{{!-- Computed Values --}}

{{ localize 'VERMINE.computed_values' }}

{{ system.computed.attack }}
{{ system.computed.damage }}
{{ system.computed.vigor }}
{{ system.computed.reaction }}
{{ system.computed.pools }}
{{ system.computed.protection }}
{{!-- Wounds --}}

{{ localize "VERMINE.wounds.name" }}

  • {{ localize 'VERMINE.wounds.light' }} ({{ system.minorWound.threshold }}D) {{#repeat system.minorWound.max }} {{/repeat}}
  • {{ localize 'VERMINE.wounds.heavy' }} ({{ system.majorWound.threshold }}D) {{#repeat system.majorWound.max }} {{/repeat}}
  • {{ localize 'VERMINE.wounds.deadly' }} ({{ system.deadlyWound.threshold }}D) {{#repeat system.deadlyWound.max }} {{/repeat}}
{{!-- Equipment --}}

{{ localize 'VERMINE.gear' }}

{{editor system.equipment.description target="system.equipment.description" button=true owner=owner editable=editable}}