{{ localize 'VERMINE.traits' }}

{{!-- Menace --}}

{{ localize 'ADVERSITY.threat' }}

  • {{ localize 'ADVERSITY.attack' }}: {{ system.computed.attack }}D
  • {{ localize 'ADVERSITY.vigor' }}: {{ system.computed.vigor }}D
  • {{ localize 'ADVERSITY.wounds' }}: {{#repeat system.minorWound.max}}{{/repeat}} {{ system.minorWound.threshold }} {{#repeat system.majorWound.max}}{{/repeat}} {{ system.majorWound.threshold }} {{#repeat system.deadlyWound.max}}{{/repeat}} {{ system.deadlyWound.threshold }}
{{!-- Expérience --}}

{{ localize 'ADVERSITY.experience' }}

  • {{ localize 'ADVERSITY.action' }}: {{ system.computed.action }}D
  • {{ localize 'ADVERSITY.specialties' }}: {{ system.computed.specialties }}D
  • {{ localize 'ADVERSITY.rerolls' }}: {{ system.computed.rerolls }}D
  • {{ localize 'ADVERSITY.contact' }}: {{ system.computed.contact }}
{{!-- Rôle --}}

{{ localize 'ADVERSITY.role' }}

  • {{ localize 'ADVERSITY.reaction' }}: {{ system.computed.reaction }}D{{#if system.computed.reactionBonus}} +{{ system.computed.reactionBonus }}{{/if}}
  • {{ localize 'ADVERSITY.pools' }}: {{ system.computed.pools }}D
  • {{ localize 'ADVERSITY.gear' }}: {{ system.computed.gear }}{{#if system.computed.gearHindrance}} ({{ system.computed.gearHindrance }}){{/if}}
  • {{ localize 'ADVERSITY.protection' }}: {{ system.computed.protection }}
{{!-- Spécialités (description libre) --}}
{{#if isEditMode}} {{else}} {{system.freeSkills}} {{/if}}