forked from public/foundryvtt-reve-de-dragon
Avancement messages défense & oeuvres
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@@ -6,13 +6,12 @@ import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
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import { PART_OEUVRE } from "./roll-part-oeuvre.mjs";
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import { RdDItemArme } from "../item/arme.js";
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import { RdDBonus } from "../rdd-bonus.js";
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import { ROLL_TYPE_ATTAQUE } from "./roll-constants.mjs";
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/* -------------------------------------------- */
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export class RollDialogAdapter {
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async rollDice(rollData, rollTitle) {
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const chances = this.computeChances({
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static async rollDice(rollData, rollTitle) {
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const chances = RollDialogAdapter.computeChances({
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carac: rollData.current.carac.value,
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diff: rollData.current.totaldiff,
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bonus: rollData.current.bonus,
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@@ -21,13 +20,13 @@ export class RollDialogAdapter {
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rollMode: rollData.current.rollmode.key
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})
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const rolled = await this.rollChances(rollData, chances)
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this.adjustRollDataForV1(rollData, rolled, rollTitle)
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const rolled = await RollDialogAdapter.rollChances(rollData, chances)
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RollDialogAdapter.adjustRollDataForV1(rollData, rolled, rollTitle)
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return rolled
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}
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computeChances({ carac, diff, bonus, sign, showDice, rollMode }) {
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static computeChances({ carac, diff, bonus, sign, showDice, rollMode }) {
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const chances = foundry.utils.duplicate(RdDResolutionTable.computeChances(carac, diff))
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RdDResolutionTable._updateChancesWithBonus(chances, bonus, diff)
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RdDResolutionTable._updateChancesFactor(chances, sign)
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@@ -36,7 +35,7 @@ export class RollDialogAdapter {
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return chances
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}
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async rollChances(rollData, chances) {
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static async rollChances(rollData, chances) {
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const rolled = await RdDResolutionTable.rollChances(chances,
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rollData.current.sign,
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rollData.current.resultat)
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@@ -47,7 +46,7 @@ export class RollDialogAdapter {
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return rolled
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}
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adjustRollDataForV1(rollData, rolled, rollTitle) {
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static adjustRollDataForV1(rollData, rolled, rollTitle) {
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// temporaire pour être homogène roll v1
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rollData.alias = rollData.active.actor.getAlias()
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// pour experience
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