Files
vermine2047/module/vermine2047.mjs
T
2024-04-28 16:35:48 +02:00

107 lines
3.1 KiB
JavaScript

import { registerHooks } from "./system/hooks.mjs";
import { registerSettings } from "./system/settings.mjs";
// Import document classes.
import { VermineActor } from "./documents/actor.mjs";
import { VermineCharacterSheet } from "./sheets/character-sheet.mjs";
import { VermineNpcSheet } from "./sheets/npc-sheet.mjs";
import { VermineGroupSheet } from "./sheets/npc-group.mjs";
import { VermineCreatureSheet } from "./sheets/creature-sheet.mjs";
import { VermineItem } from "./documents/item.mjs";
import { VermineItemSheet } from "./sheets/item-sheet.mjs";
import { VermineUtils } from "./system/roll.mjs";
import { VermineCombat, VermineCombatTracker } from "./system/fight.mjs";
// Import helper/utility classes and constants.
import { preloadHandlebarsTemplates, registerHandlebarsHelpers } from "./system/handlebars-manager.mjs";
import { VERMINE } from "./system/config.mjs";
import { initUserDice } from "./system/dice3d.mjs";
/* -------------------------------------------- */
/* Init Hook */
/* -------------------------------------------- */
Hooks.once('init', async function () {
// Add utility classes to the global game object so that they're more easily
// accessible in global contexts.
game.vermine2047 = {
VermineActor,
VermineItem,
VermineUtils,
VermineCombat
};
// Add custom constants for configuration.
CONFIG.VERMINE = VERMINE;
CONFIG.VERMINE.model = game.system.model
/**
* Set an initiative formula for the system
* @type {String}
*/
CONFIG.Combat.initiative = {
formula: "(@abilities.reflexes.value + @skills.alertness.value)d10cs>=7",
decimals: 2
};
// Define custom Document classes
CONFIG.Actor.documentClass = VermineActor;
CONFIG.Item.documentClass = VermineItem;
CONFIG.ui.combat = VermineCombatTracker;
// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet('vermine2047', VermineCharacterSheet, {
types: ['character'],
makeDefault: true,
});
Actors.registerSheet('vermine2047', VermineNpcSheet, {
types: ['npc'],
makeDefault: true,
});
Actors.registerSheet('vermine2047', VermineCreatureSheet, {
types: ['creature'],
makeDefault: true,
});
Actors.registerSheet('vermine2047', VermineGroupSheet, {
types: ['group'],
makeDefault: true,
});
Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("vermine2047", VermineItemSheet, { makeDefault: true });
registerHandlebarsHelpers(); // Register Handlebars helpers
registerHooks(); // register Hooks
registerSettings(); // register Vermine Settings
//afficher le mode de jeu
let mode = game.settings.get('vermine2047', 'game-mode');
let el = document.createElement('SPAN');
switch (mode) {
case '1':
el.innerText = 'mode survie';
break;
case '2':
el.innerText = 'mode cauchemard';
break;
case '3':
el.innerText = 'mode apocalypse';
break;
}
el.classList.add('game-mode');
el.id = 'game-mode-' + mode;
document.querySelector('#ui-left').prepend(el);
// Preload Handlebars templates.
return preloadHandlebarsTemplates();
});