Files
uberwald 30d6f71fc7 fix: Correct critical bugs and complete Creature/Group DataModel implementation
- Fix TypeError: controls.find is not a function in hooks.mjs
- Fix undefined 'npc' variable in applications.mjs
- Fix CONFIG.VERMINE.model undefined by checking game.system.template existence
- Fix TypeError: html.find(...).forEach is not a function in roll.mjs
- Fix Cannot set properties of undefined (setting 'initial') in actor.mjs
- Fix Cannot read properties of undefined (reading 'difficulty') in actor.mjs
- Fix ActiveEffect application phase 'initial' already completed by adding combatStatus to base template
- Fix Missing helper: 'select' in roll-dialog.hbs (removed invalid Handlebars select block)
- Add SIZE_LEVELS labels to creatureSizeLevels config
- Add SIZE_LEVELS translations to fr.json
- Add combatStatus to base actor template
- Convert all .html templates to .hbs for Foundry v14 compatibility
- Update item-sheet.mjs to use .hbs extension
- Update handlebars-manager.mjs to use .hbs for all partials

Complete Vermine2047 Creature and Group sheet implementation:
- Creature: Pattern, Size, Role, Pack with computed values
- Group: Totem, Reserve, Morale, Objectives, Members management
- All templates functional with proper styling

Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
2026-06-04 22:22:52 +02:00

22 lines
714 B
Handlebars

<div class="skill-item">
<label for="system.skills.{{key}}.value" title="{{ localize (concat 'SKILLS.' key) }} - {{ localize (concat 'VERMINE.rarity_' skill.rarity) }}">
{{ localize (concat 'SKILLS.' key) }}
{{#if skill.rarity}}
<span class="rarity-badge rarity-{{skill.rarity}}" title="{{ localize (concat 'VERMINE.rarity_' skill.rarity) }}">
{{skill.rarity}}
</span>
{{/if}}
</label>
<div class="skill-control">
<input
type="range"
name="system.skills.{{key}}.value"
value="{{skill.value}}"
min="{{skill.min}}"
max="{{skill.max}}"
data-dtype="Number"
/>
<span class="skill-value">{{skill.value}}D</span>
</div>
</div>