Files
vermine2047/module/applications/sheets/character-sheet.mjs
T

99 lines
3.8 KiB
JavaScript

import { VermineBaseActorSheet } from "./base-actor-sheet.mjs"
export class VermineCharacterSheetV2 extends VermineBaseActorSheet {
static DEFAULT_OPTIONS = {
classes: ["character"],
position: { width: 860, height: 720 },
window: { contentClasses: ["character-content"] },
actions: {
addSpecialty: VermineCharacterSheetV2.#onAddSpecialty
}
}
static PARTS = {
main: { template: "systems/vermine2047/templates/actor/appv2/character-main.hbs" },
tabs: { template: "templates/generic/tab-navigation.hbs" },
abilities: { template: "systems/vermine2047/templates/actor/appv2/character-abilities.hbs" },
totem: { template: "systems/vermine2047/templates/actor/appv2/character-totem.hbs" },
equipment: { template: "systems/vermine2047/templates/actor/appv2/character-equipment.hbs" },
stories: { template: "systems/vermine2047/templates/actor/appv2/character-stories.hbs" },
combat: { template: "systems/vermine2047/templates/actor/appv2/character-combat.hbs" }
}
tabGroups = { sheet: "abilities" }
#getTabs() {
const tabs = {
abilities: { id: "abilities", group: "sheet", icon: "fas fa-address-card", label: "VERMINE.tabs.abilities" },
totem: { id: "totem", group: "sheet", icon: "fas fa-star", label: "VERMINE.tabs.totem" },
equipment: { id: "equipment", group: "sheet", icon: "fas fa-hammer", label: "VERMINE.tabs.equipment" },
stories: { id: "stories", group: "sheet", icon: "fas fa-book-open-reader", label: "VERMINE.tabs.stories" },
combat: { id: "combat", group: "sheet", icon: "fas fa-medal", label: "VERMINE.tabs.combat" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
async _preparePartContext(partId, context) {
const doc = this.document
context.systemFields = doc.system.schema.fields
switch (partId) {
case "main": break
case "abilities":
context.tab = context.tabs.abilities
break
case "totem":
context.tab = context.tabs.totem
context.abilities = doc.itemTypes.ability.filter(i => i.system.type !== "totem")
context.totem_abilities = doc.itemTypes.ability.filter(i => i.system.type === "totem")
context.specialties = doc.itemTypes.specialty
context.backgrounds = doc.itemTypes.background
context.traumas = doc.itemTypes.trauma
context.evolutions = doc.itemTypes.evolution
break
case "equipment":
context.tab = context.tabs.equipment
context.gear = doc.itemTypes.item
context.weapons = doc.itemTypes.weapon
context.defenses = doc.itemTypes.defense
context.vehicles = doc.itemTypes.vehicle
break
case "stories":
context.tab = context.tabs.stories
break
case "combat":
context.tab = context.tabs.combat
const { prepareActiveEffectCategories } = await import("../../system/effects.mjs")
context.effects = prepareActiveEffectCategories(doc.effects)
break
}
return context
}
changeTab(tab, group, options = {}) {
super.changeTab(tab, group, options)
if (group === "sheet") {
const main = this.element?.querySelector('[data-group="sheet"][data-tab="main"]')
if (main) main.classList.add("active")
}
}
static async #onAddSpecialty(event, target) {
const skillKey = target.dataset.skill
const name = game.i18n.localize("ITEMS.new_specialty")
const itemData = { name, type: "specialty" }
if (skillKey) itemData.system = { skill: skillKey }
await this.document.createEmbeddedDocuments("Item", [itemData])
}
}