import { registerHooks } from "./system/hooks.mjs"; import { registerSettings } from "./system/settings.mjs"; // Import document classes. import { VermineActor } from "./documents/actor.mjs"; import { VermineCharacterSheet } from "./sheets/character-sheet.mjs"; import { VermineNpcSheet } from "./sheets/npc-sheet.mjs"; import { VermineGroupSheet } from "./sheets/npc-group.mjs"; import { VermineCreatureSheet } from "./sheets/creature-sheet.mjs"; import { VermineItem } from "./documents/item.mjs"; import { VermineItemSheet } from "./sheets/item-sheet.mjs"; import { VermineUtils } from "./system/roll.mjs"; import { VermineCombat, VermineCombatTracker } from "./system/fight.mjs"; // Import helper/utility classes and constants. import { preloadHandlebarsTemplates, registerHandlebarsHelpers } from "./system/handlebars-manager.mjs"; import { VERMINE } from "./system/config.mjs"; /* -------------------------------------------- */ /* Init Hook */ /* -------------------------------------------- */ Hooks.once('init', async function () { // Add utility classes to the global game object so that they're more easily // accessible in global contexts. game.vermine2047 = { VermineActor, VermineItem, VermineUtils, VermineCombat }; // Add custom constants for configuration. CONFIG.VERMINE = VERMINE; CONFIG.VERMINE.model = game.system.model console.log('__________________', CONFIG.VERMINE) /** * Set an initiative formula for the system * @type {String} */ CONFIG.Combat.initiative = { formula: "(@abilities.reflexes.value + @skills.alertness.value)d10cs>=7", decimals: 2 }; // Define custom Document classes CONFIG.Actor.documentClass = VermineActor; CONFIG.Item.documentClass = VermineItem; CONFIG.ui.combat = VermineCombatTracker; // Register sheet application classes Actors.unregisterSheet("core", ActorSheet); Actors.registerSheet('vermine2047', VermineCharacterSheet, { types: ['character'], makeDefault: true, }); Actors.registerSheet('vermine2047', VermineNpcSheet, { types: ['npc'], makeDefault: true, }); Actors.registerSheet('vermine2047', VermineCreatureSheet, { types: ['creature'], makeDefault: true, }); Actors.registerSheet('vermine2047', VermineGroupSheet, { types: ['group'], makeDefault: true, }); Items.unregisterSheet("core", ItemSheet); Items.registerSheet("vermine2047", VermineItemSheet, { makeDefault: true }); registerHandlebarsHelpers(); // Register Handlebars helpers registerHooks(); // register Hooks registerSettings(); // register Vermine Settings //afficher le mode de jeu let mode = game.settings.get('vermine2047', 'game-mode'); let el = document.createElement('SPAN'); switch (mode) { case '1': el.innerText = 'mode survie'; break; case '2': el.innerText = 'mode cauchemard'; break; case '3': el.innerText = 'mode apocalypse'; break; } el.classList.add('game-mode'); el.id = 'game-mode-' + mode; document.querySelector('#ui-left').prepend(el); // Preload Handlebars templates. return preloadHandlebarsTemplates(); });