{{localize 'VERMINE.score'}}: 0
{{#if availableSpecialties.length}}
{{localize 'VERMINE.specialty'}} (+1D) {{localize 'VERMINE.none'}}
{{#each availableSpecialties as |spec ind|}} {{/each}}
{{/if}}
{{localize 'VERMINE.difficulty'}} {{localize 'DIFFICULTY_LEVELS.hard'}} (7) {{localize 'VERMINE.none'}}
{{localize 'VERMINE.bonuses'}} +0D
D
{{#each availableItems as |item ind|}} {{/each}}
{{#ifgt @root.actor.system.adaptation.totems.human.value 0}} {{#ifgt @root.actor.system.adaptation.totems.adapted.value 0}}
{{localize 'VERMINE.totem_hint'}}
{{else}} {{#ifgt @root.actor.system.adaptation.totems.human.value 0}}
{{/ifgt}} {{/ifgt}} {{else}} {{#ifgt @root.actor.system.adaptation.totems.adapted.value 0}}
{{/ifgt}} {{/ifgt}}
0D {{#ifgt @root.actor.system.adaptation.totems.human.value 0}} {{#ifgt @root.actor.system.adaptation.totems.adapted.value 0}} ({{localize 'VERMINE.keep_totem'}} ) {{/ifgt}} {{/ifgt}}