Files
vermine2047/templates/actor/appv2/group-reserve.hbs
T
uberwald 75f39551f8 feat: fiche de Groupe - drag&drop de véhicules et dés de Réserve cliquables
- Dépôt d'un acteur Véhicule sur la fiche de Groupe : le véhicule est
  lié via system.ownerId (pas de duplication), apparaît dans la liste
  Véhicules de l'onglet Matériel et s'ouvre au clic (_onDropActor).
- Onglet Réserve : dés de Réserve hexagonaux cliquables (1..max),
  même comportement que les réserves du personnage (cocher/décocher).
- ESLint : fromUuid ajouté aux globals (corrige aussi 3 erreurs
  préexistantes dans base-actor-sheet.mjs).
2026-08-05 18:05:13 +02:00

85 lines
4.1 KiB
Handlebars

<div class="tab reserve sheet-part {{#if @root.tabs.reserve.active}}active{{/if}}" data-group="sheet" data-tab="reserve">
<div class="grid grid-2col">
{{!-- Réserve et Moral --}}
<div class="grid-span-2">
<h4>{{ localize 'VERMINE.reserve' }}</h4>
<div class="reserve-control flexrow flex-group-center">
<label>{{ localize 'VERMINE.pool' }}:</label>
{{#if isEditMode}}
<input type="number" name="system.reserve.value" value="{{system.reserve.value}}"
data-dtype="Number" min="{{system.reserve.min}}" max="{{system.reserve.max}}" />
{{else}}
<span>{{system.reserve.value}}</span>
{{/if}}
<span>/ {{system.reserve.max}}D</span>
</div>
<div class="reserve-dice flexrow">
{{#repeat system.reserve.max 1 "d"}}
<div class="hexa {{#iflteq @d @root.system.reserve.value}}checked{{/iflteq}}">
<input type="radio" data-dtype="Number" name="system.reserve.value" value="{{@d}}" data-action="clickRadio" />
</div>
{{/repeat}}
</div>
<div class="morale-control flexrow flex-group-center">
<label>{{ localize 'VERMINE.morale' }}:</label>
{{#if isEditMode}}
<select name="system.morale.level">
<option value="high" {{#if (eq system.morale.level "high")}}selected{{/if}}>{{ localize 'VERMINE.morale_high' }}</option>
<option value="normal" {{#if (eq system.morale.level "normal")}}selected{{/if}}>{{ localize 'VERMINE.morale_normal' }}</option>
<option value="low" {{#if (eq system.morale.level "low")}}selected{{/if}}>{{ localize 'VERMINE.morale_low' }}</option>
<option value="crisis" {{#if (eq system.morale.level "crisis")}}selected{{/if}}>{{ localize 'VERMINE.morale_crisis' }}</option>
</select>
{{else}}
<span>{{system.morale.level}}</span>
{{/if}}
{{#if isEditMode}}
<input type="number" name="system.morale.value" value="{{system.morale.value}}"
data-dtype="Number" min="{{system.morale.min}}" max="{{system.morale.max}}" />
{{else}}
<span>{{system.morale.value}}</span>
{{/if}}
<span>/ {{system.morale.max}}D</span>
</div>
<div class="experience-control flexrow flex-group-center">
<label>{{ localize 'VERMINE.experience_dice' }}:</label>
{{#if isEditMode}}
<input type="number" name="system.experience.dice" value="{{system.experience.dice}}"
data-dtype="Number" min="0" />
{{else}}
<span>{{system.experience.dice}}</span>
{{/if}}
<span>D</span>
</div>
<div class="group-experience-actions flexrow flex-group-center">
<button type="button" data-action="openLearning"><i class="fas fa-graduation-cap"></i> {{ localize 'VERMINE.open_learning' }}</button>
<button type="button" data-action="openExperiencePhase"><i class="fas fa-star"></i> {{ localize 'VERMINE.experience_phase' }}</button>
</div>
</div>
{{!-- Membres --}}
<div class="grid-span-2">
<h4>{{ localize 'VERMINE.group_members' }}{{#if isEditMode}}<a class="item-control chooseActor" data-action="chooseActor" data-list="members" title="{{ localize 'UI.add' }}" data-type="members"><i class="fas fa-plus"></i></a>{{/if}}</h4>
<ol class="group-list">
{{#each system.members as |memberId|}}
{{#with (lookup ../resolvedMembers memberId) as |member|}}
<li class="actor" data-actor-id="{{memberId}}">
<div class="actor-name">
{{#if member}}
<a class="item-control">{{member.name}}</a>
{{else}}
<a class="item-control" style="color: red;">ID: {{memberId}}</a>
{{/if}}
</div>
<div class="item-controls">
{{#if @root.isEditMode}}
<a class="item-control member-delete" data-action="deleteMember" data-actor-id="{{memberId}}" title="{{ localize 'UI.effect_delete' }}"><i class="fas fa-trash"></i></a>
{{/if}}
</div>
</li>
{{/with}}
{{/each}}
</ol>
</div>
</div>
</div>