Files
vermine2047/templates/item/item-item-sheet.hbs
T
uberwald 30d6f71fc7 fix: Correct critical bugs and complete Creature/Group DataModel implementation
- Fix TypeError: controls.find is not a function in hooks.mjs
- Fix undefined 'npc' variable in applications.mjs
- Fix CONFIG.VERMINE.model undefined by checking game.system.template existence
- Fix TypeError: html.find(...).forEach is not a function in roll.mjs
- Fix Cannot set properties of undefined (setting 'initial') in actor.mjs
- Fix Cannot read properties of undefined (reading 'difficulty') in actor.mjs
- Fix ActiveEffect application phase 'initial' already completed by adding combatStatus to base template
- Fix Missing helper: 'select' in roll-dialog.hbs (removed invalid Handlebars select block)
- Add SIZE_LEVELS labels to creatureSizeLevels config
- Add SIZE_LEVELS translations to fr.json
- Add combatStatus to base actor template
- Convert all .html templates to .hbs for Foundry v14 compatibility
- Update item-sheet.mjs to use .hbs extension
- Update handlebars-manager.mjs to use .hbs for all partials

Complete Vermine2047 Creature and Group sheet implementation:
- Creature: Pattern, Size, Role, Pack with computed values
- Group: Totem, Reserve, Morale, Objectives, Members management
- All templates functional with proper styling

Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
2026-06-04 22:22:52 +02:00

39 lines
1.2 KiB
Handlebars

<form class="{{cssClass}}" autocomplete="off">
{{log this}}
{{> "systems/vermine2047/templates/item/partials/header.hbs"}}
{{!-- Sheet Body --}}
<section class="sheet-body ">
{{> "systems/vermine2047/templates/item/partials/traits.hbs"}}
<div class="resource align-center flexcol">
<label class="resource-label">compétence necessaire
<input type="checkbox" data-tooltip="ajouter la vigueur" name="system.needSkill.value" {{#if system.needSkill.value}} checked {{/if}}>
</label>
{{#if system.needSkill.value}}
<select name="system.needSkill.skill" class="skill-select">
<option value="">aucune</option>
{{log config}}
{{#each @root.config.skillCategories as |skillCategory sckey|}}
<optgroup label="{{ smarttlk 'SKILLS_CATEGORIES' sckey 'name' }}">
{{#each @root.config.model.Actor.character.skills as |skill key|}}
{{#ife skill.category sckey}}
<option value="{{sckey}}" {{#ife sckey @root.system.needSkill.skill}} selected {{/ife}}>{{ smarttlk 'SKILLS' key 'name' }}</option>
{{/ife}}
{{/each}}
</optgroup>
{{/each}}
</select>
{{/if}}
</div>
{{> "systems/vermine2047/templates/item/partials/physicalItems.hbs"}}
</section>
</form>