{{ localize 'VERMINE.traits' }}
{{!-- Menace --}}
{{ localize 'ADVERSITY.threat' }}
-
{{ localize 'ADVERSITY.attack' }}:
{{ system.computed.attack }}D
-
{{ localize 'ADVERSITY.vigor' }}:
{{ system.computed.vigor }}D
-
{{ localize 'ADVERSITY.wounds' }}:
{{#repeat system.minorWound.max}}{{/repeat}} {{ system.minorWound.threshold }}
{{#repeat system.majorWound.max}}{{/repeat}} {{ system.majorWound.threshold }}
{{#repeat system.deadlyWound.max}}{{/repeat}} {{ system.deadlyWound.threshold }}
{{!-- Expérience --}}
{{ localize 'ADVERSITY.experience' }}
-
{{ localize 'ADVERSITY.action' }}:
{{ system.computed.action }}D
-
{{ localize 'ADVERSITY.specialties' }}:
{{ system.computed.specialties }}D
-
{{ localize 'ADVERSITY.rerolls' }}:
{{ system.computed.rerolls }}D
-
{{ localize 'ADVERSITY.contact' }}:
{{ system.computed.contact }}
{{!-- Rôle --}}
{{ localize 'ADVERSITY.role' }}
-
{{ localize 'ADVERSITY.reaction' }}:
{{ system.computed.reaction }}D{{#if system.computed.reactionBonus}} +{{ system.computed.reactionBonus }}{{/if}}
-
{{ localize 'ADVERSITY.pools' }}:
{{ system.computed.pools }}D
-
{{ localize 'ADVERSITY.gear' }}:
{{ system.computed.gear }}{{#if system.computed.gearHindrance}} ({{ system.computed.gearHindrance }}){{/if}}
-
{{ localize 'ADVERSITY.protection' }}:
{{ system.computed.protection }}
{{!-- Spécialités (description libre) --}}
{{#if isEditMode}}
{{else}}
{{system.freeSkills}}
{{/if}}