import RollDialog from "./dialogs/rollDialog.mjs"; import { initUserDice } from "./dice3d.mjs"; import { VermineUtils } from "./roll.mjs"; import { registerTours } from "./tour.mjs"; export const registerHooks = function () { /** * Ready hook loads tables, and override's foundry's entity link functions to provide extension to pseudo entities */ CONFIG.debug.hooks = false; Hooks.once('diceSoNiceReady', async (dice3d) => { const dsnModule = game.modules.get('dice-so-nice'); if (!dsnModule?.active) return; const { DiceSystem } = await import(`/modules/${dsnModule.id}/api.js`); const vermineSystem = new DiceSystem('Vermine2047', 'Vermine 2047', "preferred", 'totem') dice3d.addSystem(vermineSystem); game.users.forEach(user => { initUserDice(dice3d, user) }); dice3d.addDicePreset({ type: "d10", labels: [ "systems/vermine2047/assets/images/die/d10-1.webp", "systems/vermine2047/assets/images/die/d10-2.webp", "systems/vermine2047/assets/images/die/d10-3.webp", "systems/vermine2047/assets/images/die/d10-4.webp", "systems/vermine2047/assets/images/die/d10-5.webp", "systems/vermine2047/assets/images/die/d10-6.webp", "systems/vermine2047/assets/images/die/d10-7.webp", "systems/vermine2047/assets/images/die/d10-8.webp", "systems/vermine2047/assets/images/die/d10-9.webp", "systems/vermine2047/assets/images/die/d10-0.webp", ], system: "Vermine2047", }); }); Hooks.on('renderChatMessageHTML', async (message, html, data) => { let rerollTitle = html.querySelector(".reroll-fromroll h4"); if (rerollTitle) { rerollTitle.addEventListener("click", () => { html.querySelector(".reroll").classList.toggle('visible') }) } if (message.author?._id !== game.user._id && !game.user.isGM) { // désactiver les inputs pour les joueurs non-auteurs du message html.querySelectorAll("input").forEach(inp => inp.disabled = true); //cacher le boutton reroll html.querySelectorAll("div.reroll-from-effort").forEach(el => el.style.display = "none") return } await VermineUtils.chatListenners(html) }) Hooks.on('updateUser', async (user, updateData, options, id) => { if (game.dice3d) { initUserDice(game.dice3d, user) } }) Hooks.once("ready", async () => { // System initialized //await registerTours(); }); // changement de la pause Hooks.on("renderPause", async function () { const pauseEl = document.getElementById("pause"); if (!pauseEl || pauseEl.className !== "paused") return; pauseEl.querySelectorAll("img").forEach(img => { img.src = 'systems/vermine2047/assets/images/ui/vermine_pause.webp'; img.style.opacity = 1; }); const caption = pauseEl.querySelector("figcaption"); if (caption) caption.textContent = "Communauté endormie..."; }); /** * Create a macro when dropping an entity on the hotbar * Item - open roll dialog for item * Actor - open actor sheet * Journal - open journal sheet */ Hooks.on("hotbarDrop", async (bar, data, slot) => { // console.log(data.type); // Create item macro if rollable item - weapon, spell, prayer, trait, or skill return false; }); Hooks.on('getSceneControlButtons', async (controls) => { const tokenControls = controls.token; if (tokenControls && tokenControls.tools) { tokenControls.tools.push({ name: 'Dice Roller', title: game.i18n.localize("VERMINE.RollTool"), icon: 'fas fa-dice-d10', button: true, onClick() { RollDialog.create().then(d => d.render(true)); } }); } }); /* -------------------------------------------- */ /* PreCreate Hooks */ /* -------------------------------------------- */ Hooks.on("preCreateActor", function (actor) { // pre create actor if (actor.img == "icons/svg/mystery-man.svg") { actor.updateSource({ "img": `systems/vermine2047/assets/icons/actors/${actor.type}.webp` }); } }); Hooks.on("preCreateItem", function (item) { if (item.img == "icons/svg/item-bag.svg") { item.updateSource({ "img": `systems/vermine2047/assets/icons/items/${item.type}.webp` }); // item.updateSource({"img": `systems/vermine2047/icons/competence.webp`}); } }); /* -------------------------------------------- */ /* Combat Hooks */ /* -------------------------------------------- */ /* Hooks.on("createCombatant", function (combatant) { if (game.user.isGM) { let actor = combatant.actor; console.log('create combatant', actor); } });*/ Hooks.on("updateCombat", function () { if (game.user.isGM) { let combatant = (game.combat.combatant) ? game.combat.combatant.actor : ""; // update combat /*if (combatant.type == "marker" && combatant.system.settings.general.isCounter == true) { let step = (!combatant.system.settings.general.counting) ? -1 : combatant.system.settings.general.counting; let newQuantity = combatant.system.pools.quantity.value + step; combatant.update({"system.pools.quantity.value": newQuantity}); }*/ } }); // Note: editMode flag is no longer auto-set on actor creation to avoid // "ActiveEffect application phase already completed" errors. // Users can enable edit mode manually via the checkbox in the character sheet. // Hooks.on("createActor", async function (actor, options, id) { // actor.setFlag("world", "editMode", true); // }) }