Files
vermine2047/module/applications/sheets/creature-sheet.mjs
T
uberwald c571e6a209 Fix: Correction des exports/imports APPV2 et clés i18N manquantes
- Standardisation des exports de sheets sur 'export default class' (sauf base-item-sheet)
- Correction des imports pour utiliser des imports par défaut
- Correction de _module.mjs pour exporter les classes correctement
- Suppression des redéfinitions de changeTab dans group-sheet et npc-sheet
- Ajout des clés i18N manquantes: VERMINE.reserve, VERMINE.Sheet.*
- Correction de l'export de VermineBaseItemSheet (export nommé)

Corrige l'erreur 'Receiver must be class VermineGroupSheetV2' et aligne sur fvtt-hamalron et fvtt-celestopol

Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
2026-06-06 18:32:03 +02:00

76 lines
2.8 KiB
JavaScript

import VermineBaseActorSheet from "./base-actor-sheet.mjs"
export default class VermineCreatureSheetV2 extends VermineBaseActorSheet {
static DEFAULT_OPTIONS = {
classes: ["creature"],
position: { width: 700, height: 650 },
window: { contentClasses: ["creature-content"] }
}
static PARTS = {
main: { template: "systems/vermine2047/templates/actor/appv2/creature-main.hbs" },
tabs: { template: "templates/generic/tab-navigation.hbs" },
info: { template: "systems/vermine2047/templates/actor/appv2/creature-info.hbs" },
stats: { template: "systems/vermine2047/templates/actor/appv2/creature-stats.hbs" },
combat: { template: "systems/vermine2047/templates/actor/appv2/creature-combat.hbs" },
effects: { template: "systems/vermine2047/templates/actor/appv2/creature-effects.hbs" }
}
tabGroups = { sheet: "info" }
#getTabs() {
const tabs = {
info: { id: "info", group: "sheet", icon: "fas fa-info-circle", label: "VERMINE.information" },
stats: { id: "stats", group: "sheet", icon: "fas fa-chart-bar", label: "VERMINE.stats" },
combat: { id: "combat", group: "sheet", icon: "fas fa-sword", label: "VERMINE.combat" },
effects: { id: "effects", group: "sheet", icon: "fas fa-magic", label: "UI.effects.name" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
changeTab(tab, group, options = {}) {
super.changeTab(tab, group, options)
if (group === "sheet") {
const main = this.element?.querySelector('[data-group="sheet"][data-tab="main"]')
if (main) main.classList.add("active")
}
}
async _preparePartContext(partId, context) {
const doc = this.document
switch (partId) {
case "main": break
case "info":
context.tab = context.tabs.info
break
case "stats":
context.tab = context.tabs.stats
context.patternLabel = doc.system.pattern?.value ? CONFIG.VERMINE.creaturePatternLevels[doc.system.pattern.value]?.label : ""
context.sizeLabel = doc.system.size?.value || ""
context.roleLabel = doc.system.role?.value ? CONFIG.VERMINE.creatureRoleLevels[doc.system.role.value]?.label : ""
context.packLabel = doc.system.pack?.value || game.i18n.localize("VERMINE.none")
break
case "combat":
context.tab = context.tabs.combat
break
case "effects":
context.tab = context.tabs.effects
const { prepareActiveEffectCategories } = await import("../../system/effects.mjs")
context.effects = prepareActiveEffectCategories(doc.effects)
break
}
return context
}
}