Compare commits

..

10 Commits

Author SHA1 Message Date
716cc53b29 Merge conteneur 2022-09-26 08:24:39 +02:00
44952d4410 Fix hotbar + tooltip 2022-09-25 21:14:39 +02:00
a7991bce92 Fix hotbar + tooltip 2022-09-25 21:13:15 +02:00
a1c20019e8 v10 init fix 2022-09-19 23:23:54 +02:00
af8576a4a1 Fix initfor combat 2022-09-09 23:49:01 +02:00
6c35ddfb0b rework ID 2022-09-02 17:31:12 +02:00
0cbcaee45e rework ID 2022-09-02 16:21:18 +02:00
904ff821e1 rework ID 2022-09-02 16:19:16 +02:00
5c13cde07a rework ID 2022-09-02 16:08:56 +02:00
51c1e205e9 rework ID 2022-09-01 22:40:29 +02:00
11 changed files with 50 additions and 81 deletions

View File

@ -140,7 +140,7 @@ export class BoLActorSheet extends ActorSheet {
formData.ammos = this.actor.ammos formData.ammos = this.actor.ammos
formData.misc = this.actor.misc formData.misc = this.actor.misc
formData.combat = this.actor.buildCombat() formData.combat = this.actor.buildCombat()
formData.combatCreature = this.actor.buildCombatCreature() //formData.combatCreature = this.actor.buildCombatCreature()
formData.features = this.actor.buildFeatures() formData.features = this.actor.buildFeatures()
formData.isGM = game.user.isGM formData.isGM = game.user.isGM
formData.options = this.options formData.options = this.options

View File

@ -479,6 +479,15 @@ export class BoLActor extends Actor {
"options": false, "options": false,
"items": this.melee "items": this.melee
}, },
"natural": {
"label": "BOL.combatCategory.natural",
"weapon": true,
"protection": false,
"blocking": false,
"ranged": false,
"options": false,
"items": this.natural
},
"ranged": { "ranged": {
"label": "BOL.combatCategory.ranged", "label": "BOL.combatCategory.ranged",
"weapon": true, "weapon": true,
@ -518,28 +527,6 @@ export class BoLActor extends Actor {
} }
} }
buildCombatCreature() {
return {
"natural": {
"label": "BOL.combatCategory.natural",
"weapon": true,
"protection": false,
"blocking": false,
"ranged": false,
"options": false,
"items": this.natural
},
"protections": {
"label": "BOL.combatCategory.protections",
"weapon": false,
"protection": true,
"blocking": false,
"ranged": false,
"options": false,
"items": this.protections
},
}
}
/*-------------------------------------------- */ /*-------------------------------------------- */
buildRollList() { buildRollList() {

View File

@ -15,7 +15,7 @@ export class BoLCombatManager extends Combat {
/************************************************************************************/ /************************************************************************************/
async rollInitiative(ids, formula = undefined, messageOptions = {}) { async rollInitiative(ids, formula = undefined, messageOptions = {}) {
console.log(`${game.data.system.data.title} | Combat.rollInitiative()`, ids, formula, messageOptions); console.log(`${game.system.title} | Combat.rollInitiative()`, ids, formula, messageOptions);
// Structure input data // Structure input data
ids = typeof ids === "string" ? [ids] : ids; ids = typeof ids === "string" ? [ids] : ids;
const currentId = this.combatant._id; const currentId = this.combatant._id;
@ -24,6 +24,7 @@ export class BoLCombatManager extends Combat {
for (let cId = 0; cId < ids.length; cId++) { for (let cId = 0; cId < ids.length; cId++) {
const combatant = this.combatants.get(ids[cId]); const combatant = this.combatants.get(ids[cId]);
let fvttInit = 5 let fvttInit = 5
//console.log("TYPE", combatant.actor.type)
if (combatant.actor.type == 'character') { if (combatant.actor.type == 'character') {
let initData = combatant.actor.getLastInitData() let initData = combatant.actor.getLastInitData()
console.log("Init data !!!", initData) console.log("Init data !!!", initData)
@ -37,11 +38,12 @@ export class BoLCombatManager extends Combat {
fvttInit = 3 fvttInit = 3
} }
} else { } else {
fvttInit = 4 // Pietaille par defaut fvttInit = 4 // Pietaille par defautco
if ( combatant.actor.getSubtype == 'adversary') { //console.log("ACTOR", combatant.actor.getCharType())
if ( combatant.actor.getCharType() == 'adversary') {
fvttInit = 7 fvttInit = 7
} }
if ( combatant.actor.getSubtype == 'tough') { if ( combatant.actor.getCharType() == 'tough') {
fvttInit = 6 fvttInit = 6
} }
} }

View File

@ -2,6 +2,21 @@ import { BoLRoll } from "../controllers/bol-rolls.js";
export class BoLHotbar { export class BoLHotbar {
static async assignToHotBar( item, slot) {
let command = `game.bol.BoLHotbar.rollMacro("${item.name}", "${item.type}");`
let macro = game.macros.contents.find(m => (m.name === item.name) && (m.command === command))
if (!macro) {
macro = await Macro.create({
name: item.name,
type: "script",
img: item.img,
command: command
}, { displaySheet: false })
}
await game.user.assignHotbarMacro(macro, slot);
}
/** /**
* Create a macro when dropping an entity on the hotbar * Create a macro when dropping an entity on the hotbar
* Item - open roll dialog for item * Item - open roll dialog for item
@ -10,55 +25,20 @@ export class BoLHotbar {
*/ */
static init( ) { static init( ) {
Hooks.on("hotbarDrop", async (bar, documentData, slot) => { Hooks.on("hotbarDrop", (bar, documentData, slot) => {
// Create item macro if rollable item - weapon, spell, prayer, trait, or skill // Create item macro if rollable item - weapon, spell, prayer, trait, or skill
if (documentData.type == "Item") { if (documentData.type == "Item") {
console.log("Drop done !!!", bar, documentData, slot) let item = fromUuidSync(documentData.uuid)
let item = documentData.data if (item == undefined) {
let command = `game.bol.BoLHotbar.rollMacro("${item.name}", "${item.type}");` item = this.actor.items.get(documentData.uuid)
let macro = game.macros.contents.find(m => (m.name === item.name) && (m.command === command))
if (!macro) {
macro = await Macro.create({
name: item.name,
type: "script",
img: item.img,
command: command
}, { displaySheet: false })
} }
game.user.assignHotbarMacro(macro, slot); if (item && (item.system.subtype === "weapon" || item.system.category === "spell")) {
} this.assignToHotBar( item, slot )
// Create a macro to open the actor sheet of the actor dropped on the hotbar return false
else if (documentData.type == "Actor") {
let actor = game.actors.get(documentData.id);
let command = `game.actors.get("${documentData.id}").sheet.render(true)`
let macro = game.macros.contents.find(m => (m.name === actor.name) && (m.command === command));
if (!macro) {
macro = await Macro.create({
name: actor.data.name,
type: "script",
img: actor.data.img,
command: command
}, { displaySheet: false })
game.user.assignHotbarMacro(macro, slot);
} }
} }
// Create a macro to open the journal sheet of the journal dropped on the hotbar return true
else if (documentData.type == "JournalEntry") { })
let journal = game.journal.get(documentData.id);
let command = `game.journal.get("${documentData.id}").sheet.render(true)`
let macro = game.macros.contents.find(m => (m.name === journal.name) && (m.command === command));
if (!macro) {
macro = await Macro.create({
name: journal.data.name,
type: "script",
img: "systems/bol/icons/images/icone_parchement_vierge.webp",
command: command
}, { displaySheet: false })
game.user.assignHotbarMacro(macro, slot);
}
}
return false;
});
} }
/** Roll macro */ /** Roll macro */
@ -76,10 +56,10 @@ export class BoLHotbar {
return ui.notifications.warn(`Impossible de trouver l'objet de cette macro`) return ui.notifications.warn(`Impossible de trouver l'objet de cette macro`)
} }
// Trigger the item roll // Trigger the item roll
if (item.data.data.category === "equipment" && item.data.data.subtype === "weapon") { if (item.system.category === "equipment" && item.system.subtype === "weapon") {
return BoLRoll.weaponCheckWithWeapon( actor, item) return BoLRoll.weaponCheckWithWeapon( actor, item)
} }
if (item.data.data.category === "spell") { if (item.system.category === "spell") {
return BoLRoll.spellCheckWithSpell( actor, item) return BoLRoll.spellCheckWithSpell( actor, item)
} }
} }

File diff suppressed because one or more lines are too long

View File

@ -14,7 +14,7 @@
], ],
"url": "https://www.uberwald.me/gitea/public/bol", "url": "https://www.uberwald.me/gitea/public/bol",
"license": "LICENSE.txt", "license": "LICENSE.txt",
"version": "10.0.6", "version": "10.1.4",
"compatibility": { "compatibility": {
"minimum": "10" "minimum": "10"
}, },
@ -192,7 +192,7 @@
], ],
"socket": true, "socket": true,
"manifest": "https://www.uberwald.me/gitea/public/bol/raw/v10/system.json", "manifest": "https://www.uberwald.me/gitea/public/bol/raw/v10/system.json",
"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v10.0.6.zip", "download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v10.1.4.zip",
"background": "systems/images/map_lemurie.webp", "background": "systems/images/map_lemurie.webp",
"gridDistance": 1.5, "gridDistance": 1.5,
"gridUnits": "m", "gridUnits": "m",

View File

@ -1,5 +1,5 @@
<div class="flexrow box-roll"> <div class="flexrow box-roll">
<div class="flex1 center bg-darkred"> <div class="flex1 center bg-darkred" >
<label for="attr">{{localize 'BOL.ui.attribute'}}</label> <label for="attr">{{localize 'BOL.ui.attribute'}}</label>
</div> </div>
<div class="flex1 center cell"> <div class="flex1 center cell">

View File

@ -1,6 +1,6 @@
{{#if (count boons)}} {{#if (count boons)}}
<div class="flexrow roll-box" > <div class="flexrow roll-box" >
<div class="flex1 center bg-darkred"> <div class="flex1 center bg-darkred" data-tooltip-direction="LEFT" data-tooltip="Click-gauche pour sélectionner, CTRL+Click gauche pour déselectionner">
<label for="mod">{{localize 'BOL.ui.boons'}}</label> <label for="mod">{{localize 'BOL.ui.boons'}}</label>
</div> </div>
<div class="flex1 center cell"> <div class="flex1 center cell">

View File

@ -1,6 +1,6 @@
{{#if careers}} {{#if careers}}
<div class="flexrow roll-box"> <div class="flexrow roll-box">
<div class="flex1 center bg-darkred"> <div class="flex1 center bg-darkred" data-tooltip-direction="LEFT" data-tooltip="Click-gauche pour selectionner, CTRL+Click gauche pour déselectionner">
<label for="mod">{{localize 'BOL.ui.careers'}}</label> <label for="mod">{{localize 'BOL.ui.careers'}}</label>
</div> </div>
<div class="flex1 center cell"> <div class="flex1 center cell">

View File

@ -1,6 +1,6 @@
{{#if (count flaws)}} {{#if (count flaws)}}
<div class="flexrow roll-box"> <div class="flexrow roll-box">
<div class="flex1 center bg-darkred"> <div class="flex1 center bg-darkred" data-tooltip-direction="LEFT" data-tooltip="Click-gauche pour selectionner, CTRL+Click gauche pour déselectionner">
<label for="mod">{{localize 'BOL.ui.flaws'}}</label> <label for="mod">{{localize 'BOL.ui.flaws'}}</label>
</div> </div>
<div class="flex1 center cell"> <div class="flex1 center cell">

View File

@ -8,7 +8,7 @@
</div> </div>
</header> </header>
{{#if weapon.data.data.properties.onlymodifier}} {{#if weapon.system.properties.onlymodifier}}
{{else}} {{else}}
{{> "systems/bol/templates/dialogs/attribute-roll-part.hbs"}} {{> "systems/bol/templates/dialogs/attribute-roll-part.hbs"}}
{{> "systems/bol/templates/dialogs/aptitude-roll-part.hbs"}} {{> "systems/bol/templates/dialogs/aptitude-roll-part.hbs"}}