{{#if equippedWeapons.length}}

{{ localize 'ITEMS.weapons'}}

    {{#each equippedWeapons as |item|}}
  1. {{#if item.system.damage.addVigor}} {{localize 'ADVERSITY.vigor'}}+ {{/if}} {{item.system.damage.value}} ({{item.system.damage.type}})
    {{#if item.system.skill}}{{ smarttlk 'SKILLS' item.system.skill 'name' }}{{/if}}
  2. {{/each}}
{{/if}} {{#if equippedDefenses.length}}

{{ localize 'ITEMS.defenses'}}

    {{#each equippedDefenses as |item|}}
  1. {{item.system.level}}
    {{#if item.system.isShield}}{{ localize 'ITEMS.shield' }}{{/if}}
  2. {{/each}}
{{/if}}