- acteur community (identité, géographie, histoire, objectifs, taille/effectif) - 4 Domaines x 2 jauges avec états (Crise/Bas/Stable/Opulent), moral, réserves - onglets Identité / Domaines / Ressources, édition ProseMirror (formInput) - header avec fond, totem, niveau, effectif ; icône par défaut - libellé du type via typeLabels (sans écraser TYPES.* du core)
22 lines
819 B
JavaScript
22 lines
819 B
JavaScript
export { default as VermineBaseActorSheet } from "./base-actor-sheet.mjs"
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export { VermineBaseItemSheet } from "./base-item-sheet.mjs"
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export { default as VermineCharacterSheetV2 } from "./character-sheet.mjs"
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export { default as VermineNpcSheetV2 } from "./npc-sheet.mjs"
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export { default as VermineGroupSheetV2 } from "./group-sheet.mjs"
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export { default as VermineCreatureSheetV2 } from "./creature-sheet.mjs"
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export { default as VermineCommunitySheetV2 } from "./community-sheet.mjs"
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export {
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VermineItemSheetV2,
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VermineWeaponSheetV2,
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VermineDefenseSheetV2,
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VermineVehicleSheetV2,
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VermineAbilitySheetV2,
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VermineSpecialtySheetV2,
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VermineBackgroundSheetV2,
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VermineTraumaSheetV2,
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VermineEvolutionSheetV2,
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VermineRumorSheetV2,
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VermineTargetSheetV2,
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VermineRiteSheetV2
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} from "./item-sheets.mjs"
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