forked from public/foundryvtt-reve-de-dragon
Status inconscious/prone/dead
inconscious: si endurance à 0 prone: si chute sur un recul dead: lors de la deuxième critique, ou si la vie passe en dessous de -SConst
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@ -562,7 +562,7 @@ export class RdDCombat {
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/* -------------------------------------------- */
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async choixParticuliere(rollData, choix) {
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console.log("RdDCombat.choixParticuliere >>>", rollData, choix);
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this.removeChatMessageActionsPasseArme(rollData.passeArme);
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rollData.particuliere = choix;
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await this._onAttaqueNormale(rollData);
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@ -783,31 +783,38 @@ export class RdDCombat {
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}
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}
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}
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/* -------------------------------------------- */
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async computeRecul(defenderRoll) { // Calcul du recul (p. 132)
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const attackerRoll = defenderRoll.attackerRoll;
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if (this._isAttaqueCauseRecul(attackerRoll)) {
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const impact = this._computeImpactRecul(attackerRoll);
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const rollRecul = await RdDResolutionTable.rollData({ caracValue: 10, finalLevel: impact });
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if (rollRecul.rolled.isSuccess) {
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defenderRoll.show.recul = 'encaisse';
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} else if (rollRecul.rolled.isETotal) {
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} else if (rollRecul.rolled.isETotal || this._isReculCauseChute(impact)) {
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defenderRoll.show.recul = 'chute';
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await this.defender.addStatusEffectById('prone');
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}
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else {
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const agilite = this.defender.getAgilite();
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const chute = await RdDResolutionTable.rollData({ caracValue: agilite, finalLevel: impact });
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defenderRoll.show.recul = (chute.rolled.isSuccess) ? 'recul' : 'chute';
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defenderRoll.show.recul = 'recul';
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}
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}
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}
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/* -------------------------------------------- */
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async _isReculCauseChute(impact) {
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const agilite = this.defender.getAgilite();
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const chute = await RdDResolutionTable.rollData({ caracValue: agilite, finalLevel: impact });
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return chute.rolled.isEchec;
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}
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/* -------------------------------------------- */
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_isAttaqueCauseRecul(attaque) {
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return attaque.particuliere == 'force' || attaque.tactique == 'charge';
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}
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/* -------------------------------------------- */
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_computeImpactRecul(attaque) {
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const taille = this.defender.getTaille();
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const force = this.attacker.getForce();
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