Files
2026-06-06 10:21:24 +02:00

201 lines
8.5 KiB
JavaScript

import { registerHooks } from "./system/hooks.mjs";
import { registerSettings } from "./system/settings.mjs";
import { GroupLink } from "./system/group-link.mjs";
// Import document classes.
import * as documents from "./documents/_module.mjs";
import { VermineUtils } from "./system/roll.mjs";
import { VermineCombat, VermineCombatant, VermineCombatTracker } from "./system/fight.mjs";
// Import DataModels
import * as models from "./models/_module.mjs"
// Import ApplicationV2 sheets
import * as sheets from "./applications/sheets/_module.mjs"
// Import helper/utility classes and constants.
import { preloadHandlebarsTemplates, registerHandlebarsHelpers } from "./system/handlebars-manager.mjs";
import { VERMINE } from "./system/config.mjs";
/* -------------------------------------------- */
/* Init Hook */
/* -------------------------------------------- */
Hooks.once('init', async function () {
// System stylesheet is automatically loaded by Foundry from system.json
// No need to manually inject it - this was causing MIME type issues
// If you need to ensure fresh CSS, use cache-busting in the filename or system.json version
// Register GroupLink hooks for automatic synchronization
GroupLink.registerHooks();
// Register ALL DataModels FIRST - this is crucial for Foundry V2
// Use individual assignments like Celestopol for compatibility
CONFIG.Actor.dataModels.character = models.VermineCharacterData;
CONFIG.Actor.dataModels.npc = models.VermineNpcData;
CONFIG.Actor.dataModels.group = models.VermineGroupData;
CONFIG.Actor.dataModels.creature = models.VermineCreatureData;
CONFIG.Item.dataModels.item = models.VermineItemData;
CONFIG.Item.dataModels.weapon = models.VermineWeaponData;
CONFIG.Item.dataModels.defense = models.VermineDefenseData;
CONFIG.Item.dataModels.vehicle = models.VermineVehicleData;
CONFIG.Item.dataModels.ability = models.VermineAbilityData;
CONFIG.Item.dataModels.specialty = models.VermineSpecialtyData;
CONFIG.Item.dataModels.background = models.VermineBackgroundData;
CONFIG.Item.dataModels.trauma = models.VermineTraumaData;
CONFIG.Item.dataModels.evolution = models.VermineEvolutionData;
CONFIG.Item.dataModels.rumor = models.VermineRumorData;
CONFIG.Item.dataModels.target = models.VermineTargetData;
CONFIG.Item.dataModels.rite = models.VermineRiteData;
// Define custom Document classes AFTER ALL DataModels are registered
CONFIG.Actor.documentClass = documents.VermineActor;
CONFIG.Item.documentClass = documents.VermineItem;
// Add utility classes to the global game object so that they're more easily
// accessible in global contexts.
// Note: Do NOT expose Document classes here as it can cause issues with DataModel initialization
game.vermine2047 = {
VermineUtils,
VermineCombat,
GroupLink
};
CONFIG.ui.combat = VermineCombatTracker;
CONFIG.Combatant.documentClass = VermineCombatant;
CONFIG.Combat.documentClass = VermineCombat;
// Register sheet application classes (ApplicationV2)
// Unregister core sheets
foundry.applications.sheets.ActorSheetV2?.unregisterSheet?.("core", "Actor", {
types: ["character", "npc", "group", "creature"]
})
foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1?.sheets?.ItemSheet)
// Actor sheets
foundry.documents.collections.Actors.registerSheet("vermine2047", sheets.VermineCharacterSheetV2, {
types: ["character"], makeDefault: true, label: "VERMINE.Sheet.character"
})
foundry.documents.collections.Actors.registerSheet("vermine2047", sheets.VermineNpcSheetV2, {
types: ["npc"], makeDefault: true, label: "VERMINE.Sheet.npc"
})
foundry.documents.collections.Actors.registerSheet("vermine2047", sheets.VermineCreatureSheetV2, {
types: ["creature"], makeDefault: true, label: "VERMINE.Sheet.creature"
})
foundry.documents.collections.Actors.registerSheet("vermine2047", sheets.VermineGroupSheetV2, {
types: ["group"], makeDefault: true, label: "VERMINE.Sheet.group"
})
// Item sheets — un par type
foundry.documents.collections.Items.registerSheet("vermine2047", sheets.VermineItemSheetV2, {
types: ["item"], makeDefault: true
})
foundry.documents.collections.Items.registerSheet("vermine2047", sheets.VermineWeaponSheetV2, {
types: ["weapon"], makeDefault: true
})
foundry.documents.collections.Items.registerSheet("vermine2047", sheets.VermineDefenseSheetV2, {
types: ["defense"], makeDefault: true
})
foundry.documents.collections.Items.registerSheet("vermine2047", sheets.VermineVehicleSheetV2, {
types: ["vehicle"], makeDefault: true
})
foundry.documents.collections.Items.registerSheet("vermine2047", sheets.VermineAbilitySheetV2, {
types: ["ability"], makeDefault: true
})
foundry.documents.collections.Items.registerSheet("vermine2047", sheets.VermineSpecialtySheetV2, {
types: ["specialty"], makeDefault: true
})
foundry.documents.collections.Items.registerSheet("vermine2047", sheets.VermineBackgroundSheetV2, {
types: ["background"], makeDefault: true
})
foundry.documents.collections.Items.registerSheet("vermine2047", sheets.VermineTraumaSheetV2, {
types: ["trauma"], makeDefault: true
})
foundry.documents.collections.Items.registerSheet("vermine2047", sheets.VermineEvolutionSheetV2, {
types: ["evolution"], makeDefault: true
})
foundry.documents.collections.Items.registerSheet("vermine2047", sheets.VermineRumorSheetV2, {
types: ["rumor"], makeDefault: true
})
foundry.documents.collections.Items.registerSheet("vermine2047", sheets.VermineTargetSheetV2, {
types: ["target"], makeDefault: true
})
foundry.documents.collections.Items.registerSheet("vermine2047", sheets.VermineRiteSheetV2, {
types: ["rite"], makeDefault: true
})
registerHandlebarsHelpers(); // Register Handlebars helpers
registerHooks(); // register Hooks
registerSettings(); // register Vermine Settings
// Add custom constants for configuration.
CONFIG.VERMINE = VERMINE;
// Les DataModels sont déjà enregistrés dans CONFIG.Actor.dataModels et
// CONFIG.Item.dataModels. On expose leurs définitions pour compatibilité.
/**
* Set an initiative formula for the system
* @type {String}
*/
CONFIG.Combat.initiative = {
formula: "(@abilities.reflexes.value + @skills.alertness.value)d10cs>=@combatStatus.difficulty",
decimals: 2
};
//afficher le mode de jeu
let mode = game.settings.get('vermine2047', 'game-mode');
if (!mode) { mode = '1'; await game.settings.set('vermine2047', 'game-mode', '1') }
let el = document.createElement('SPAN');
switch (mode) {
case '1':
el.innerText = 'mode survie';
break;
case '2':
el.innerText = 'mode cauchemard';
break;
case '3':
el.innerText = 'mode apocalypse';
break;
}
el.classList.add('game-mode');
el.id = 'game-mode-' + mode;
document.querySelector('#ui-left').prepend(el);
// Preload templates (ApplicationV2 + legacy)
await preloadHandlebarsTemplates();
await foundry.applications.handlebars.loadTemplates([
"systems/vermine2047/templates/actor/appv2/character-header.hbs",
"systems/vermine2047/templates/actor/appv2/character-main.hbs",
"systems/vermine2047/templates/actor/appv2/character-abilities.hbs",
"systems/vermine2047/templates/actor/appv2/character-totem.hbs",
"systems/vermine2047/templates/actor/appv2/character-equipment.hbs",
"systems/vermine2047/templates/actor/appv2/character-stories.hbs",
"systems/vermine2047/templates/actor/appv2/character-combat.hbs",
"systems/vermine2047/templates/actor/appv2/npc-main.hbs",
"systems/vermine2047/templates/actor/appv2/npc-characteristics.hbs",
"systems/vermine2047/templates/actor/appv2/npc-skills.hbs",
"systems/vermine2047/templates/actor/appv2/npc-threat.hbs",
"systems/vermine2047/templates/actor/appv2/npc-combat.hbs",
"systems/vermine2047/templates/actor/appv2/npc-notes.hbs",
"systems/vermine2047/templates/actor/appv2/group-main.hbs",
"systems/vermine2047/templates/actor/appv2/group-info.hbs",
"systems/vermine2047/templates/actor/appv2/group-gear.hbs",
"systems/vermine2047/templates/actor/appv2/group-road.hbs",
"systems/vermine2047/templates/actor/appv2/group-reserve.hbs",
"systems/vermine2047/templates/actor/appv2/creature-main.hbs",
"systems/vermine2047/templates/actor/appv2/creature-info.hbs",
"systems/vermine2047/templates/actor/appv2/creature-stats.hbs",
"systems/vermine2047/templates/actor/appv2/creature-combat.hbs",
"systems/vermine2047/templates/actor/appv2/creature-effects.hbs"
]);
});