/** * Define a set of template paths to pre-load * Pre-loaded templates are compiled and cached for fast access when rendering * @return {Promise} */ export const preloadHandlebarsTemplates = async function() { return loadTemplates([ // Actor partials. "systems/vermine2047/templates/actor/parts/actor-spells.html", "systems/vermine2047/templates/actor/parts/actor-features.html", "systems/vermine2047/templates/actor/parts/actor-spells.html", "systems/vermine2047/templates/actor/parts/actor-id.hbs", "systems/vermine2047/templates/actor/parts/actor-totem.hbs", "systems/vermine2047/templates/actor/parts/character-features.hbs", "systems/vermine2047/templates/actor/parts/character-header.hbs", "systems/vermine2047/templates/actor/parts/actor-items.html", "systems/vermine2047/templates/actor/parts/actor-weapons.hbs", "systems/vermine2047/templates/actor/parts/actor-defenses.hbs", "systems/vermine2047/templates/actor/parts/actor-stories.hbs", "systems/vermine2047/templates/actor/parts/actor-effects.html", // Group partials "systems/vermine2047/templates/actor/parts/group-vehicles.hbs", "systems/vermine2047/templates/actor/parts/group-info.hbs", "systems/vermine2047/templates/actor/parts/group-items.hbs", "systems/vermine2047/templates/actor/parts/group-experience.hbs", // additional templates "systems/vermine2047/templates/roll.hbs", ]); }; export const registerHandlebarsHelpers = function () { Handlebars.registerHelper('concat', (...args) => args.slice(0, -1).join('')); Handlebars.registerHelper('lower', e => e.toLocaleLowerCase()); Handlebars.registerHelper('toLowerCase', function(str) { return str.toLowerCase(); }); // search translation with variables Handlebars.registerHelper('smarttl', function (arrayLabel,objectLabel, options) { return game.i18n.localize(arrayLabel +"."+objectLabel+".name"); }); // return skill level information Handlebars.registerHelper('skillLevel', function (property, level, options) { if (level < 1 || level > 5) return ""; let levelData = CONFIG.VERMINE.SkillLevels[level]; if (property == 'label'){ return (levelData !== undefined) ? game.i18n.localize(levelData[property]) : ""; } else { return (levelData !== undefined) ? levelData[property] : ""; } }); // return diff level information Handlebars.registerHelper('diffLevel', function (property, level, options) { if (level < 1 || level > 5) return ""; let levelData = CONFIG.VERMINE.DifficultyLevels[level]; if (property == 'label'){ return (levelData !== undefined) ? game.i18n.localize(levelData[property]) : ""; } else { return (levelData !== undefined) ? levelData[property] : ""; } }); Handlebars.registerHelper('getCombatTrackerColor', function (isPlayer, isNpc) { if (isPlayer) return "player"; if (isNpc) return "npc"; }); }