3db03f5159
- Fixed grid-2 to grid-2col CSS class usage
- Replaced improper <p><a> tags with <div><a> in item lists (actor-weapons, actor-defenses, group-items, group-vehicles)
- Fixed typos: smarttlk -> smarttl, compétence -> Compétence
- Fixed duplicate class attributes
- Standardized HTML comments to Handlebars comments ({{!-- --}})
- Added missing localizations for Character and Skills headers
- Removed orphan {{/if}} tag in character-id.hbs
- Created npc-skill-category.hbs partial to eliminate 150+ lines of duplicated skill category code in actor-npc-sheet.hbs
- Created item-list.hbs partial for reusable item list display
- Fixed html.find(...).forEach error in roll.mjs by ensuring jQuery object
- Added .history/ to .gitignore
Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
113 lines
3.8 KiB
Handlebars
113 lines
3.8 KiB
Handlebars
{{!-- Character --}}
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<h3>{{ localize 'VERMINE.abilities' }}</h3>
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<div class="grid grid-4col">
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{{#each config.abilityCategories as |abilityCategory ackey|}}
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<div class="characteristics">
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<h4 class="align-center">{{ smarttl "ABILITY_CATEGORIES" ackey }}</h4>
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{{#each @root.system.abilities as |ability key|}}
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{{#if (eq ability.category ackey) }}
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<div class="ability flexrow flex-group-center items-center">
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<label
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for="system.abilities.{{key}}.value"
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class="resource-label rollable flexlarge align-left"
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data-type="ability"
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data-label="{{ key }}"
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>{{ smarttl "ABILITIES" key }}</label>
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<input
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type="number"
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class="hexa"
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name="system.abilities.{{key}}.value"
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value="{{ability.value}}"
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data-dtype="Number"
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min="1"
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max="5"
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/>
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</div>
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{{/if}}
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{{/each}}
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</div>
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{{/each}}
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</div>
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<h3>{{ localize 'VERMINE.skills' }}</h3>
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<div class="grid grid-2col">
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{{#each system.skill_categories as |skillCategory sckey|}}
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{{#if skillCategory.label}}
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<div class="col skill-category
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{{#ife sckey @root.system.skill_categories.preferred}}
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preferred
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{{/ife}}">
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<h4>{{ smarttl "SKILLS_CATEGORIES" sckey }}
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<input
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type="radio"
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data-tooltip="domaine de prédilection ?"
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name="system.skill_categories.preferred"
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value="{{sckey}}"
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{{#ife sckey @root.system.skill_categories.preferred}}
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checked
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{{/ife}}
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>
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</h4>
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{{#each @root.system.skills as |skill skey|}}
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{{#if (eq skill.category sckey) }}
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<div class="ability flexrow ">
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<label
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for="system.skills.{{skey}}.value"
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class="resource-label rollable flexlarge align-left"
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data-type="skill"
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data-label="{{ skey }}"
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>
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{{ smarttl "SKILLS" skey }}
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{{#if (eq skill.rarity 1)}}<sup>(I)</sup>{{/if}}
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{{#if (eq skill.rarity 2)}}<sup>(II)</sup>{{/if}}
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</label>
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<div class="specialties">
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{{#ifgt skill.value 1}}
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<i
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class="fas fa-add add-specialty"
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data-tooltip="ajout de spécialité"
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></i>
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{{/ifgt}}
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{{#each skill.specialties as |spe ind|}}
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{{#ife spe.system.skill skey}}
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<i
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class="specialty"
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data-tooltip="spécialité utilisable"
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>{{spe.name}}</i>
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{{/ife}}
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{{/each}}
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</div>
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<select
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name="system.skills.{{skey}}.value"
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class="skill-select"
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>
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{{selectOptions @root.config.SkillLevels selected=value
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localize=true}}
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</select>
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<span class="hexa">{{skill.value}}</span>
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<div class="skill-dots flexrow">
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{{#repeat (skillLevel "dicePool" skill.value) 0 "dicepool"}}
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<div
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class="dice-pool-dot"
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data-tooltip="{{localize "VERMINE.pool"}}"
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></div>
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{{/repeat}}
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{{#repeat (skillLevel "reroll" skill.value) 0 "dicereroll"}}
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<div
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class="dice-reroll-dot"
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data-tooltip="{{localize "VERMINE.reroll"}}"
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>X</div>
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{{/repeat}}
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</div>
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</div>
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{{/if}}
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{{/each}}
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</div>
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{{/if}}
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{{/each}}
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</div> |