Files
2026-06-06 10:21:24 +02:00

111 lines
4.7 KiB
Handlebars

<div class="tab combat sheet-part" data-group="sheet" data-tab="combat">
<div class="grid grid-2col">
<div>
<h4 class="align-center">{{ localize "VERMINE.self_control"}}</h4>
<p class="align-center">
{{#if isEditMode}}
<input type="number" name="system.attributes.self_control.value"
value="{{ system.attributes.self_control.value }}" data-dtype="Number"
min="{{ system.attributes.self_control.min }}"
max="{{ system.attributes.self_control.max }}" />
{{/if}}
{{ system.attributes.self_control.value }} / {{
system.attributes.self_control.max }}
</p>
</div>
<div>
<h4 class="align-center">{{ localize "VERMINE.effort"}}</h4>
<p class="align-center">
{{#if isEditMode}}
<input type="number" name="system.attributes.effort.value"
value="{{ system.attributes.effort.value }}" data-dtype="Number"
min="{{ system.attributes.effort.min }}"
max="{{ system.attributes.effort.max }}" />
{{/if}}
{{ system.attributes.effort.value }} / {{
system.attributes.effort.max }}
</p>
</div>
</div>
<h4 class="item-name effect-name flexrow">{{ localize
"VERMINE.wounds.name"}}</h4>
<ul class="unstyled">
<li class="row mdb">{{ localize 'VERMINE.wounds.light'}} ({{
system.minorWound.threshold }})
{{#repeat system.minorWound.max }}
<input type="radio" data-dtype="Number" name="system.minorWound.value"
value="{{this}}" data-action="clickRadio" data-wound="minorWound"
{{#ife @root.system.minorWound.value this }}checked="checked"{{/ife}} />
{{/repeat}}</li>
<li class="row mdb">{{ localize 'VERMINE.wounds.heavy'}} ({{
system.majorWound.threshold }})
{{#repeat system.majorWound.max }}
<input type="radio" name="system.majorWound.value" value="{{this}}" data-action="clickRadio" data-wound="majorWound"
{{#ife @root.system.majorWound.value this }}checked="checked"{{/ife}} />
{{/repeat}}
</li>
<li class="row mdb">{{ localize 'VERMINE.wounds.deadly'}} ({{
system.deadlyWound.threshold }})
{{#repeat system.deadlyWound.max }}
<input type="radio" name="system.deadlyWound.value" value="{{this}}" data-action="clickRadio" data-wound="deadlyWound"
{{#ife @root.system.deadlyWound.value this }}checked="checked"{{/ife}} />
{{/repeat}}
</li>
</ul>
<h4 class="item-name effect-name flexrow">{{ localize "UI.effects.name"}}</h4>
<ol class="items-list effects-list">
{{#each effects as |section sid|}}
<li class="items-header flexrow" data-effect-type="{{section.type}}">
<p class="item-name effect-name flexrow">{{#if (eq section.type
'temporary')}}
{{localize "UI.effects.temporary" }}
{{else if (eq section.type 'passive')}}
{{localize "UI.effects.passive" }}
{{else if (eq section.type 'inactive')}}
{{localize "UI.effects.inactive" }}
{{/if}}
</p>
<div class="effect-source">{{localize 'UI.source'}}</div>
<div class="effect-source">{{localize 'UI.duration'}}</div>
<div class="item-controls effect-controls flexrow">
{{#if @root.isEditMode}}
<a class="effect-control" data-action="create"
title="{{localize 'UI.effect_create'}}">
<i class="fas fa-plus"></i> {{localize "UI.add"}}
</a>
{{/if}}
</div>
</li>
<ol class="item-list">
{{#each section.effects as |effect|}}
<li class="item effect flexrow" data-effect-id="{{effect.id}}">
<div class="item-name effect-name">
<a class="effect-control flexrow flex-group-center items-center"
class="effect-control" data-effect-op="edit" title="{{localize 'UI.effect_edit'}}">
<img class="item-image" src="{{effect.icon}}" />
<span>{{effect.label}}</span>
</a>
</div>
<div class="effect-source">{{effect.sourceName}}</div>
<div class="effect-duration">{{effect.duration.label}}</div>
<div class="item-controls effect-controls flexrow">
{{#if @root.isEditMode}}
<a class="effect-control" data-action="create" class="effect-control" data-effect-op="toggle"
title="{{localize 'UI.effect_toggle'}}">
<i
class="fas {{#if effect.disabled}}fa-check{{else}}fa-times{{/if}}"></i>
</a>
<a class="effect-control" data-action="create" class="effect-control" data-effect-op="delete"
title="{{localize 'UI.effect_delete'}}">
<i class="fas fa-trash"></i>
</a>
{{/if}}
</div>
</li>
{{/each}}
</ol>
{{/each}}
</ol>
</div>