{{ localize 'VERMINE.base_values' }}

{{!-- Total attaque (lancable) --}}

{{ localize 'VERMINE.total_attack' }}

{{ system.computed.attack }}
{{!-- Réaction (lancable) --}}

{{ localize 'ADVERSITY.reaction' }}

{{ system.computed.reaction }}{{#if system.computed.reactionBonus}}+{{system.computed.reactionBonus}}{{/if}}

{{ localize 'ADVERSITY.pattern' }}: {{ patternLabel }}

  • {{ localize 'ADVERSITY.attack' }}: {{ creaturePatternLevel "attack" system.pattern.value }}
  • {{ localize 'ADVERSITY.damage' }}: {{ creaturePatternLevel "damage" system.pattern.value }}
  • {{ localize 'ADVERSITY.wounds' }}: {{ creaturePatternLevel "minorWound" system.pattern.value }}/ {{ creaturePatternLevel "majorWound" system.pattern.value }}/ {{ creaturePatternLevel "deadlyWound" system.pattern.value }}

{{ localize 'ADVERSITY.size' }}: {{ sizeLabel }}

  • {{ localize 'ADVERSITY.attack' }}: {{ sizeCumulative.attack }}
  • {{ localize 'ADVERSITY.vigor' }}: {{ sizeCumulative.vigor }}
  • {{ localize 'ADVERSITY.wounds' }}: {{ sizeCumulative.minorWound }}/ {{ sizeCumulative.majorWound }}/ {{ sizeCumulative.deadlyWound }}

{{ localize 'ADVERSITY.role' }}: {{ roleLabel }}

  • {{ localize 'ADVERSITY.reaction' }}: {{ creatureRoleLevel "reaction" system.role.value }} + {{ creatureRoleLevel "reaction_bonus" system.role.value }}
  • {{ localize 'ADVERSITY.pools' }}: {{ creatureRoleLevel "pools" system.role.value }}
  • {{ localize 'ADVERSITY.gear' }}: {{ creatureRoleLevel "gear" system.role.value }}
  • {{ localize 'ADVERSITY.protection' }}: {{ creatureRoleLevel "protection" system.role.value }}

{{ localize 'ADVERSITY.pack' }}: {{ packLabel }}

  • {{ localize 'ADVERSITY.attack' }}: {{ creaturePackLevel "attack" system.pack.value }}
  • {{ localize 'ADVERSITY.damage' }}: {{ creaturePackLevel "damage" system.pack.value }}
  • {{ localize 'ADVERSITY.wounds' }}: {{ creaturePackLevel "minorWound" system.pack.value }}/ {{ creaturePackLevel "majorWound" system.pack.value }}/ {{ creaturePackLevel "deadlyWound" system.pack.value }}

{{ localize 'VERMINE.wound_thresholds' }}

  • {{ localize 'VERMINE.wounds.light' }}: {{ system.minorWound.threshold }}D
  • {{ localize 'VERMINE.wounds.heavy' }}: {{ system.majorWound.threshold }}D
  • {{ localize 'VERMINE.wounds.deadly' }}: {{ system.deadlyWound.threshold }}D
{{!-- Ajustements manuels des valeurs calculées (disparités entre créatures de même gabarit : base dérivée + modificateur = valeur finale) --}} {{#if @root.isEditMode}}

{{ localize 'VERMINE.adjustments' }}

{{ localize 'VERMINE.stat' }} {{ localize 'VERMINE.adjustment' }} {{ localize 'VERMINE.total' }}
{{ localize 'VERMINE.total_attack' }} {{ system.computed.attack }}D
{{ localize 'ADVERSITY.damage' }} {{ system.computed.damage }}
{{ localize 'ADVERSITY.vigor' }} {{ system.computed.vigor }}D
{{ localize 'ADVERSITY.reaction' }} {{ system.computed.reaction }}D{{#ifgt system.computed.reactionBonus 0}}+{{system.computed.reactionBonus}}{{/ifgt}}
{{ localize 'ADVERSITY.reaction_bonus' }} {{ system.computed.reactionBonus }}
{{ localize 'ADVERSITY.pools' }} {{ system.computed.pools }}D
{{ localize 'ADVERSITY.gear' }} {{ system.computed.gear }}
{{ localize 'ADVERSITY.gear_hindrance' }} {{ system.computed.gearHindrance }}
{{ localize 'ADVERSITY.protection' }} {{ system.computed.protection }}
{{/if}}