
+
+
+
+
+
+
+ {{log combatant}}
+ {{#if combatant.system.init}}
+ {{combatant.system.init.value}} {{combatant.system.init.label}}
+ {{else}}Initiative...{{/if}}
+
+ {{selectOptions actions selected='' valueAttr='index' labelAttr='label'}}
+
+
+
+ {{!--
+ Initiative
+
--}}
+
+
+ Attaquer
+
+
+
+
diff --git a/templates/hud-actor-init.hbs b/templates/hud-actor-init.hbs
index a642e265..e4836c77 100644
--- a/templates/hud-actor-init.hbs
+++ b/templates/hud-actor-init.hbs
@@ -5,17 +5,17 @@
{{/each}}
{{#each commandes as |commande key|}}
{{/each}}
diff --git a/templates/roll/result/chat-attaque.hbs b/templates/roll/result/chat-attaque.hbs
index e69de29b..9f7fc372 100644
--- a/templates/roll/result/chat-attaque.hbs
+++ b/templates/roll/result/chat-attaque.hbs
@@ -0,0 +1,75 @@
+
+
+
+
+
+
+ {{current.carac.label}} / {{current.comp.label}} à {{current.diff.value}}
+ {{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.hbs"}}
+
+
+
+
+ {{#if rolled.isSuccess}}
+
+ {{opponent.name}} doit se défendre à {{current.diff.value}} ,
+ {{#if (eq current.dmg.mortalite 'empoignade')}}
+ ou {{active.name}} marquera un point d'empoignade
+ {{else if (eq current.dmg.mortalite 'non-mortel')}}
+ ou encaisser à {{plusMoins current.dmg.total}} (non-mortel)
+ {{else}}
+ {{!-- {{~#if (eq current.dmg.mortalite 'mortel')}} --}}
+ ou encaisser à {{plusMoins current.dmg.total}}
+ {{!-- {{~#if (eq current.dmg.mortalite 'cauchemar')}} --}}
+ {{!-- {{else}}
+ {{plusMoins dmg.total}} (entités de cauchemar) --}}
+ {{/if}}
+
+
+ {{#if show.recul}}
+
+
+ Si votre adversaire n'esquive pas cette {{show.recul.raison}}, il devra résister à l'impact ou reculer sous le choc!
+
+ {{/if}}
+ {{#if (eq particuliere 'rapidite')}}
+
+ Votre attaque rapide vous permet une deuxième attaque, ou une défense supplémentaire!
+
+ {{/if}}
+ {{else}}
+
Votre attaque a échoué!
+ {{/if}}
+ {{#if (eq current.tactique 'charge')}}
+
+
+ C'est une charge, vos parades auront un -4 et vous ne pourrez pas esquiver!
+
+ {{/if}}
+ {{#if (and (eq current.tactique 'feinte') rolled.isSuccess)}}
+
+
+ Votre feinte peut faire mouche!
+
+ {{/if}}
+
+ {{> "systems/foundryvtt-reve-de-dragon/templates/chat-info-appel-au-moral.hbs"}}
+
+
+
+
+ {{> 'partial-attaque-particuliere'}}
+ {{!-- TODO: maladresses --}}
+
+
+
+ {{> 'partial-appel-chance'}}
+
+
+
\ No newline at end of file
diff --git a/templates/roll/result/chat-defense.hbs b/templates/roll/result/chat-defense.hbs
index b9c078a1..6ff7c97d 100644
--- a/templates/roll/result/chat-defense.hbs
+++ b/templates/roll/result/chat-defense.hbs
@@ -1,9 +1,8 @@
-
-{{log this}}
+ {{!-- TODO: maladresses --}}
{{> 'partial-recul-choc'}}
{{> 'partial-encaissement'}}
diff --git a/templates/roll/result/chat-oeuvre.hbs b/templates/roll/result/chat-oeuvre.hbs
index f1b0b31e..2157d2da 100644
--- a/templates/roll/result/chat-oeuvre.hbs
+++ b/templates/roll/result/chat-oeuvre.hbs
@@ -1,4 +1,3 @@
-{{log this}}