324 lines
12 KiB
JavaScript
324 lines
12 KiB
JavaScript
import { VermineUtils } from "../roll.mjs";
|
|
/**
|
|
* Represents a dialog for rolling dice.
|
|
*/
|
|
export default class RollDialog extends Dialog {
|
|
|
|
/**
|
|
* Creates a new RollDialog instance.
|
|
* @param {Object} data - The data for the dialog.
|
|
* @param {HTMLElement} html - The HTML content of the dialog.
|
|
* @param {Object} options - The options for the dialog.
|
|
* @param {Function} close - The callback function for closing the dialog.
|
|
*/
|
|
|
|
constructor(data, html, options, close = undefined) {
|
|
let conf = {
|
|
title: "jet de dés",
|
|
content: html,
|
|
buttons: {
|
|
roll: {
|
|
icon: '<i class="fas fa-check"></i>',
|
|
label: "Lancer !",
|
|
callback: () => {
|
|
this._onRoll()
|
|
}
|
|
},
|
|
cancel: {
|
|
icon: '<i class="fas fa-times"></i>',
|
|
label: "Annuler",
|
|
callback: () => { this.close() }
|
|
}
|
|
},
|
|
close: close,
|
|
}
|
|
return super({ ...conf, ...data }, options);
|
|
};
|
|
|
|
/**
|
|
* Creates a new RollDialog instance.
|
|
* @param {Object} data - The data for the dialog.
|
|
* @param {HTMLElement} html - The HTML content of the dialog.
|
|
* @param {Object} options - The options for the dialog.
|
|
* @param {Function} close - The callback function for closing the dialog.
|
|
*/
|
|
static async create(data = {
|
|
label: null,
|
|
rolltype: null,
|
|
NoD: 1,
|
|
Reroll: false,
|
|
actorId: game.user.character.id
|
|
}) {
|
|
// Retrieve the actor data based on the actorId
|
|
data.actor = await game.actors.get(data.actorId);
|
|
data.availableSpecialties = data.actor.items.filter(it => it.type == "specialty");
|
|
data.availableItems = data.actor.items.filter(it => it.type == "item");
|
|
data.config = CONFIG.VERMINE;
|
|
// Define options for the dialog
|
|
let options = { classes: ["vermineDialog"], width: "fit-content", height: 'fit-content', 'z-index': 99999 };
|
|
// Render the HTML template for the dialog
|
|
let html = await renderTemplate('systems/vermine2047/templates/dialogs/roll-dialog.hbs', data);
|
|
|
|
// Return a new RollDialog instance with the provided data, HTML, and options
|
|
return new RollDialog(data, html, options);
|
|
}
|
|
|
|
/**
|
|
* Retrieves the default options for the RollDialog.
|
|
*/
|
|
static get defaultOptions() {
|
|
return foundry.utils.mergeObject(super.defaultOptions, {
|
|
focus: true,
|
|
classes: ["dialog vermine-roll"],
|
|
|
|
});
|
|
}
|
|
/**
|
|
* Retrieves the data for the dialog.
|
|
* @returns {Object} The context data for the dialog.
|
|
*/
|
|
getData() {
|
|
// Get the context data from the superclass
|
|
let context = super.getData();
|
|
context.data = this.data;
|
|
context.config = CONFIG.VERMINE;
|
|
|
|
// Return the context data
|
|
return context;
|
|
|
|
}
|
|
|
|
prepareItems() {
|
|
return this.data.actor.items.filter(it => it.type == "item")
|
|
}
|
|
prepareSpecialties() {
|
|
return this.data.actor.items.filter(it => it.type == "specialty")
|
|
|
|
}
|
|
|
|
/**
|
|
* Activates event listeners for the dialog.
|
|
* @param {HTMLElement} html - The HTML element of the dialog.
|
|
*/
|
|
async activateListeners(html) {
|
|
// Activate event listeners from the superclass
|
|
super.activateListeners(html);
|
|
// Retrieve roll data and set up event listeners
|
|
await this.getRollData();
|
|
let rollInputs = html.find('[data-roll');
|
|
for (let inp of rollInputs) {
|
|
// Add event listener for roll input changes
|
|
inp.addEventListener('change', await this.getRollData.bind(this))
|
|
};
|
|
this.displaySpecialties();
|
|
|
|
let selectAbil = html.find('#ability')[0];
|
|
// Set the maximum value for self control based on ability value
|
|
html.find("#self_control")[0].max = selectAbil.value;
|
|
selectAbil.addEventListener('change', this._onChangeAbility.bind(this));
|
|
let selfControl = html.find('#self_control')[0]
|
|
// Add event listener for self control changes
|
|
selfControl.addEventListener('change', this._onChangeSelfControl.bind(this));
|
|
|
|
};
|
|
|
|
/**
|
|
* Retrieves the roll data for the dialog.
|
|
* @param {Event} ev - The event triggering the roll data retrieval.
|
|
*/
|
|
async getRollData(ev) {
|
|
console.log(this)
|
|
// Calculate and store the roll data
|
|
this.rollData = {
|
|
actor: this.data.actor,
|
|
NoD: this.getDicePool(),
|
|
Reroll: this.getReroll(),
|
|
difficulty: this.getDifficulty(),
|
|
handicap: this.getHandicap(),
|
|
rollType: this.getRollType(),
|
|
rollLabel: this.getLabel(),
|
|
totems: this.getTotems(),
|
|
self_control: this.getSelfControl(),
|
|
max_effort: this.getMaxEffort()
|
|
}
|
|
this.displaySpecialties();
|
|
};
|
|
|
|
|
|
/**
|
|
* Handles the change in self control value.
|
|
* @param {Event} ev - The event triggering the change in self control value.
|
|
*/
|
|
_onChangeSelfControl(ev) {
|
|
let html = this.element[0];
|
|
// Update the displayed self control value based on the event
|
|
html.querySelector('#self_control_value').innerText = ev.currentTarget.value;
|
|
};
|
|
getHandicap() {
|
|
let html = this.element[0];
|
|
// Parse and return the self control value from the HTML element
|
|
let handicap = parseInt(html.querySelector('#handicap').value)
|
|
return handicap
|
|
}
|
|
getRollType() {
|
|
let html = this.element[0];
|
|
// Update the displayed self control value based on the event
|
|
if (html.querySelector('select#skill').value) {
|
|
return "skill"
|
|
} return "ability"
|
|
}
|
|
getLabel() {
|
|
let html = this.element[0];
|
|
if (this.getRollType() == "skill") {
|
|
return html.querySelector('select#skill').options[html.querySelector('select#skill').selectedIndex].dataset.label
|
|
}
|
|
return html.querySelector('select#ability').options[html.querySelector('select#ability').selectedIndex].dataset.label
|
|
}
|
|
displaySpecialties() {
|
|
console.log(this)
|
|
let specialties = this.element[0].querySelectorAll('[data-spec-skill]');
|
|
for (let specEl of specialties) {
|
|
if (specEl.dataset.specSkill != this.getLabel()) {
|
|
specEl.style.display = "none";
|
|
specEl.querySelector('input').checked = null;
|
|
} else { specEl.style.display = "inline" }
|
|
}
|
|
}
|
|
/**
|
|
* Retrieves the self control value from the HTML element.
|
|
* @returns {number} The self control value.
|
|
*/
|
|
getSelfControl() {
|
|
let html = this.element[0];
|
|
// Parse and return the self control value from the HTML element
|
|
let selfControl = parseInt(html.querySelector('#self_control').value)
|
|
return selfControl
|
|
}
|
|
|
|
/**
|
|
* Retrieves the maximum effort value from the HTML element.
|
|
* @returns {number} The maximum effort value.
|
|
*/
|
|
getMaxEffort() {
|
|
let html = this.element[0];
|
|
// Retrieve and return the maximum effort value from the HTML element
|
|
return parseInt(html.querySelector('#ability').value);
|
|
}
|
|
|
|
/**
|
|
* Retrieves the selected totems from the HTML element.
|
|
* @returns {Object} An object containing the selected totems.
|
|
*/
|
|
getTotems() {
|
|
let html = this.element[0];
|
|
// Check and store the status of human and adapted totems
|
|
let totems = {
|
|
human: html.querySelector('#human-totem')?.checked,
|
|
adapted: html.querySelector('#adapted-totem')?.checked,
|
|
}
|
|
return totems
|
|
}
|
|
|
|
/**
|
|
* Handles the change in ability value.
|
|
* @param {Event} ev - The event triggering the change in ability value.
|
|
*/
|
|
_onChangeAbility(ev) {
|
|
let html = this.element[0];
|
|
// Retrieve the selected ability score and update related elements
|
|
let score = html.querySelector('#ability').options[html.querySelector('#ability').selectedIndex].value;
|
|
// Check if the score is a number, otherwise set it to 0
|
|
if (!typeof score == "number") {
|
|
score = 0
|
|
}
|
|
html.querySelector('#abilityScore').value = score;
|
|
html.querySelector('#self_control').max = score;
|
|
}
|
|
/**
|
|
* Retrieves the total dice pool based on various factors.
|
|
* @returns {number} The total dice pool value.
|
|
*/
|
|
getDicePool() {
|
|
// Retrieve the HTML element
|
|
let html = this.element[0];
|
|
// Get the ability value or set to 0 if not found
|
|
let abilValue = html.querySelector('#ability').options[html.querySelector('#ability').selectedIndex].value || 0;
|
|
// Get the skill value or set to 0 if not found
|
|
let skillValue = html.querySelector('#skill').options[html.querySelector('#skill').selectedIndex].dataset.pool || 0;
|
|
// Get the self control value
|
|
let selfControl = html.querySelector('#self_control').value;
|
|
// Calculate bonuses based on certain conditions
|
|
console.log(html.querySelector('#usingTools').checked)
|
|
let bonuses =
|
|
(html.querySelector('#usingSpecialization')?.checked ? 1 : 0) +
|
|
(html.querySelector('#helped').checked ? 1 : 0) +
|
|
(html.querySelector('#usingTools').checked ? 1 : 0);
|
|
// Calculate the total dice pool
|
|
let total = parseInt(abilValue) + parseInt(selfControl) + parseInt(skillValue) + bonuses;
|
|
return total || 0;
|
|
}
|
|
|
|
/**
|
|
* Retrieves the reroll value based on selected skill.
|
|
* @returns {number} The reroll value.
|
|
*/
|
|
getReroll() {
|
|
// Retrieve the HTML element
|
|
let html = this.element[0];
|
|
// Get the selected skill index
|
|
let selected = html.querySelector('#skill').selectedIndex;
|
|
// Get the reroll value from the selected skill or set to 0 if not found
|
|
let reroll = html.querySelector('#skill').options[selected].dataset.reroll || 0;
|
|
return parseInt(reroll) || 0;
|
|
}
|
|
|
|
/**
|
|
* Retrieves the difficulty value based on selected option.
|
|
* @returns {number} The difficulty value.
|
|
*/
|
|
|
|
getDifficulty() {
|
|
// Retrieve the HTML element
|
|
let html = this.element[0];
|
|
// Get the selected index for difficulty
|
|
let selected = html.querySelector('#difficulty').selectedIndex;
|
|
// Get the difficulty value from the selected option or set to 0 if not found
|
|
let diff = html.querySelector('#difficulty').options[selected].value || 0;
|
|
return parseInt(diff) || 0;
|
|
}
|
|
|
|
/**
|
|
* Performs a dice roll based on the roll data and handles self control checks.
|
|
* @returns {Promise} A promise that resolves with the result of the dice roll.
|
|
*/
|
|
async _onRoll() {
|
|
// Check if self control is required for the roll
|
|
if (this.rollData.self_control > 0) {
|
|
// Check if the actor has enough self control
|
|
if (this.rollData.actor.system.attributes.self_control.value < this.rollData.self_control) {
|
|
// Display a warning message if self control is insufficient
|
|
ui.notifications.warn('vous navez pas assez de sang-froid');
|
|
// Re-render the dialog
|
|
this.render(true);
|
|
return false; // Exit the function if self control is insufficient
|
|
}
|
|
|
|
}
|
|
let caracName = this.element[0].querySelector('[name="ability"]')?.value
|
|
if (caracName == "0") {
|
|
// Display a warning message if no ability selected
|
|
ui.notifications.warn('selectionnez une caractéristique.');
|
|
// Re-render the dialog
|
|
this.render(true);
|
|
return false; // Exit the function if no ability
|
|
}
|
|
// Deduct self control points if necessary
|
|
if (this.rollData.self_control > 0) {
|
|
// Update the actor's self control value
|
|
await this.rollData.actor.update({ "system.attributes.self_control.value": this.rollData.actor.system.attributes.self_control.value - this.rollData.self_control });
|
|
}
|
|
|
|
// Perform the dice roll using VermineUtils
|
|
return VermineUtils.roll({ ...this.rollData });
|
|
}
|
|
} |