- équipement des armes et protections (champ equipped, liste des équipés, toggle) - échanges de coups automatisés (attaque/défense/résolution/blessures dans le chat) - dialogue d'attaque par type (personnage/PNJ/créature), portées et difficultés - conservation du scroll des fiches lors des modifs (option scrollable + classe active) - verrouillage des compétences PNJ en mode jeu - corrections review combat (défenseur, difficulté >10, multi-cibles, permissions)
69 lines
3.4 KiB
Handlebars
69 lines
3.4 KiB
Handlebars
<div class="tab stats sheet-part {{#if @root.tabs.stats.active}}active{{/if}}" data-group="sheet" data-tab="stats">
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<h3>{{ localize 'VERMINE.base_values' }}</h3>
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{{!-- Total attaque (lancable) --}}
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<div class="mdb align-center">
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<h4>{{ localize 'VERMINE.total_attack' }}</h4>
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<a class="rollable" data-type="creature-attack" data-label="attack" title="{{ localize 'VERMINE.roll' }}">{{ system.computed.attack }}<i class="fas fa-dice-d10"></i></a>
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</div>
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<section class="grid grid-3col gap-md">
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<div class="mdb">
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<h4 class="align-center">{{ localize 'ADVERSITY.pattern' }}: {{ patternLabel }}</h4>
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<ul class="unstyled">
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<li>{{ localize 'ADVERSITY.attack' }}: {{ creaturePatternLevel "attack" system.pattern.value }}</li>
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<li>{{ localize 'ADVERSITY.damage' }}: {{ creaturePatternLevel "damage" system.pattern.value }}</li>
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<li>{{ localize 'ADVERSITY.wounds' }}:
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{{ creaturePatternLevel "minorWound" system.pattern.value }}/
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{{ creaturePatternLevel "majorWound" system.pattern.value }}/
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{{ creaturePatternLevel "deadlyWound" system.pattern.value }}
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</li>
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</ul>
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</div>
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<div class="mdb">
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<h4 class="align-center">{{ localize 'ADVERSITY.size' }}: {{ sizeLabel }}</h4>
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<ul class="unstyled">
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<li>{{ localize 'ADVERSITY.attack' }}: {{ sizeCumulative.attack }}</li>
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<li>{{ localize 'ADVERSITY.vigor' }}: {{ sizeCumulative.vigor }}</li>
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<li>{{ localize 'ADVERSITY.wounds' }}:
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{{ sizeCumulative.minorWound }}/
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{{ sizeCumulative.majorWound }}/
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{{ sizeCumulative.deadlyWound }}
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</li>
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</ul>
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</div>
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<div class="mdb">
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<h4 class="align-center">{{ localize 'ADVERSITY.role' }}: {{ roleLabel }}</h4>
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<ul class="unstyled">
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<li>{{ localize 'ADVERSITY.reaction' }}: {{ creatureRoleLevel "reaction" system.role.value }} + {{ creatureRoleLevel "reaction_bonus" system.role.value }}</li>
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<li>{{ localize 'ADVERSITY.pools' }}: {{ creatureRoleLevel "pools" system.role.value }}</li>
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<li>{{ localize 'ADVERSITY.gear' }}: {{ creatureRoleLevel "gear" system.role.value }}</li>
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<li>{{ localize 'ADVERSITY.protection' }}: {{ creatureRoleLevel "protection" system.role.value }}</li>
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</ul>
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</div>
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</section>
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<section class="grid grid-2col gap-md">
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<div class="mdb">
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<h4 class="align-center">{{ localize 'ADVERSITY.pack' }}: {{ packLabel }}</h4>
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<ul class="unstyled">
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<li>{{ localize 'ADVERSITY.attack' }}: {{ creaturePackLevel "attack" system.pack.value }}</li>
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<li>{{ localize 'ADVERSITY.damage' }}: {{ creaturePackLevel "damage" system.pack.value }}</li>
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<li>{{ localize 'ADVERSITY.wounds' }}:
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{{ creaturePackLevel "minorWound" system.pack.value }}/
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{{ creaturePackLevel "majorWound" system.pack.value }}/
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{{ creaturePackLevel "deadlyWound" system.pack.value }}
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</li>
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</ul>
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</div>
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<div class="mdb">
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<h4 class="align-center">{{ localize 'VERMINE.wound_thresholds' }}</h4>
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<ul class="unstyled">
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<li>{{ localize 'VERMINE.wounds.light' }}: {{ system.minorWound.threshold }}D</li>
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<li>{{ localize 'VERMINE.wounds.heavy' }}: {{ system.majorWound.threshold }}D</li>
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<li>{{ localize 'VERMINE.wounds.deadly' }}: {{ system.deadlyWound.threshold }}D</li>
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</ul>
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</div>
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</section>
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</div>
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