Release Creation / build (release) Failing after 1m28s
- combat-tracker.hbs + fight.mjs : alignés sur le CSS core v14 (header/tracker/footer, boutons <button>), attitudes/couleurs PJ-PNJ conservées, menu contextuel combatant réparé - less/combat.less (nouveau) : styles custom tracker + footer sticky des dialogues - handicap des 3 dialogues de jet étendu jusqu'à III - dialogue d'attaque : champ « Malus temporaires » (malus sur les jets) - checkbox/radio : flex: 0 0 auto global (fin des icônes étirées — ex. « Deuxième action » 228px → 24px) - TEST_COMBAT.md : plan de test combat rejouable (S1-S8, tout PASS)
197 lines
10 KiB
Handlebars
197 lines
10 KiB
Handlebars
<section class="{{cssClass}} directory flexcol" id="{{cssId}}"
|
|
data-tab="{{tabName}}">
|
|
<header class="combat-tracker-header">
|
|
|
|
{{!-- Encounter Controls --}}
|
|
{{#if user.isGM}}
|
|
<nav class="encounters {{css}}" aria-label="{{localize "COMBAT.NavLabel"}}">
|
|
|
|
{{!-- Cycle Display --}}
|
|
{{#if displayCycle}}
|
|
<button type="button" class="inline-control icon fa-solid fa-plus" data-action="createCombat"
|
|
data-tooltip aria-label="{{localize "COMBAT.Create"}}"></button>
|
|
<div class="cycle-combats">
|
|
<button type="button" class="inline-control icon fa-solid fa-caret-left" data-action="cycleCombat"
|
|
{{#if previousId}}data-combat-id="{{previousId}}"{{else}}disabled{{/if}}
|
|
data-tooltip aria-label="{{localize "COMBAT.EncounterPrevious"}}"></button>
|
|
<div class="encounter-count">
|
|
<span class="value">{{currentIndex}}</span>
|
|
<span class="separator">/</span>
|
|
<span class="max">{{combats.length}}</span>
|
|
</div>
|
|
<button type="button" class="inline-control icon fa-solid fa-caret-right" data-action="cycleCombat"
|
|
{{#if nextId}}data-combat-id="{{nextId}}"{{else}}disabled{{/if}}
|
|
data-tooltip aria-label="{{localize "COMBAT.EncounterNext"}}"></button>
|
|
</div>
|
|
<button type="button" class="inline-control icon fa-solid fa-trash" data-action="deleteCombat"
|
|
{{#unless combatCount}}disabled{{/unless}}
|
|
data-tooltip aria-label="{{localize "COMBAT.Delete"}}"></button>
|
|
|
|
{{!-- Tabbed Display --}}
|
|
{{else if combats.length}}
|
|
<button type="button" class="inline-control icon fa-solid fa-plus" data-action="createCombat"
|
|
data-tooltip aria-label="{{localize "COMBAT.Create"}}"></button>
|
|
{{#each combats}}
|
|
<button type="button" class="inline-control {{#if active}}active{{/if}}" data-action="cycleCombat"
|
|
data-combat-id="{{id}}" {{#if name}}data-tooltip aria-label="{{name}}"{{/if}}>{{label}}</button>
|
|
{{/each}}
|
|
<button type="button" class="inline-control icon fa-solid fa-trash" data-action="deleteCombat"
|
|
{{#unless combatCount}}disabled{{/unless}}
|
|
data-tooltip aria-label="{{localize "COMBAT.Delete"}}"></button>
|
|
|
|
{{!-- No Combats --}}
|
|
{{else}}
|
|
<button type="button" class="combat-control-lg" data-action="createCombat">
|
|
<i class="fa-solid fa-plus" inert></i>
|
|
<span>{{localize "COMBAT.Create"}}</span>
|
|
</button>
|
|
{{/if}}
|
|
</nav>
|
|
{{/if}}
|
|
|
|
{{!-- Encounter Name --}}
|
|
{{#if combat.name}}
|
|
<h2 class="encounter-name">{{combat.name}}</h2>
|
|
{{/if}}
|
|
|
|
<div class="encounter-controls {{#if hasCombat}}combat{{/if}}">
|
|
|
|
{{!-- Bulk Rolls --}}
|
|
<div class="control-buttons left flexrow">
|
|
{{#if user.isGM}}
|
|
<button type="button" class="inline-control combat-control icon fa-solid fa-users" data-action="rollAll"
|
|
{{#unless turns.length}}disabled{{/unless}} data-tooltip="COMBAT.RollAll"
|
|
aria-label="{{localize "COMBAT.RollAll"}}"></button>
|
|
<button type="button" class="inline-control combat-control icon fa-solid fa-users-cog" data-action="rollNPC"
|
|
{{#unless turns.length}}disabled{{/unless}} data-tooltip="COMBAT.RollNPC"
|
|
aria-label="{{localize "COMBAT.RollNPC"}}"></button>
|
|
{{else}}
|
|
<div class="spacer"></div>
|
|
<div class="spacer"></div>
|
|
{{/if}}
|
|
</div>
|
|
|
|
{{!-- Combat Status --}}
|
|
<strong class="encounter-title">
|
|
{{#if combats.length}}
|
|
{{#if combat.round}}
|
|
{{localize "COMBAT.Round" round=combat.round}}
|
|
{{else}}
|
|
{{localize "COMBAT.NotStarted"}}
|
|
{{/if}}
|
|
{{else}}
|
|
{{localize "COMBAT.None"}}
|
|
{{/if}}
|
|
</strong>
|
|
|
|
{{!-- Combat Controls --}}
|
|
<div class="control-buttons right flexrow">
|
|
<div class="spacer"></div>
|
|
<button type="button" class="encounter-context-menu inline-control combat-control icon fa-solid fa-ellipsis-vertical"
|
|
{{#unless (and user.isGM hasCombat)}}disabled{{/unless}}></button>
|
|
</div>
|
|
|
|
</div>
|
|
</header>
|
|
|
|
<ol class="combat-tracker plain">
|
|
{{#each turns}}
|
|
<li class="combatant {{css}}" data-combatant-id="{{id}}">
|
|
<img class="token-image" src="{{img}}" alt="{{name}}" loading="lazy">
|
|
<div class="token-name">
|
|
<strong class="name {{getCombatTrackerColor isPlayer isNpc}}">{{name}}</strong>
|
|
<div class="combatant-controls">
|
|
{{#if @root.user.isGM}}
|
|
<button type="button" class="inline-control combatant-control icon fa-solid fa-eye-slash {{#if hidden}}active{{/if}}"
|
|
data-action="toggleHidden" data-tooltip
|
|
aria-label="{{localize (ifThen hidden "COMBATANT.Show" "COMBATANT.Hide")}}"></button>
|
|
<button type="button" class="inline-control combatant-control icon fa-solid fa-skull {{#if isDefeated}}active{{/if}}"
|
|
data-action="toggleDefeated" data-tooltip
|
|
aria-label="{{localize (ifThen isDefeated "COMBATANT.UnmarkDefeated" "COMBATANT.MarkDefeated")}}"></button>
|
|
<button type="button" class="inline-control combatant-control icon fa-solid fa-trash"
|
|
data-action="deleteCombatant" data-tooltip
|
|
aria-label="{{localize "COMBATANT.ACTIONS.Remove"}}"></button>
|
|
{{/if}}
|
|
{{#if canPing}}
|
|
<button type="button" class="inline-control combatant-control icon fa-solid fa-bullseye-arrow"
|
|
data-action="pingCombatant" data-tooltip
|
|
aria-label="{{localize "COMBATANT.Ping"}}"></button>
|
|
{{/if}}
|
|
{{#if owner}}
|
|
<div class="combatant-attitudes">
|
|
<button type="button" class="inline-control combatant-control status offensive {{#ife attitude "offensive"}}active{{/ife}}"
|
|
data-attitude="offensive" data-tooltip
|
|
aria-label="{{localize "ATTITUDES.offensive.name"}}"><i class="fa-solid fa-fist-raised"></i></button>
|
|
<button type="button" class="inline-control combatant-control status active {{#ife attitude "active"}}active{{/ife}}"
|
|
data-attitude="active" data-tooltip
|
|
aria-label="{{localize "ATTITUDES.active.name"}}"><i class="fa-solid fa-bow-arrow"></i></button>
|
|
<button type="button" class="inline-control combatant-control status passive {{#ife attitude "passive"}}active{{/ife}}"
|
|
data-attitude="passive" data-tooltip
|
|
aria-label="{{localize "ATTITUDES.passive.name"}}"><i class="fa-solid fa-snooze"></i></button>
|
|
</div>
|
|
{{/if}}
|
|
<div class="token-effects">
|
|
{{#each effects}}
|
|
<img class="token-effect" src="{{this}}" alt="">
|
|
{{/each}}
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
{{!-- Resource --}}
|
|
{{#if hasResource}}
|
|
<div class="token-resource">
|
|
<span class="resource">{{resource}}</span>
|
|
</div>
|
|
{{/if}}
|
|
|
|
{{!-- Initiative --}}
|
|
<div class="token-initiative">
|
|
{{#if hasRolled}}
|
|
<span>{{initiative}}</span>
|
|
{{else if isOwner}}
|
|
<button type="button" class="combatant-control roll" data-action="rollInitiative" data-tooltip
|
|
aria-label="{{localize "COMBAT.InitiativeRoll"}}"
|
|
style="--initiative-icon: url('{{@root.initiativeIcon.icon}}'); --initiative-icon-hover: url('{{@root.initiativeIcon.hover}}');"></button>
|
|
{{/if}}
|
|
</div>
|
|
</li>
|
|
{{/each}}
|
|
</ol>
|
|
|
|
<nav class="combat-controls" data-tooltip-direction="UP">
|
|
{{#if hasCombat}}
|
|
{{#if user.isGM}}
|
|
{{#if round}}
|
|
<button type="button" class="inline-control combat-control icon fa-solid fa-backward-step" data-action="previousRound"
|
|
data-tooltip aria-label="{{localize "COMBAT.RoundPrev"}}"></button>
|
|
<button type="button" class="inline-control combat-control icon fa-solid fa-arrow-left" data-action="previousTurn"
|
|
data-tooltip aria-label="{{localize "COMBAT.TurnPrev"}}"></button>
|
|
<button type="button" class="combat-control combat-control-lg" data-action="endCombat">
|
|
<i class="fa-solid fa-xmark" inert></i>
|
|
<span>{{localize "COMBAT.End"}}</span>
|
|
</button>
|
|
<button type="button" class="inline-control combat-control icon fa-solid fa-arrow-right" data-action="nextTurn"
|
|
data-tooltip aria-label="{{localize "COMBAT.TurnNext"}}"></button>
|
|
<button type="button" class="inline-control combat-control icon fa-solid fa-forward-step" data-action="nextRound"
|
|
data-tooltip aria-label="{{localize "COMBAT.RoundNext"}}"></button>
|
|
{{else}}
|
|
<button type="button" class="combat-control combat-control-lg" data-action="startCombat">
|
|
<i class="fa-solid fa-swords" inert></i>
|
|
<span>{{localize "COMBAT.Begin"}}</span>
|
|
</button>
|
|
{{/if}}
|
|
{{else if control}}
|
|
<button type="button" class="inline-control combat-control icon fa-solid fa-arrow-left" data-action="previousTurn"
|
|
data-tooltip aria-label="{{localize "COMBAT.TurnPrev"}}"></button>
|
|
<button type="button" class="combat-control combat-control-lg" data-action="nextTurn">
|
|
<i class="fa-solid fa-check" inert></i>
|
|
<span>{{localize "COMBAT.TurnEnd"}}</span>
|
|
</button>
|
|
<button type="button" class="inline-control combat-control icon fa-solid fa-arrow-right" data-action="nextTurn"
|
|
data-tooltip aria-label="{{localize "COMBAT.TurnNext"}}"></button>
|
|
{{/if}}
|
|
{{/if}}
|
|
</nav>
|
|
</section>
|