{{#if weapon}}
{{localize "VERMINE.damages"}}:
{{#if weapon.system.damage.addVigor}}{{localize "ADVERSITY.vigor"}}+ {{/if}}
{{ weapon.system.damage.value }} ({{ weapon.system.damage.type }})
{{localize "VERMINE.ranges"}}:
{{ weapon.system.min_range }} / {{ weapon.system.max_range }}
{{localize "VERMINE.ammo"}}:
{{ weapon.system.ammo }}
{{/if}}
{{#ife mode "ranged"}}{{localize 'VERMINE.attack_ranged'}}{{else}}{{localize 'VERMINE.attack_contact'}}{{/ife}}
{{#if isCharacter}}
{{ smarttlk 'ABILITIES' abilityKey 'name' }} / {{ abilityValue }}
{{else if isNpc}}
{{localize 'ADVERSITY.threat'}} / {{ npcThreatPool }}
{{else}}
{{localize 'ADVERSITY.attack'}} / {{ basePool }}
{{/if}}
{{#if isCharacter}}
{{ smarttlk 'SKILLS' skillKey 'name' }} / {{ skillValue }}
{{else}}
{{localize 'VERMINE.pool_total'}}
{{/if}}
{{localize 'VERMINE.difficulty'}}
{{ defaultDifficulty }}
{{#if isNpc}}
/ {{ npcPoolMax }}
{{/if}}
{{#if targets.length}}
{{localize 'ITEMS.targets'}}:
{{#each targets}}
{{ this.name }}
{{/each}}
{{/if}}
{{localize 'VERMINE.bonuses'}}
+0D
0D
{{#ifgt @root.system.adaptation.totems.human.value 0}}
{{#ifgt @root.system.adaptation.totems.adapted.value 0}}
({{localize 'VERMINE.keep_totem'}}
)
{{/ifgt}}
{{/ifgt}}
({{localize 'VERMINE.difficulty'}}: {{ defaultDifficulty }})