Release Creation / build (release) Failing after 1m20s
- phase d'expérience (récompenses collectives et individuelles, objectifs, traumatisme) - jets d'apprentissage (compétences, spécialités, caractéristiques, réserves, évolution) - bonus de réserve acquis par apprentissage intégré au max dérivé - transferts de dés individuels <-> groupe dans le dialogue de jet - onglet expérience sur la fiche personnage - guide utilisateur combat (docs/user/COMBAT.md)
72 lines
3.2 KiB
Handlebars
72 lines
3.2 KiB
Handlebars
<div class="tab experience sheet-part {{#if @root.tabs.experience.active}}active{{/if}}" data-group="sheet" data-tab="experience">
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<h3>{{ localize 'VERMINE.experience' }}</h3>
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<div class="experience-summary">
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<div class="exp-stat">
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<label>{{ localize 'VERMINE.experience_dice' }}</label>
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<span class="exp-value">{{ system.experience.dice }}D</span>
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</div>
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<div class="exp-stat">
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<label>{{ localize 'VERMINE.experience_phase' }}</label>
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<span class="exp-value">{{ system.experience.phase }}</span>
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</div>
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<div class="exp-stat">
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<label>{{ localize 'VERMINE.evolution_dice' }}</label>
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<span class="exp-value">{{ system.experience.evolution }}D</span>
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</div>
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</div>
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<div class="flexrow exp-actions">
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{{#if isGM}}
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<button type="button" data-action="openExperiencePhase">
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<i class="fas fa-star"></i> {{ localize 'VERMINE.open_experience_phase' }}
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</button>
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{{/if}}
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<button type="button" data-action="openLearning">
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<i class="fas fa-graduation-cap"></i> {{ localize 'VERMINE.open_learning' }}
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</button>
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</div>
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<section class="exp-rewards">
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<h4>{{ localize 'VERMINE.collective_rewards' }} <span class="exp-total">({{ collectiveTotal }}D)</span></h4>
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<div class="exp-reward-row">
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<label>{{ localize 'VERMINE.danger' }}</label>
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<span>{{ system.experience.collective.danger }}D</span>
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<label>{{ localize 'VERMINE.discoveries' }}</label>
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<span>{{ system.experience.collective.discoveries }}D</span>
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<label>{{ localize 'VERMINE.duration' }}</label>
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<span>{{ system.experience.collective.duration }}D</span>
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</div>
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</section>
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<section class="exp-rewards">
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<h4>{{ localize 'VERMINE.individual_rewards' }} <span class="exp-total">({{ individualTotal }}D)</span></h4>
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<div class="exp-reward-row">
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<label>{{ localize 'VERMINE.implication' }}</label>
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<span>{{ system.experience.individual.implication }}D</span>
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<label>{{ localize 'VERMINE.influence' }}</label>
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<span>{{ system.experience.individual.influence }}D</span>
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<label>{{ localize 'VERMINE.interpretation' }}</label>
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<span>{{ system.experience.individual.interpretation }}D</span>
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</div>
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</section>
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<section class="exp-rewards">
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<h4>{{ localize 'VERMINE.learning_limits' }}</h4>
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<div class="exp-learned">
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<span class="{{#if system.experience.learned.skill}}learned{{/if}}">{{ localize 'VERMINE.learned_skill' }}</span>
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<span class="{{#if system.experience.learned.specialty}}learned{{/if}}">{{ localize 'VERMINE.learned_specialty' }}</span>
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<span class="{{#if system.experience.learned.reserve}}learned{{/if}}">{{ localize 'VERMINE.learned_reserve' }}</span>
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<span class="{{#if system.experience.learned.characteristic}}learned{{/if}}">{{ localize 'VERMINE.learned_characteristic' }}</span>
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<span class="{{#if system.experience.learned.evolution}}learned{{/if}}">{{ localize 'VERMINE.learned_evolution' }}</span>
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</div>
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</section>
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<section class="exp-rewards">
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<h4>{{ localize 'VERMINE.trauma_reward' }}</h4>
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<div class="exp-learned">
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<span class="{{#if system.experience.traumaReward}}learned{{/if}}">{{ localize 'VERMINE.trauma_reward_5' }}</span>
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</div>
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</section>
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</div>
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