import { VermineBaseActorSheet } from "./base-actor-sheet.mjs" export class VermineCreatureSheetV2 extends VermineBaseActorSheet { static DEFAULT_OPTIONS = { classes: ["creature"], position: { width: 700, height: 650 }, window: { contentClasses: ["creature-content"] } } static PARTS = { main: { template: "systems/vermine2047/templates/actor/appv2/creature-main.hbs" }, tabs: { template: "templates/generic/tab-navigation.hbs" }, info: { template: "systems/vermine2047/templates/actor/appv2/creature-info.hbs" }, stats: { template: "systems/vermine2047/templates/actor/appv2/creature-stats.hbs" }, combat: { template: "systems/vermine2047/templates/actor/appv2/creature-combat.hbs" }, effects: { template: "systems/vermine2047/templates/actor/appv2/creature-effects.hbs" } } tabGroups = { sheet: "info" } #getTabs() { const tabs = { info: { id: "info", group: "sheet", icon: "fas fa-info-circle", label: "VERMINE.information" }, stats: { id: "stats", group: "sheet", icon: "fas fa-chart-bar", label: "VERMINE.stats" }, combat: { id: "combat", group: "sheet", icon: "fas fa-sword", label: "VERMINE.combat" }, effects: { id: "effects", group: "sheet", icon: "fas fa-magic", label: "UI.effects.name" } } for (const v of Object.values(tabs)) { v.active = this.tabGroups[v.group] === v.id v.cssClass = v.active ? "active" : "" } return tabs } async _prepareContext() { const context = await super._prepareContext() context.tabs = this.#getTabs() return context } changeTab(tab, group, options = {}) { super.changeTab(tab, group, options) if (group === "sheet") { const main = this.element?.querySelector('[data-group="sheet"][data-tab="main"]') if (main) main.classList.add("active") } } async _preparePartContext(partId, context) { const doc = this.document switch (partId) { case "main": break case "info": context.tab = context.tabs.info break case "stats": context.tab = context.tabs.stats context.patternLabel = doc.system.pattern?.value ? CONFIG.VERMINE.creaturePatternLevels[doc.system.pattern.value]?.label : "" context.sizeLabel = doc.system.size?.value || "" context.roleLabel = doc.system.role?.value ? CONFIG.VERMINE.creatureRoleLevels[doc.system.role.value]?.label : "" context.packLabel = doc.system.pack?.value || game.i18n.localize("VERMINE.none") break case "combat": context.tab = context.tabs.combat break case "effects": context.tab = context.tabs.effects const { prepareActiveEffectCategories } = await import("../../system/effects.mjs") context.effects = prepareActiveEffectCategories(doc.effects) break } return context } }