Files
vermine2047/module/system/hooks.mjs
T
uberwald 90de66d668
Release Creation / build (release) Failing after 1m28s
fix: Dice So Nice import v14 compat, override Foundry text colors for readability
- hooks.mjs: replace static dice-so-nice import with dynamic import
  using game.modules.get('dice-so-nice').id (path removed in v14)
- hooks.mjs: fix permission condition (|| -> &&), jQuery -> vanilla JS
- less/base.less: override --color-text-* and --button-text-color
  for both .themed.theme-dark (AppV2) and body.theme-dark (legacy apps)
- target #settings-config buttons + labels + hints for dark grays
2026-07-12 22:05:45 +02:00

162 lines
6.1 KiB
JavaScript

import RollDialog from "./dialogs/rollDialog.mjs";
import { initUserDice } from "./dice3d.mjs";
import { VermineUtils } from "./roll.mjs";
import { registerTours } from "./tour.mjs";
export const registerHooks = function () {
/**
* Ready hook loads tables, and override's foundry's entity link functions to provide extension to pseudo entities
*/
CONFIG.debug.hooks = false;
Hooks.once('diceSoNiceReady', async (dice3d) => {
const dsnModule = game.modules.get('dice-so-nice');
if (!dsnModule?.active) return;
const { DiceSystem } = await import(`/modules/${dsnModule.id}/api.js`);
const vermineSystem = new DiceSystem('Vermine2047', 'Vermine 2047', "preferred", 'totem')
dice3d.addSystem(vermineSystem);
game.users.forEach(user => {
initUserDice(dice3d, user)
});
dice3d.addDicePreset({
type: "d10",
labels: [
"systems/vermine2047/assets/images/die/d10-1.webp",
"systems/vermine2047/assets/images/die/d10-2.webp",
"systems/vermine2047/assets/images/die/d10-3.webp",
"systems/vermine2047/assets/images/die/d10-4.webp",
"systems/vermine2047/assets/images/die/d10-5.webp",
"systems/vermine2047/assets/images/die/d10-6.webp",
"systems/vermine2047/assets/images/die/d10-7.webp",
"systems/vermine2047/assets/images/die/d10-8.webp",
"systems/vermine2047/assets/images/die/d10-9.webp",
"systems/vermine2047/assets/images/die/d10-0.webp",
],
system: "Vermine2047",
});
});
Hooks.on('renderChatMessageHTML', async (message, html, data) => {
let rerollTitle = html.querySelector(".reroll-fromroll h4");
if (rerollTitle) {
rerollTitle.addEventListener("click", () => { html.querySelector(".reroll").classList.toggle('visible') })
}
if (message.author?._id !== game.user._id && !game.user.isGM) {
// désactiver les inputs pour les joueurs non-auteurs du message
html.querySelectorAll("input").forEach(inp => inp.disabled = true);
//cacher le boutton reroll
html.querySelectorAll("div.reroll-from-effort").forEach(el => el.style.display = "none")
return
}
await VermineUtils.chatListenners(html)
})
Hooks.on('updateUser', async (user, updateData, options, id) => {
if (game.dice3d) {
initUserDice(game.dice3d, user)
}
})
Hooks.once("ready", async () => {
// System initialized
//await registerTours();
});
// changement de la pause
Hooks.on("renderPause", async function () {
const pauseEl = document.getElementById("pause");
if (!pauseEl || pauseEl.className !== "paused") return;
pauseEl.querySelectorAll("img").forEach(img => {
img.src = 'systems/vermine2047/assets/images/ui/vermine_pause.webp';
img.style.opacity = 1;
});
const caption = pauseEl.querySelector("figcaption");
if (caption) caption.textContent = "Communauté endormie...";
});
/**
* Create a macro when dropping an entity on the hotbar
* Item - open roll dialog for item
* Actor - open actor sheet
* Journal - open journal sheet
*/
Hooks.on("hotbarDrop", async (bar, data, slot) => {
// console.log(data.type);
// Create item macro if rollable item - weapon, spell, prayer, trait, or skill
return false;
});
Hooks.on('getSceneControlButtons', async (controls) => {
const tokenControls = controls.token;
if (tokenControls && tokenControls.tools) {
tokenControls.tools.push({
name: 'Dice Roller',
title: game.i18n.localize("VERMINE.RollTool"),
icon: 'fas fa-dice-d10',
button: true,
onClick() {
RollDialog.create().then(d => d.render(true));
}
});
}
});
/* -------------------------------------------- */
/* PreCreate Hooks */
/* -------------------------------------------- */
Hooks.on("preCreateActor", function (actor) {
// pre create actor
if (actor.img == "icons/svg/mystery-man.svg") {
actor.updateSource({ "img": `systems/vermine2047/assets/icons/actors/${actor.type}.webp` });
}
});
Hooks.on("preCreateItem", function (item) {
if (item.img == "icons/svg/item-bag.svg") {
item.updateSource({ "img": `systems/vermine2047/assets/icons/items/${item.type}.webp` });
// item.updateSource({"img": `systems/vermine2047/icons/competence.webp`});
}
});
/* -------------------------------------------- */
/* Combat Hooks */
/* -------------------------------------------- */
/*
Hooks.on("createCombatant", function (combatant) {
if (game.user.isGM) {
let actor = combatant.actor;
console.log('create combatant', actor);
}
});*/
Hooks.on("updateCombat", function () {
if (game.user.isGM) {
let combatant = (game.combat.combatant) ? game.combat.combatant.actor : "";
// update combat
/*if (combatant.type == "marker" && combatant.system.settings.general.isCounter == true) {
let step = (!combatant.system.settings.general.counting) ? -1 : combatant.system.settings.general.counting;
let newQuantity = combatant.system.pools.quantity.value + step;
combatant.update({"system.pools.quantity.value": newQuantity});
}*/
}
});
// Note: editMode flag is no longer auto-set on actor creation to avoid
// "ActiveEffect application phase already completed" errors.
// Users can enable edit mode manually via the checkbox in the character sheet.
// Hooks.on("createActor", async function (actor, options, id) {
// actor.setFlag("world", "editMode", true);
// })
}