{{ localize 'VERMINE.base_values' }}
{{ localize 'ADVERSITY.pattern' }}: {{ patternLabel }}
- {{ localize 'ADVERSITY.attack' }}: {{ creaturePatternLevel "attack" system.pattern.value }}
- {{ localize 'ADVERSITY.damage' }}: {{ creaturePatternLevel "damage" system.pattern.value }}
- {{ localize 'ADVERSITY.wounds' }}:
{{ creaturePatternLevel "minorWound" system.pattern.value }}/
{{ creaturePatternLevel "majorWound" system.pattern.value }}/
{{ creaturePatternLevel "deadlyWound" system.pattern.value }}
{{ localize 'ADVERSITY.size' }}: {{ sizeLabel }}
- {{ localize 'ADVERSITY.attack' }}: {{ creatureSizeLevel "attack" system.size.value }}
- {{ localize 'ADVERSITY.vigor' }}: {{ creatureSizeLevel "vigor" system.size.value }}
- {{ localize 'ADVERSITY.wounds' }}:
{{ creatureSizeLevel "minorWound" system.size.value }}/
{{ creatureSizeLevel "majorWound" system.size.value }}/
{{ creatureSizeLevel "deadlyWound" system.size.value }}
{{ localize 'ADVERSITY.role' }}: {{ roleLabel }}
- {{ localize 'ADVERSITY.reaction' }}: {{ creatureRoleLevel "reaction" system.role.value }} + {{ creatureRoleLevel "reaction_bonus" system.role.value }}
- {{ localize 'ADVERSITY.pools' }}: {{ creatureRoleLevel "pools" system.role.value }}
- {{ localize 'ADVERSITY.gear' }}: {{ creatureRoleLevel "gear" system.role.value }}
- {{ localize 'ADVERSITY.protection' }}: {{ creatureRoleLevel "protection" system.role.value }}
{{ localize 'ADVERSITY.pack' }}: {{ packLabel }}
- {{ localize 'ADVERSITY.attack' }}: {{ creaturePackLevel "attack" system.pack.value }}
- {{ localize 'ADVERSITY.damage' }}: {{ creaturePackLevel "damage" system.pack.value }}
- {{ localize 'ADVERSITY.wounds' }}:
{{ creaturePackLevel "minorWound" system.pack.value }}/
{{ creaturePackLevel "majorWound" system.pack.value }}/
{{ creaturePackLevel "deadlyWound" system.pack.value }}
{{ localize 'VERMINE.wound_thresholds' }}
- {{ localize 'VERMINE.wounds.light' }}: {{ system.minorWound.threshold }}D
- {{ localize 'VERMINE.wounds.heavy' }}: {{ system.majorWound.threshold }}D
- {{ localize 'VERMINE.wounds.deadly' }}: {{ system.deadlyWound.threshold }}D