{{localize "VERMINE.damages"}}:
{{#if param.weapon.system.damage.addVigor}}{{localize "ADVERSITY.vigor"}}+ {{/if}}
{{param.weapon.system.damage.value}} ({{param.weapon.system.damage.type}})
{{localize "VERMINE.ranges"}}:
{{param.weapon.system.min_range}} / {{param.weapon.system.max_range}}
{{#if param.effectiveRange}}
{{localize "VERMINE.effective_range"}}:
{{param.effectiveRange}} m
{{/if}}
{{localize "VERMINE.ammo"}}:
{{param.weapon.system.ammo}}
{{#if param.weapon.system.traits}}
{{localize "VERMINE.traits"}}:
{{#each param.weapon.system.traits as |trait key|}}
{{#if trait}}
{{trait.name}}{{#if trait.value}} ({{trait.value}}){{/if}}
{{/if}}
{{/each}}
{{/if}}
{{#if param.weapon.system.traits.duree}}
{{ localize 'VERMINE.duree_note' value=param.weapon.system.traits.duree.value }}
{{/if}}
{{/if}}
{{#if param.attack}}
{{#if param.attack.rapideHandicap}}
{{ localize 'VERMINE.rapide_note' handicap=param.attack.rapideHandicap }}
{{/if}}
{{#if param.attack.zoneValue}}
{{ localize 'VERMINE.zone_note' value=param.attack.zoneValue }}
{{/if}}
{{#each param.attack.targets}}
{{this.name}}
{{#if this.canDefend}}
{{#ife @root.param.attack.mode "contact"}}
{{/ife}}
{{else}}
{{localize "VERMINE.passive_defense"}}
{{/if}}
{{#if @root.param.weapon.system.traits.incapacitant}}
{{/if}}
{{/each}}
{{#if param.attack.zoneValue}}
{{/if}}
{{/if}}
{{!-- Context --}}
{{localize "VERMINE.difficulty"}}
{{param.difficulty}}
{{localize "VERMINE.success_required"}}
{{verdict.required}}
{{#if param.handicap}}
{{localize "VERMINE.handicap"}}
+{{param.handicap}}
{{/if}}
{{#if param.mobilityHandicap}}
{{localize "VERMINE.mobility"}}
{{ localize 'VERMINE.traits_mobility_note' handicap=param.mobilityHandicap }}
{{/if}}
{{#if verdict.bonusSuccesses}}
{{localize "VERMINE.auto_successes"}}
+{{verdict.bonusSuccesses}}
{{/if}}
{{#if param.intimidant}}
{{localize "VERMINE.intimidant"}}
{{#if param.intimidant.psychology}}{{localize "VERMINE.intimidant_psychology"}}{{else}}{{localize "VERMINE.intimidant_reroll"}}{{/if}}
{{/if}}
{{#if param.ponctuelUsed}}
{{localize "VERMINE.ponctuel"}}
{{ localize 'VERMINE.ponctuel_used' value=param.ponctuelUsed }}
{{/if}}
{{#if param.specialtyName}}
{{localize "VERMINE.specialty"}}
+1D {{param.specialtyName}}
{{/if}}
{{#if param.self_control}}
{{localize "VERMINE.self_control"}}
+{{param.self_control}}D
{{/if}}
{{#if param.totems.human}}
{{localize "VERMINE.totem_used"}}
{{localize "TOTEMS.human.name"}}{{#ife param.keepTotem "human"}} ({{localize "VERMINE.totem_keep"}}){{/ife}}
{{/if}}
{{#if param.totems.adapted}}
{{localize "VERMINE.totem_used"}}
{{localize "TOTEMS.adapted.name"}}{{#ife param.keepTotem "adapted"}} ({{localize "VERMINE.totem_keep"}}){{/ife}}
{{/if}}
{{#if param.skillLevel}}
{{localize "VERMINE.skill_mastery"}}
{{skillLevel "label" param.skillLevel}}
{{/if}}
{{!-- Dice pool breakdown --}}
{{#if param.poolBreakdown}}