{{ localize 'ADVERSITY.threat_details' }}
{{!-- Menace --}}
{{ localize 'ADVERSITY.threat' }}
-
{{ localize 'ADVERSITY.attack' }}:
{{ npcThreatLevel "attack" system.threat.value }}
-
{{ localize 'ADVERSITY.vigor' }}:
{{ npcThreatLevel "vigor" system.threat.value }}
-
{{ localize 'ADVERSITY.wounds' }}:
{{ npcThreatLevel "minorWound" system.threat.value }} /
{{ npcThreatLevel "majorWound" system.threat.value }} /
{{ npcThreatLevel "deadlyWound" system.threat.value }}
{{!-- Experience --}}
{{ localize 'ADVERSITY.experience' }}
-
{{ localize 'ADVERSITY.action' }}:
{{ npcExperienceLevel "action" system.experience.value }}D
-
{{ localize 'ADVERSITY.specialties' }}:
{{ npcExperienceLevel "specialties" system.experience.value }}
-
{{ localize 'ADVERSITY.rerolls' }}:
{{ npcExperienceLevel "rerolls" system.experience.value }}D
-
{{ localize 'ADVERSITY.contact' }}:
{{ npcExperienceLevel "contact" system.experience.value }}
{{!-- Role --}}
{{ localize 'ADVERSITY.role' }}
-
{{ localize 'ADVERSITY.reaction' }}:
{{ npcRoleLevel "reaction" system.role.value }} + {{ npcRoleLevel "reaction_bonus" system.role.value }}
-
{{ localize 'ADVERSITY.pools' }}:
{{ npcRoleLevel "pools" system.role.value }}D
-
{{ localize 'ADVERSITY.gear' }}:
{{ npcRoleLevel "gear" system.role.value }}
-
{{ localize 'ADVERSITY.gear_hindrance' }}:
{{ npcRoleLevel "gear_hindrance" system.role.value }}
-
{{ localize 'ADVERSITY.protection' }}:
{{ npcRoleLevel "protection" system.role.value }}