forked from public/bol
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6 Commits
bol-v10.0.
...
bol-v10.1.
Author | SHA1 | Date | |
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716cc53b29 | |||
44952d4410 | |||
a7991bce92 | |||
a1c20019e8 | |||
af8576a4a1 | |||
6c35ddfb0b |
@ -15,7 +15,7 @@ export class BoLCombatManager extends Combat {
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/************************************************************************************/
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async rollInitiative(ids, formula = undefined, messageOptions = {}) {
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console.log(`${game.data.system.data.title} | Combat.rollInitiative()`, ids, formula, messageOptions);
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console.log(`${game.system.title} | Combat.rollInitiative()`, ids, formula, messageOptions);
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// Structure input data
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ids = typeof ids === "string" ? [ids] : ids;
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const currentId = this.combatant._id;
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@ -24,6 +24,7 @@ export class BoLCombatManager extends Combat {
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for (let cId = 0; cId < ids.length; cId++) {
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const combatant = this.combatants.get(ids[cId]);
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let fvttInit = 5
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//console.log("TYPE", combatant.actor.type)
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if (combatant.actor.type == 'character') {
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let initData = combatant.actor.getLastInitData()
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console.log("Init data !!!", initData)
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@ -37,11 +38,12 @@ export class BoLCombatManager extends Combat {
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fvttInit = 3
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}
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} else {
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fvttInit = 4 // Pietaille par defaut
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if ( combatant.actor.getSubtype == 'adversary') {
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fvttInit = 4 // Pietaille par defautco
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//console.log("ACTOR", combatant.actor.getCharType())
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if ( combatant.actor.getCharType() == 'adversary') {
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fvttInit = 7
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}
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if ( combatant.actor.getSubtype == 'tough') {
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if ( combatant.actor.getCharType() == 'tough') {
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fvttInit = 6
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}
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}
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@ -2,6 +2,21 @@ import { BoLRoll } from "../controllers/bol-rolls.js";
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export class BoLHotbar {
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static async assignToHotBar( item, slot) {
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let command = `game.bol.BoLHotbar.rollMacro("${item.name}", "${item.type}");`
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let macro = game.macros.contents.find(m => (m.name === item.name) && (m.command === command))
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if (!macro) {
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macro = await Macro.create({
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name: item.name,
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type: "script",
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img: item.img,
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command: command
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}, { displaySheet: false })
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}
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await game.user.assignHotbarMacro(macro, slot);
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}
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/**
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* Create a macro when dropping an entity on the hotbar
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* Item - open roll dialog for item
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@ -10,55 +25,20 @@ export class BoLHotbar {
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*/
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static init( ) {
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Hooks.on("hotbarDrop", async (bar, documentData, slot) => {
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Hooks.on("hotbarDrop", (bar, documentData, slot) => {
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// Create item macro if rollable item - weapon, spell, prayer, trait, or skill
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if (documentData.type == "Item") {
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console.log("Drop done !!!", bar, documentData, slot)
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let item = documentData.data
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let command = `game.bol.BoLHotbar.rollMacro("${item.name}", "${item.type}");`
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let macro = game.macros.contents.find(m => (m.name === item.name) && (m.command === command))
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if (!macro) {
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macro = await Macro.create({
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name: item.name,
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type: "script",
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img: item.img,
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command: command
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}, { displaySheet: false })
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let item = fromUuidSync(documentData.uuid)
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if (item == undefined) {
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item = this.actor.items.get(documentData.uuid)
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}
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game.user.assignHotbarMacro(macro, slot);
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}
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// Create a macro to open the actor sheet of the actor dropped on the hotbar
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else if (documentData.type == "Actor") {
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let actor = game.actors.get(documentData.id);
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let command = `game.actors.get("${documentData.id}").sheet.render(true)`
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let macro = game.macros.contents.find(m => (m.name === actor.name) && (m.command === command));
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if (!macro) {
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macro = await Macro.create({
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name: actor.data.name,
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type: "script",
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img: actor.data.img,
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command: command
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}, { displaySheet: false })
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game.user.assignHotbarMacro(macro, slot);
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if (item && (item.system.subtype === "weapon" || item.system.category === "spell")) {
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this.assignToHotBar( item, slot )
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return false
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}
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}
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// Create a macro to open the journal sheet of the journal dropped on the hotbar
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else if (documentData.type == "JournalEntry") {
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let journal = game.journal.get(documentData.id);
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let command = `game.journal.get("${documentData.id}").sheet.render(true)`
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let macro = game.macros.contents.find(m => (m.name === journal.name) && (m.command === command));
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if (!macro) {
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macro = await Macro.create({
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name: journal.data.name,
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type: "script",
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img: "systems/bol/icons/images/icone_parchement_vierge.webp",
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command: command
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}, { displaySheet: false })
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game.user.assignHotbarMacro(macro, slot);
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}
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}
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return false;
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});
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return true
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})
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}
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/** Roll macro */
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@ -76,10 +56,10 @@ export class BoLHotbar {
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return ui.notifications.warn(`Impossible de trouver l'objet de cette macro`)
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}
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// Trigger the item roll
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if (item.data.data.category === "equipment" && item.data.data.subtype === "weapon") {
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if (item.system.category === "equipment" && item.system.subtype === "weapon") {
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return BoLRoll.weaponCheckWithWeapon( actor, item)
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}
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if (item.data.data.category === "spell") {
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if (item.system.category === "spell") {
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return BoLRoll.spellCheckWithSpell( actor, item)
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}
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}
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@ -14,11 +14,9 @@
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],
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"url": "https://www.uberwald.me/gitea/public/bol",
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"license": "LICENSE.txt",
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"version": "10.0.9",
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"version": "10.1.4",
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"compatibility": {
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"minimum": "10",
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"verified": "10.284",
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"maximum": "10"
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"minimum": "10"
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},
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"esmodules": [
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"module/bol.js"
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@ -194,7 +192,7 @@
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],
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"socket": true,
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"manifest": "https://www.uberwald.me/gitea/public/bol/raw/v10/system.json",
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"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v10.0.9.zip",
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"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v10.1.4.zip",
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"background": "systems/images/map_lemurie.webp",
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"gridDistance": 1.5,
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"gridUnits": "m",
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@ -1,5 +1,5 @@
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<div class="flexrow box-roll">
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<div class="flex1 center bg-darkred">
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<div class="flex1 center bg-darkred" >
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<label for="attr">{{localize 'BOL.ui.attribute'}}</label>
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</div>
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<div class="flex1 center cell">
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@ -1,6 +1,6 @@
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{{#if (count boons)}}
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<div class="flexrow roll-box" >
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<div class="flex1 center bg-darkred">
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<div class="flex1 center bg-darkred" data-tooltip-direction="LEFT" data-tooltip="Click-gauche pour sélectionner, CTRL+Click gauche pour déselectionner">
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<label for="mod">{{localize 'BOL.ui.boons'}}</label>
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</div>
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<div class="flex1 center cell">
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@ -1,6 +1,6 @@
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{{#if careers}}
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<div class="flexrow roll-box">
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<div class="flex1 center bg-darkred">
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<div class="flex1 center bg-darkred" data-tooltip-direction="LEFT" data-tooltip="Click-gauche pour selectionner, CTRL+Click gauche pour déselectionner">
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<label for="mod">{{localize 'BOL.ui.careers'}}</label>
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</div>
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<div class="flex1 center cell">
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@ -1,6 +1,6 @@
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{{#if (count flaws)}}
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<div class="flexrow roll-box">
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<div class="flex1 center bg-darkred">
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<div class="flex1 center bg-darkred" data-tooltip-direction="LEFT" data-tooltip="Click-gauche pour selectionner, CTRL+Click gauche pour déselectionner">
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<label for="mod">{{localize 'BOL.ui.flaws'}}</label>
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</div>
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<div class="flex1 center cell">
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