{{!-- Characteristics Tab --}}
{{ localize 'VERMINE.abilities' }}
{{!-- Caracteristiques physiques --}}
{{!-- Caracteristiques manuelles --}}
{{!-- Caracteristiques mentales --}}
{{!-- Caracteristiques sociales --}}
{{!-- Reserves --}}
{{!-- Skills Tab --}}
{{ localize 'VERMINE.skills' }}
{{!-- Category Selector --}}
{{!-- Skills Grid by Category --}}
{{!-- Homme --}}
{{ localize 'VERMINE.skill_category.man' }}
{{#each system.skills as |skill key|}}
{{#ife skill.category "man"}}
{{> "systems/vermine2047/templates/actor/parts/npc-skill-item.hbs" skill=skill key=key}}
{{/ife}}
{{/each}}
{{!-- Animal --}}
{{ localize 'VERMINE.skill_category.animal' }}
{{#each system.skills as |skill key|}}
{{#ife skill.category "animal"}}
{{> "systems/vermine2047/templates/actor/parts/npc-skill-item.hbs" skill=skill key=key}}
{{/ife}}
{{/each}}
{{!-- Outil --}}
{{ localize 'VERMINE.skill_category.tool' }}
{{#each system.skills as |skill key|}}
{{#ife skill.category "tool"}}
{{> "systems/vermine2047/templates/actor/parts/npc-skill-item.hbs" skill=skill key=key}}
{{/ife}}
{{/each}}
{{!-- Arme --}}
{{ localize 'VERMINE.skill_category.weapon' }}
{{#each system.skills as |skill key|}}
{{#ife skill.category "weapon"}}
{{> "systems/vermine2047/templates/actor/parts/npc-skill-item.hbs" skill=skill key=key}}
{{/ife}}
{{/each}}
{{!-- Survie --}}
{{ localize 'VERMINE.skill_category.survival' }}
{{#each system.skills as |skill key|}}
{{#ife skill.category "survival"}}
{{> "systems/vermine2047/templates/actor/parts/npc-skill-item.hbs" skill=skill key=key}}
{{/ife}}
{{/each}}
{{!-- Monde --}}
{{ localize 'VERMINE.skill_category.world' }}
{{#each system.skills as |skill key|}}
{{#ife skill.category "world"}}
{{> "systems/vermine2047/templates/actor/parts/npc-skill-item.hbs" skill=skill key=key}}
{{/ife}}
{{/each}}
{{!-- Threat/Experience/Role Details Tab --}}
{{ localize 'ADVERSITY.threat_details' }}
{{!-- Menace --}}
{{ localize 'ADVERSITY.threat' }}
-
{{ localize 'ADVERSITY.attack' }}:
{{ npcThreatLevel "attack" system.threat.value }}
-
{{ localize 'ADVERSITY.vigor' }}:
{{ npcThreatLevel "vigor" system.threat.value }}
-
{{ localize 'ADVERSITY.wounds' }}:
{{ npcThreatLevel "minorWound" system.threat.value }} /
{{ npcThreatLevel "majorWound" system.threat.value }} /
{{ npcThreatLevel "deadlyWound" system.threat.value }}
{{!-- Experience --}}
{{ localize 'ADVERSITY.experience' }}
{{!-- Role --}}
{{ localize 'ADVERSITY.role' }}
-
{{ localize 'ADVERSITY.reaction' }}:
{{ npcRoleLevel "reaction" system.role.value }} + {{ npcRoleLevel "reaction_bonus" system.role.value }}
-
{{ localize 'ADVERSITY.pools' }}:
{{ npcRoleLevel "pools" system.role.value }}D
-
{{ localize 'ADVERSITY.gear' }}:
{{ npcRoleLevel "gear" system.role.value }}
-
{{ localize 'ADVERSITY.gear_hindrance' }}:
{{ npcRoleLevel "gear_hindrance" system.role.value }}
-
{{ localize 'ADVERSITY.protection' }}:
{{ npcRoleLevel "protection" system.role.value }}
{{!-- Blessures --}}
{{ localize 'VERMINE.wounds' }}
{{!-- Equipment Tab --}}
{{ localize 'VERMINE.equipment' }}
{{editor system.equipment.description target="system.equipment.description" button=true owner=owner editable=editable}}
{{!-- Combat Tab --}}
{{ localize 'VERMINE.combat' }}
{{> "systems/vermine2047/templates/actor/npc/npc-combat.hbs"}}
{{!-- Notes Tab --}}
{{ localize 'IDENTITY.notes' }}
{{editor system.identity.notes target="system.identity.notes" button=true owner=owner editable=editable}}