{{#if weapon}}
{{ weapon.name }}
{{localize "VERMINE.damages"}}: {{#if weapon.system.damage.addVigor}}{{localize "VERMINE.vigor"}}+ {{/if}} {{ weapon.system.damage.value }} ({{ weapon.system.damage.type }}) {{localize "VERMINE.ranges"}}: {{ weapon.system.min_range }} / {{ weapon.system.max_range }} {{localize "VERMINE.ammo"}}: {{ weapon.system.ammo }}
{{/if}}

{{#ife mode "ranged"}}{{localize 'VERMINE.attack_ranged'}}{{else}}{{localize 'VERMINE.attack_contact'}}{{/ife}}

{{#if isCharacter}}
{{ smarttlk 'ABILITIES' abilityKey 'name' }} / {{ abilityValue }}
{{else if isNpc}}
{{localize 'ADVERSITY.threat'}} / {{ npcThreatPool }}
{{else}}
{{localize 'ADVERSITY.attack'}} / {{ basePool }}
{{/if}}
{{#if isCharacter}}
{{ smarttlk 'SKILLS' skillKey 'name' }} / {{ skillValue }}
{{else}}
{{localize 'VERMINE.pool_total'}}
{{/if}}
{{localize 'VERMINE.difficulty'}} {{ defaultDifficulty }}
{{#each difficultyOptions}} {{/each}}
{{#unless isCreature}} {{#unless creatureLocked}} {{/unless}} {{/unless}} {{#if hasAmmo}} {{/if}}
{{#if isNpc}}
/ {{ npcPoolMax }}
{{/if}} {{#if targets.length}}
{{localize 'ITEMS.targets'}}: {{#each targets}} {{ this.name }} {{/each}}
{{/if}}
{{localize 'VERMINE.bonuses'}} +0D
D
{{#if isCharacter}}
{{/if}} {{#if availableItems.length}}
{{#each availableItems as |item ind|}} {{/each}}
{{/if}} {{#ifgt @root.system.adaptation.totems.human.value 0}}
{{#ifgt @root.system.adaptation.totems.adapted.value 0}} {{/ifgt}}
{{/ifgt}}
0D {{#ifgt @root.system.adaptation.totems.human.value 0}} {{#ifgt @root.system.adaptation.totems.adapted.value 0}} ({{localize 'VERMINE.keep_totem'}} ) {{/ifgt}} {{/ifgt}} ({{localize 'VERMINE.difficulty'}}: {{ defaultDifficulty }})