/** * Define a set of template paths to pre-load * Pre-loaded templates are compiled and cached for fast access when rendering * @return {Promise} */ export const preloadHandlebarsTemplates = async function() { return loadTemplates([ // Actor partials. "systems/totem/templates/actor/parts/actor-spells.html", "systems/totem/templates/actor/parts/actor-features.html", "systems/totem/templates/actor/parts/actor-spells.html", "systems/totem/templates/actor/parts/actor-id.hbs", "systems/totem/templates/actor/parts/actor-totem.hbs", "systems/totem/templates/actor/parts/character-features.hbs", "systems/totem/templates/actor/parts/character-header.hbs", "systems/totem/templates/actor/parts/actor-items.html", "systems/totem/templates/actor/parts/actor-effects.html", // additional templates "systems/totem/templates/roll.hbs", ]); }; export const registerHandlebarsHelpers = function () { Handlebars.registerHelper('concat', (...args) => args.slice(0, -1).join('')); Handlebars.registerHelper('lower', e => e.toLocaleLowerCase()); Handlebars.registerHelper('toLowerCase', function(str) { return str.toLowerCase(); }); // search translation with variables Handlebars.registerHelper('smarttl', function (arrayLabel,objectLabel, options) { return game.i18n.localize(arrayLabel +"."+objectLabel+".name"); }); }