forked from public/foundryvtt-reve-de-dragon
Gestion attaques v2 et initiative
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@@ -3,7 +3,6 @@ import { RdDInitiative } from "../initiative.mjs";
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export class MappingCreatureArme {
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/* -------------------------------------------- */
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static setRollDataCreature(rollData) {
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const code = Grammar.toLowerCaseNoAccentNoSpace(rollData.competence.name);
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@@ -26,7 +25,7 @@ export class MappingCreatureArme {
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competence: item.name,
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cac: categorieAttaque == "naturelle" ? "naturelle" : "",
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niveau: item.system.niveau,
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initiative: RdDInitiative.calculInitiative(item.system.niveau, item.system.carac_value),
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initiative: RdDInitiative.getRollInitiative(item.system.carac_value, item.system.niveau),
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equipe: true,
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resistance: 100,
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dommagesReels: item.system.dommages,
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