- Dépôt d'un acteur Véhicule sur la fiche de Groupe : le véhicule est lié via system.ownerId (pas de duplication), apparaît dans la liste Véhicules de l'onglet Matériel et s'ouvre au clic (_onDropActor). - Onglet Réserve : dés de Réserve hexagonaux cliquables (1..max), même comportement que les réserves du personnage (cocher/décocher). - ESLint : fromUuid ajouté aux globals (corrige aussi 3 erreurs préexistantes dans base-actor-sheet.mjs).
85 lines
4.1 KiB
Handlebars
85 lines
4.1 KiB
Handlebars
<div class="tab reserve sheet-part {{#if @root.tabs.reserve.active}}active{{/if}}" data-group="sheet" data-tab="reserve">
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<div class="grid grid-2col">
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{{!-- Réserve et Moral --}}
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<div class="grid-span-2">
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<h4>{{ localize 'VERMINE.reserve' }}</h4>
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<div class="reserve-control flexrow flex-group-center">
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<label>{{ localize 'VERMINE.pool' }}:</label>
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{{#if isEditMode}}
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<input type="number" name="system.reserve.value" value="{{system.reserve.value}}"
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data-dtype="Number" min="{{system.reserve.min}}" max="{{system.reserve.max}}" />
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{{else}}
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<span>{{system.reserve.value}}</span>
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{{/if}}
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<span>/ {{system.reserve.max}}D</span>
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</div>
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<div class="reserve-dice flexrow">
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{{#repeat system.reserve.max 1 "d"}}
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<div class="hexa {{#iflteq @d @root.system.reserve.value}}checked{{/iflteq}}">
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<input type="radio" data-dtype="Number" name="system.reserve.value" value="{{@d}}" data-action="clickRadio" />
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</div>
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{{/repeat}}
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</div>
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<div class="morale-control flexrow flex-group-center">
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<label>{{ localize 'VERMINE.morale' }}:</label>
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{{#if isEditMode}}
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<select name="system.morale.level">
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<option value="high" {{#if (eq system.morale.level "high")}}selected{{/if}}>{{ localize 'VERMINE.morale_high' }}</option>
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<option value="normal" {{#if (eq system.morale.level "normal")}}selected{{/if}}>{{ localize 'VERMINE.morale_normal' }}</option>
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<option value="low" {{#if (eq system.morale.level "low")}}selected{{/if}}>{{ localize 'VERMINE.morale_low' }}</option>
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<option value="crisis" {{#if (eq system.morale.level "crisis")}}selected{{/if}}>{{ localize 'VERMINE.morale_crisis' }}</option>
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</select>
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{{else}}
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<span>{{system.morale.level}}</span>
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{{/if}}
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{{#if isEditMode}}
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<input type="number" name="system.morale.value" value="{{system.morale.value}}"
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data-dtype="Number" min="{{system.morale.min}}" max="{{system.morale.max}}" />
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{{else}}
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<span>{{system.morale.value}}</span>
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{{/if}}
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<span>/ {{system.morale.max}}D</span>
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</div>
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<div class="experience-control flexrow flex-group-center">
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<label>{{ localize 'VERMINE.experience_dice' }}:</label>
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{{#if isEditMode}}
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<input type="number" name="system.experience.dice" value="{{system.experience.dice}}"
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data-dtype="Number" min="0" />
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{{else}}
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<span>{{system.experience.dice}}</span>
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{{/if}}
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<span>D</span>
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</div>
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<div class="group-experience-actions flexrow flex-group-center">
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<button type="button" data-action="openLearning"><i class="fas fa-graduation-cap"></i> {{ localize 'VERMINE.open_learning' }}</button>
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<button type="button" data-action="openExperiencePhase"><i class="fas fa-star"></i> {{ localize 'VERMINE.experience_phase' }}</button>
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</div>
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</div>
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{{!-- Membres --}}
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<div class="grid-span-2">
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<h4>{{ localize 'VERMINE.group_members' }}{{#if isEditMode}}<a class="item-control chooseActor" data-action="chooseActor" data-list="members" title="{{ localize 'UI.add' }}" data-type="members"><i class="fas fa-plus"></i></a>{{/if}}</h4>
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<ol class="group-list">
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{{#each system.members as |memberId|}}
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{{#with (lookup ../resolvedMembers memberId) as |member|}}
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<li class="actor" data-actor-id="{{memberId}}">
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<div class="actor-name">
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{{#if member}}
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<a class="item-control">{{member.name}}</a>
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{{else}}
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<a class="item-control" style="color: red;">ID: {{memberId}}</a>
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{{/if}}
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</div>
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<div class="item-controls">
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{{#if @root.isEditMode}}
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<a class="item-control member-delete" data-action="deleteMember" data-actor-id="{{memberId}}" title="{{ localize 'UI.effect_delete' }}"><i class="fas fa-trash"></i></a>
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{{/if}}
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</div>
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</li>
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{{/with}}
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{{/each}}
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</ol>
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</div>
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</div>
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</div>
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