forked from public/bol
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bol-v10.4.
...
bol-v10.4.
Author | SHA1 | Date | |
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7b4e5bcbfa | |||
31bd83b0ab |
13
css/bol.css
13
css/bol.css
@ -442,6 +442,9 @@ ul.no-bullets {
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.bol .inc-dec-btns {
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color: #4b4a44;
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}
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.summmary-number {
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padding-left: 4rem;
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}
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/* Items List */
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.items-list {
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list-style: none;
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@ -519,7 +522,10 @@ ul.no-bullets {
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.items-list .item .item-control {
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color: #4b4a44;
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}
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.items-list .item-name-fixed-medium {
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min-width: 8rem;
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width: 8rem;
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}
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/* ----------------------------------------- */
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/* Premade colors */
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/* ----------------------------------------- */
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@ -1053,4 +1059,7 @@ body.system-bol img#logo {
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.bol-margin-tb-2 {
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margin-top: 2px;
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margin-bottom: 2px;
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}
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}
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.character-summary-container {
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opacity: 0.95;
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}
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@ -40,7 +40,7 @@ export class BoLCalendar extends Application {
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constructor() {
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super();
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// position
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this.calendarPos = duplicate(game.settings.get(SYSTEM_RDD, "calendar-pos"));
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this.calendarPos = duplicate(game.settings.get("bol", "calendar-pos"));
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if (this.calendarPos == undefined || this.calendarPos.top == undefined) {
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this.calendrierPos = BoLCalendar.createCalendarPos()
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game.settings.set("bol", "calendar-pos", this.calendarPos)
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66
module/system/bol-character-summary.js
Normal file
66
module/system/bol-character-summary.js
Normal file
@ -0,0 +1,66 @@
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/* -------------------------------------------- */
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import { BoLUtility } from "./bol-utility.js";
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import { BoLRoll } from "../controllers/bol-rolls.js";
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/* -------------------------------------------- */
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export class BoLCharacterSummary extends Application {
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/* -------------------------------------------- */
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static displayPCSummary(){
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let pcList = new BoLCharacterSummary()
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pcList.render(true)
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}
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/* -------------------------------------------- */
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static createSummaryPos() {
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return { top: 200, left: 200 };
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}
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/* -------------------------------------------- */
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constructor() {
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if ( !game.user.isGM ) { // Uniquement si GM
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return;
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}
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super();
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}
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/* -------------------------------------------- */
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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template: "systems/bol/templates/apps/character-summary-template.html",
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popOut: true,
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resizable: true,
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classes: ["bol", "dialog"], width: 820, height: 'fit-content'
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})
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}
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/* -------------------------------------------- */
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getData() {
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let formData = super.getData();
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formData.pcs = game.actors.filter( ac => ac.type == "character" && ac.hasPlayerOwner )
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formData.config = game.bol.config
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return formData
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}
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/* -------------------------------------------- */
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/** @override */
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async activateListeners(html) {
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super.activateListeners(html);
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html.find('.summary-roll').click((event) => {
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const li = $(event.currentTarget).parents(".item")
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const actor = game.actors.get(li.data("actor-id"))
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let type = $(event.currentTarget).data("type")
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let key = $(event.currentTarget).data("key")
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if ( type == "attribute") {
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BoLRoll.attributeCheck(actor, key, event)
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} else if (type == "aptitude") {
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BoLRoll.aptitudeCheck(actor, key, event)
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}
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})
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}
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}
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@ -1,5 +1,6 @@
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/* -------------------------------------------- */
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import { BoLAdventureGenerator } from "./bol-adventure-generator.js"
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import { BoLCharacterSummary } from "./bol-character-summary.js"
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/* -------------------------------------------- */
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export class BoLCommands {
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@ -8,6 +9,7 @@ export class BoLCommands {
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if (!game.bol.commands) {
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const bolCommands = new BoLCommands()
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bolCommands.registerCommand({ path: ["/adventure"], func: (content, msg, params) => BoLAdventureGenerator.createAdventure(), descr: "Nouvelle idée d'aventure!" });
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bolCommands.registerCommand({ path: ["/pcview"], func: (content, msg, params) => BoLCharacterSummary.displayPCSummary(), descr: "Affiche la liste des PJs!" });
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game.bol.commands = bolCommands
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}
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@ -115,6 +115,14 @@ BOL.aptitudes = {
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"def" : "BOL.aptitudes.def"
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}
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BOL.resources = {
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"hp" : "BOL.resources.hp",
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"hero" : "BOL.resources.hero",
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"faith" : "BOL.resources.faith",
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"power" : "BOL.resources.power",
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"alchemypoints" : "BOL.resources.alchemypoints"
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}
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BOL.weaponSizes = {
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"unarmed" : "BOL.weaponSize.unarmed",
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"improvised" : "BOL.weaponSize.improvised",
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@ -103,6 +103,12 @@ export const registerHandlebarsHelpers = function () {
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Handlebars.registerHelper('sub', function (a, b) {
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return parseInt(a) - parseInt(b);
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})
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Handlebars.registerHelper('abbrev2', function (a) {
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return a.substring(0,2);
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})
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Handlebars.registerHelper('abbrev3', function (a) {
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return a.substring(0,3);
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})
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Handlebars.registerHelper('valueAtIndex', function (arr, idx) {
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return arr[idx];
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})
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@ -14,7 +14,7 @@
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],
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"url": "https://www.uberwald.me/gitea/public/bol",
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"license": "LICENSE.txt",
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"version": "10.4.2",
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"version": "10.4.3",
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"compatibility": {
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"minimum": "10",
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"verified": "10",
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@ -203,7 +203,7 @@
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],
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"socket": true,
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"manifest": "https://www.uberwald.me/gitea/public/bol/raw/v10/system.json",
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"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v10.4.2.zip",
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"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v10.4.3.zip",
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"background": "systems/images/map_lemurie.webp",
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"gridDistance": 1.5,
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"gridUnits": "m",
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35
templates/apps/character-summary-template.html
Normal file
35
templates/apps/character-summary-template.html
Normal file
@ -0,0 +1,35 @@
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<form class="{{cssClass}} flexcol character-summary-container" autocomplete="off">
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<ol class="items-list">
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<li class="item flexrow item-header">
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<div class="item-field item-name item-name-fixed-medium">{{localize "BOL.ui.name"}}</div>
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{{#each config.attackAttributes as |attr key|}}
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<div class="item-field flex2">{{abbrev3 (localize attr)}}</div>
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{{/each}}
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{{#each config.aptitudes as |apt key|}}
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<div class="item-field flex2">{{abbrev3 (localize apt)}}</div>
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{{/each}}
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{{#each config.resources as |res key|}}
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<div class="item-field flex2">{{abbrev3 (localize res)}}</div>
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{{/each}}
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</li>
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{{#each pcs as |pc key|}}
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<li class="item flexrow" data-actor-id="{{pc.id}}">
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<div class="item-field item-name item-name-fixed-medium">{{pc.name}}</div>
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{{#each pc.system.attributes as |attr key|}}
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<div class="item-field flex2 "><a class="summary-roll" data-type="attribute" data-key="{{key}}">{{attr.value}}</a></div>
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{{/each}}
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{{#each pc.system.aptitudes as |apt key|}}
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<div class="item-field flex2 "><a class="summary-roll" data-type="aptitude" data-key="{{key}}">{{apt.value}}</a></div>
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{{/each}}
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{{#each pc.system.resources as |res key|}}
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<div class="item-field flex2 ">{{res.value}}/{{res.max}}</div>
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{{/each}}
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</li>
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{{/each}}
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</ol>
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</form>
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