import { onManageActiveEffect, prepareActiveEffectCategories } from "../system/effects.mjs"; import { VermineActorSheet } from "./actor-sheet.mjs"; /** * Extend the basic ActorSheet with some very simple modifications * @extends {VermineActorSheet} */ export class VermineNpcSheet extends VermineActorSheet { /** @override */ static get defaultOptions() { return foundry.utils.mergeObject(super.defaultOptions, { classes: ["vermine2047", "sheet", "actor", "npc"], template: "systems/vermine2047/templates/actor/actor-sheet.hbs", width: 400, height: 400, tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "features" }] }); } /** @override */ get template() { return `systems/vermine2047/templates/actor/actor-${this.actor.type}-sheet.hbs`; } /* -------------------------------------------- */ /** @override */ getData() { // Retrieve the data structure from the base sheet. You can inspect or log // the context variable to see the structure, but some key properties for // sheets are the actor object, the data object, whether or not it's // editable, the items array, and the effects array. const context = super.getData(); // Use a safe clone of the actor data for further operations. const actorData = this.actor.toObject(false); // Add the actor's data to context.data for easier access, as well as flags. context.system = actorData.system; context.flags = actorData.flags; context.config = CONFIG.VERMINE; // Prepare character data and items. if (actorData.type == 'character') { this._prepareItems(context); this._prepareCharacterData(context); } // Prepare NPC data and items. if (actorData.type == 'npc') { this._prepareItems(context); } // Add roll data for TinyMCE editors. context.rollData = context.actor.getRollData(); // Prepare active effects context.effects = prepareActiveEffectCategories(this.actor.effects); return context; } /** * Organize and classify Items for Character sheets. * * @param {Object} actorData The actor to prepare. * * @return {undefined} */ _prepareCharacterData(context) { } /** * Organize and classify Items for Character sheets. * * @param {Object} actorData The actor to prepare. * * @return {undefined} */ _prepareItems(context) { context.gear = this.actor.itemTypes['item']; context.traits = this.actor.itemTypes['trait']; } /* -------------------------------------------- */ /** @override */ activateListeners(html) { super.activateListeners(html); } }