{{!-- Sheet Header --}}

{{!-- Niveaux de Menace, Experience, Role --}}
{{!-- Totem et Origine --}}
{{!-- Navigation --}} {{!-- Sheet Body --}}
{{!-- Characteristics Tab --}}

{{ localize 'VERMINE.abilities' }}

{{!-- Caracteristiques physiques --}}

{{ localize 'VERMINE.ability_category.physical' }}

{{system.abilities.vigor.value}}D
{{system.abilities.health.value}}D
{{!-- Caracteristiques manuelles --}}

{{ localize 'VERMINE.ability_category.manual' }}

{{system.abilities.precision.value}}D
{{system.abilities.reflexes.value}}D
{{!-- Caracteristiques mentales --}}

{{ localize 'VERMINE.ability_category.mental' }}

{{system.abilities.knowledge.value}}D
{{system.abilities.perception.value}}D
{{!-- Caracteristiques sociales --}}

{{ localize 'VERMINE.ability_category.social' }}

{{system.abilities.will.value}}D
{{system.abilities.empathy.value}}D
{{!-- Reserves --}}

{{ localize 'VERMINE.reserves' }}

{{system.attributes.effort.value}}/{{system.attributes.effort.max}}D
{{system.attributes.self_control.value}}/{{system.attributes.self_control.max}}D
{{!-- Skills Tab --}}

{{ localize 'VERMINE.skills' }}

{{!-- Category Selector --}}
{{!-- Skills Grid by Category --}}
{{#each config.skillCategories as |category key|}} {{#if (ne key "preferred")}} {{> "systems/vermine2047/templates/actor/parts/npc-skill-category.hbs" categoryKey=key categoryLabel=(concat "VERMINE.skill_category." key) }} {{/if}} {{/each}}
{{!-- Threat/Experience/Role Details Tab --}}

{{ localize 'ADVERSITY.threat_details' }}

{{!-- Menace --}}

{{ localize 'ADVERSITY.threat' }}

  • {{ localize 'ADVERSITY.attack' }}: {{ npcThreatLevel "attack" system.threat.value }}
  • {{ localize 'ADVERSITY.vigor' }}: {{ npcThreatLevel "vigor" system.threat.value }}
  • {{ localize 'ADVERSITY.wounds' }}: {{ npcThreatLevel "minorWound" system.threat.value }} / {{ npcThreatLevel "majorWound" system.threat.value }} / {{ npcThreatLevel "deadlyWound" system.threat.value }}
{{!-- Experience --}}

{{ localize 'ADVERSITY.experience' }}

  • {{ localize 'ADVERSITY.action' }}: {{ npcExperienceLevel "action" system.experience.value }}D
  • {{ localize 'ADVERSITY.specialties' }}: {{ npcExperienceLevel "specialties" system.experience.value }}
  • {{ localize 'ADVERSITY.rerolls' }}: {{ npcExperienceLevel "rerolls" system.experience.value }}D
  • {{ localize 'ADVERSITY.contact' }}: {{ npcExperienceLevel "contact" system.experience.value }}
{{!-- Role --}}

{{ localize 'ADVERSITY.role' }}

  • {{ localize 'ADVERSITY.reaction' }}: {{ npcRoleLevel "reaction" system.role.value }} + {{ npcRoleLevel "reaction_bonus" system.role.value }}
  • {{ localize 'ADVERSITY.pools' }}: {{ npcRoleLevel "pools" system.role.value }}D
  • {{ localize 'ADVERSITY.gear' }}: {{ npcRoleLevel "gear" system.role.value }}
  • {{ localize 'ADVERSITY.gear_hindrance' }}: {{ npcRoleLevel "gear_hindrance" system.role.value }}
  • {{ localize 'ADVERSITY.protection' }}: {{ npcRoleLevel "protection" system.role.value }}
{{!-- Blessures --}}

{{ localize 'VERMINE.wounds' }}

{{system.minorWound.value}}/{{system.minorWound.max}}
{{system.majorWound.value}}/{{system.majorWound.max}}
{{system.deadlyWound.value}}/{{system.deadlyWound.max}}
{{!-- Equipment Tab --}}

{{ localize 'VERMINE.equipment' }}

{{editor system.equipment.description target="system.equipment.description" button=true owner=owner editable=editable}}
{{!-- Combat Tab --}}

{{ localize 'VERMINE.combat' }}

{{> "systems/vermine2047/templates/actor/npc/npc-combat.hbs"}}
{{!-- Notes Tab --}}

{{ localize 'IDENTITY.notes' }}

{{editor system.identity.notes target="system.identity.notes" button=true owner=owner editable=editable}}