{{ localize 'ADVERSITY.threat_details' }}

{{!-- Menace --}}

{{ localize 'ADVERSITY.threat' }}

  • {{ localize 'ADVERSITY.attack' }}: {{ npcThreatLevel "attack" system.threat.value }}
  • {{ localize 'ADVERSITY.vigor' }}: {{ npcThreatLevel "vigor" system.threat.value }}
  • {{ localize 'ADVERSITY.wounds' }}: {{ npcThreatLevel "minorWound" system.threat.value }} / {{ npcThreatLevel "majorWound" system.threat.value }} / {{ npcThreatLevel "deadlyWound" system.threat.value }}
{{!-- Experience --}}

{{ localize 'ADVERSITY.experience' }}

  • {{ localize 'ADVERSITY.action' }}: {{ npcExperienceLevel "action" system.experience.value }}D
  • {{ localize 'ADVERSITY.specialties' }}: {{ npcExperienceLevel "specialties" system.experience.value }}
  • {{ localize 'ADVERSITY.rerolls' }}: {{ npcExperienceLevel "rerolls" system.experience.value }}D
  • {{ localize 'ADVERSITY.contact' }}: {{ npcExperienceLevel "contact" system.experience.value }}
{{!-- Role --}}

{{ localize 'ADVERSITY.role' }}

  • {{ localize 'ADVERSITY.reaction' }}: {{ npcRoleLevel "reaction" system.role.value }} + {{ npcRoleLevel "reaction_bonus" system.role.value }}
  • {{ localize 'ADVERSITY.pools' }}: {{ npcRoleLevel "pools" system.role.value }}D
  • {{ localize 'ADVERSITY.gear' }}: {{ npcRoleLevel "gear" system.role.value }}
  • {{ localize 'ADVERSITY.gear_hindrance' }}: {{ npcRoleLevel "gear_hindrance" system.role.value }}
  • {{ localize 'ADVERSITY.protection' }}: {{ npcRoleLevel "protection" system.role.value }}