20 Commits

Author SHA1 Message Date
rwanoux 9a4a3553d4 styling 2024-11-22 18:18:10 +01:00
rwanoux 1f1198b2d5 passe sur le display des items 2024-11-22 18:18:00 +01:00
rwanoux b478fd7b54 ajout du statut de combat dans fiche perso 2024-11-22 18:17:34 +01:00
rwanoux 299fbcd50d essai de fix du bug des hooks sur messages, suppression des tours 2024-11-22 18:17:10 +01:00
rwanoux 3a53644213 ajout état des items 2024-11-22 18:15:41 +01:00
rwanoux 742f20874c correction pour deprecation 2024-11-22 18:15:24 +01:00
rwanoux 15bb1756ef fixe de la categorie machine 2024-11-22 18:14:52 +01:00
rwanoux 4e654d1855 ajout banniere de packs 2024-11-22 18:14:32 +01:00
rwanoux 3345fcf0f9 ajout packs 2024-11-22 18:14:11 +01:00
rwanoux c5c41a2920 modif template items 2024-11-22 10:55:07 +01:00
rwanoux 2a5c0a2445 ajout de détails aux lignes items 2024-11-22 10:54:24 +01:00
rwanoux a4c07715a0 ajout des valeurs de combatStatus en config et sur perso 2024-11-22 10:53:30 +01:00
rwanoux 2af7b06f9a style 2024-11-22 10:52:25 +01:00
rwanoux d0326bfe30 modif icons 2024-11-22 10:52:14 +01:00
rwanoux d592e7c221 modif formule d'initiative // avec nouvel attr combatStatus 2024-11-22 10:51:59 +01:00
rwanoux caea20665a items defense ok 2024-11-21 10:39:16 +01:00
rwanoux 80277f822f ajout du handicap de rareté 2024-11-20 12:08:03 +01:00
rwanoux 6568eb067f display du combat tracker 2024-11-20 12:07:25 +01:00
rwanoux 56a8e30348 modif icones items 2024-11-20 12:06:41 +01:00
rwanoux daf56b15e7 fix des assets dans les releases 2024-11-20 12:06:19 +01:00
241 changed files with 17743 additions and 666 deletions
+1 -1
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@@ -36,7 +36,7 @@ jobs:
run: npm run pullYAMLtoLDB
# Create a zip file with all files required by the module to add to the release
- run: zip -r ./system.zip system.json template.json asset/ css/ lang/ module/ templates/ packs/
- run: zip -r ./system.zip system.json template.json assets/ css/ lang/ module/ templates/ packs/
# Create a release for this specific version
- name: Update Release with Files
+5 -1
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@@ -38,13 +38,17 @@
- [ ] gérer les seuils auto si compétence non maitrisée
### le combat
faut s'y pencher
- [ ] modifier la difficulté en fonction de l'état du combatant /offensif/actif/passif/
### les items
- [X]ajouter apprentissage aux abilities
- [X] passer le type d'arme en select/options
- [X] ajouter handicap de rareté
- [ ] ajouter pour items Item "competence nécessaire"
- [-] gérer les rolls d'items dans le chat
- [-] repasser sur les différents itemTypes et sheets
- [X] verifier le selector de traits (trait pratique cf : msg pretre)
- [X] construire une selecteur de traits, traits= CONFIG.VERMINE.traits
traits:[
key:{
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+1 -1
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+1 -1
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@@ -400,7 +400,7 @@
"name": "L'Animal"
},
"tool": {
"name": "L'Outil"
"name": "La Machine"
},
"weapon": {
"name": "L'Arme"
+15
View File
@@ -28,6 +28,21 @@ export class VermineItem extends Item {
default:
break;
}
if (this.system.damages?.value) {
this.damagedLabel = this.system.damages.state[parseInt(this.system.damages?.value) - 1];
switch (this.damagedLabel) {
case "endommagé":
this.damagedIcon = '<i class="fas fa-exclamation-circle" style:"color="yellow"></i>';
break;
case "défectueux":
this.damagedIcon = '<i class="fas fa-exclamation-triangle" style:"color="orange"></i>';
break;
case "hors d'usage":
this.damagedIcon = '<i class="fas fa-star-exclamation" style:"color="red"></i>';
break;
}
}
}
/**
+2 -7
View File
@@ -10,8 +10,8 @@ export class VermineItemSheet extends ItemSheet {
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["vermine2047", "sheet", "item"],
width: "fit-content",
height: "auto",
width: 450,
height: "max-content",
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }]
});
}
@@ -19,11 +19,6 @@ export class VermineItemSheet extends ItemSheet {
/** @override */
get template() {
const path = "systems/vermine2047/templates/item";
// Return a single sheet for all item types.
// return `${path}/item-sheet.html`;
// Alternatively, you could use the following return statement to do a
// unique item sheet by type, like `weapon-sheet.html`.
return `${path}/item-${this.item.type}-sheet.html`;
}
+3 -5
View File
@@ -156,17 +156,14 @@ export class TraitSelector extends Application {
}
async validateTraits(html) {
let checks = html.find("input.trait-selector");
let val = html.find("input.trait-value");
for (let inp of [...checks, val]) {
for (let inp of checks) {
if (this.targetItem.system.traits[inp.dataset.trait]) {
if (inp.type == "checkbox") {
inp.checked = true
}
if (inp.type == "value") {
inp.value = this.targetItem.system.traits[inp.dataset.trait].value
}
}
}
await this.render(true)
}
async onChangeInput(ev) {
@@ -195,5 +192,6 @@ export class TraitSelector extends Application {
} else {
el.closest("label").querySelector('.trait-selector').checked = false;
}
this.render(true)
}
}
+9 -3
View File
@@ -224,8 +224,8 @@ VERMINE.traits = {
description: "Lobjet a une portée utile ou maximale de(n) mètres.Les armes de distance disposent de plusieurs Portées, qui peuvent être fixes ou modifiées par la Vigueur de lattaquant, notamment pour les armes de tir ou de lancer.",
value: 1
},
"pratique.": {
name: "Pratique.",
"pratique": {
name: "Pratique",
description: "Le matériel offre une prise en main exceptionnelle, une maniabilité étonnante, une simplicité dusage remarquable.Utiliser un tel matériel pour une action adéquate accorde un Bonus de 2D au lieu de 1D.Rechercher ce Trait sur un matériel compte comme deux critères de Rareté à lui seul.De plus les réparations, améliorations et fabrications de matériel avec ce Trait souffrent de(I) Handicap en plus de ceux applicables normalement.",
value: 0
},
@@ -251,4 +251,10 @@ VERMINE.damageTypes = [
"lame",
"feu",
"balle"
]
];
VERMINE.combatStatus = {
offensif: 5,
actif: 7,
passif: 9
}
+24 -20
View File
@@ -442,30 +442,13 @@ export class VermineCombatTracker extends CombatTracker {
return context;
}
for (let [i, combatant] of context.combat.turns.entries()) {
context.turns[i].attitude = combatant.getFlag("world", "attitude");
context.turns[i].isPlayer = combatant.actor.type == "character";
context.turns[i].isNpc = combatant.actor.type == "npc";
context.turns[i].isCreature = combatant.actor.type == "creature";
}
return context;
}
activateListeners(html) {
super.activateListeners(html);
html.find("[data-attitude]").click(this._setStatut.bind(this));
html.find("[data-control='rollInitiative']").click(this.rollVermineInitiative.bind(this))
}
async rollVermineInitiative(ev) {
ev.preventDefault();
ev.stopPropagation();
const btn = ev.currentTarget;
const li = btn.closest(".combatant");
const combat = this.viewed;
const combatant = combat.combatants.get(li.dataset.combatantId);
console.log(combatant)
}
/**
@@ -483,10 +466,31 @@ export class VermineCombatTracker extends CombatTracker {
const combatant = combat.combatants.get(li.dataset.combatantId);
let flag = combatant.getFlag("world", "attitude");
if (flag == attitude) {
return await combatant.setFlag("world", "attitude", null);
await combatant.setFlag("world", "attitude", null);
} else {
return await combatant.setFlag("world", "attitude", attitude);
await combatant.setFlag("world", "attitude", attitude);
}
let actor = await game.actors.get(combatant.actorId)
console.log(actor, combatant)
}
}
export class VermineCombatant extends Combatant {
constructor(data, context) {
super(data, context);
this.setDefaultAttitude();
console.log(this)
}
setDefaultAttitude() {
this.attitude = this.token.flags.world?.attitude || "active"
}
_getInitiativeFormula() {
console.log(this);
return String(CONFIG.Combat.initiative.formula || game.system.initiative);
}
}
+20
View File
@@ -41,6 +41,8 @@ export const preloadHandlebarsTemplates = async function () {
//items partials
"systems/vermine2047/templates/item/partials/damages.html",
"systems/vermine2047/templates/item/partials/traits.html",
"systems/vermine2047/templates/item/partials/header.hbs",
"systems/vermine2047/templates/item/partials/physicalItems.hbs",
]);
};
@@ -84,6 +86,24 @@ export const registerHandlebarsHelpers = function () {
Handlebars.registerHelper('toLowerCase', function (str) {
return str.toLowerCase();
});
Handlebars.registerHelper('romanNumber', function (numb) {
switch (numb) {
case 0:
return '';
case 1:
return 'I';
case 2:
return 'II';
case 3:
return 'III';
case 4:
return 'IV';
case 5:
return 'V';
default:
throw new Error('Le handicap rareté doit être comprise entre 0 et 5');
}
});
// search translation with variables
Handlebars.registerHelper('smarttl', function (arrayLabel, objectLabel, options) {
+4 -3
View File
@@ -11,7 +11,6 @@ export const registerHooks = function () {
Hooks.once('diceSoNiceReady', async (dice3d) => {
dice3d.addSystem({ id: "Vermine2047", name: "Vermine 2047" }, "preferred");
game.users.forEach(user => {
initUserDice(dice3d, user)
});
@@ -42,8 +41,10 @@ export const registerHooks = function () {
if (rerollTitle) {
rerollTitle.addEventListener("click", () => { html[0].querySelector(".reroll").classList.toggle('visible') })
}
if (message.author._id != game.user._id || !game.user.isGM) {
if (message.author?._id != game.user._id || !game.user.isGM) {
// désactiver les inputs pour les joueurs non-auteurs du message
html[0].querySelectorAll("input").forEach(inp => inp.disabled = true);
//cacher le boutton reroll
html[0].querySelectorAll("div.reroll-from-effort").forEach(el => el.style.display = "none")
return
}
@@ -59,7 +60,7 @@ export const registerHooks = function () {
})
Hooks.once("ready", async () => {
console.info("Vermine 2047 | System Initialized.");
await registerTours();
//await registerTours();
});
+5 -3
View File
@@ -13,7 +13,7 @@ import { VermineItem } from "./documents/item.mjs";
import { VermineItemSheet } from "./sheets/item-sheet.mjs";
import { VermineUtils } from "./system/roll.mjs";
import { VermineCombat, VermineCombatTracker } from "./system/fight.mjs";
import { VermineCombat, VermineCombatant, VermineCombatTracker } from "./system/fight.mjs";
// Import helper/utility classes and constants.
import { preloadHandlebarsTemplates, registerHandlebarsHelpers } from "./system/handlebars-manager.mjs";
@@ -36,20 +36,22 @@ Hooks.once('init', async function () {
// Add custom constants for configuration.
CONFIG.VERMINE = VERMINE;
CONFIG.VERMINE.model = game.system.template
CONFIG.VERMINE.model = game.system.documentTypes
/**
* Set an initiative formula for the system
* @type {String}
*/
CONFIG.Combat.initiative = {
formula: "(@abilities.reflexes.value + @skills.alertness.value)d10cs>=7",
formula: "(@abilities.reflexes.value + @skills.alertness.value)d10cs>=@combatStatus.difficulty",
decimals: 2
};
// Define custom Document classes
CONFIG.Actor.documentClass = VermineActor;
CONFIG.Item.documentClass = VermineItem;
CONFIG.ui.combat = VermineCombatTracker;
CONFIG.Combatant.documentClass = VermineCombatant;
// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet);
+4
View File
@@ -39,6 +39,10 @@
flex: 2;
}
.flexsmall {
flex: 0.5
}
// Alignment styles.
.align-left {
justify-content: flex-start;
+5 -7
View File
@@ -225,9 +225,8 @@ ul.unstyled li {
.system-vermine2047 .sheet.actor form div.hexa {
clip-path: polygon(25% 0%, 75% 0%, 100% 50%, 75% 100%, 25% 100%, 0% 50%);
background: radial-gradient(circle, rgba(255, 255, 255, 0.425) 0%, rgba(0, 0, 0, 0.288) 100%);
height: unset;
height: 1.5rem;
max-width: 1.5rem;
aspect-ratio: 1/1;
color: black;
transform: rotate(90deg);
transition: 0.2s;
@@ -377,9 +376,8 @@ ul.unstyled li {
&.hexa {
clip-path: polygon(25% 0%, 75% 0%, 100% 50%, 75% 100%, 25% 100%, 0% 50%);
background: radial-gradient(circle, rgba(255, 255, 255, 0.425) 0%, rgba(0, 0, 0, 0.288) 100%);
height: unset;
height: 1.5rem;
max-width: 1.5rem;
aspect-ratio: 1/1;
color: black
}
@@ -725,9 +723,9 @@ ul.unstyled li {
text-align: center;
clip-path: polygon(25% 0%, 75% 0%, 100% 50%, 75% 100%, 25% 100%, 0% 50%);
background: radial-gradient(circle, rgba(255, 255, 255, 0.425) 0%, rgba(0, 0, 0, 0.288) 100%);
max-height: 1.2rem;
max-width: 1.2rem;
min-width: 1.2rem;
max-height: 1.5rem;
max-width: 1.5rem;
min-width: 1.5rem;
aspect-ratio: 1/1;
color: black;
vertical-align: center;
+2 -1
View File
@@ -1,8 +1,9 @@
.sheet.item.vermine2047 {
.window-content {
padding: 0 1rem;
.flexrow {
align-items: center;
box-shadow: 0px 5px 10px 0px black;
}
header,
+7
View File
@@ -4,6 +4,8 @@
.window-app {
font-family: "Roboto", sans-serif;
box-shadow: 0px 0px 30px rgb(69, 78, 44);
}
.rollable:hover,
@@ -537,3 +539,8 @@ span.game-mode {
color: rgba(245, 124, 124, 0.8);
}
}
.shadow {
box-shadow: 0 0.5rem 2rem black;
margin: 2rem 0
}
@@ -0,0 +1,71 @@
folder: cDPaY8tYofGA559j
name: Combinaison NRBC
type: defense
_id: QXLqUrghf6MzgAPg
img: systems/vermine2047/assets/icons/items/defense.webp
system:
description: ''
rarity:
value: 10
handicap: 0
reliability: 7
handicap: 0
quantity: 1
weight: 0
traits:
etanche:
name: Étanche.
description: >-
Tant que sa Fiabilité est à son maximum, lobjet ignore les Dommages dus
à limmersion prolongée.De plus, les vêtements et protections Étanches
permettent d’éviter les effets de Zone liés aux gaz, et font baisser
dun cran le niveau dexposition à une maladie(jusqu’à éventuellement
éviter de lancer les Dés de Santé) voir « Maladies et infections »,
page 105.
value: 0
damages:
value: 0
min: 0
max: 5
pannes:
- mineure
- mineure
- grave
- grave
- critique
state:
- endommagé
- endommagé
- défectueux
- défectueux
- hors d'usage
effect:
- bonus annulé
- bonus annulé
- malus 1D
- malus 1D
- inutilisable
level: 0
specificLevel:
label: ''
level: 0
mobility: 2
isShield: false
effects: []
sort: 0
ownership:
default: 0
GXSW26kNdNoaabl8: 3
7CP3rbvwLNGl5Ilf: 3
flags: {}
_stats:
compendiumSource: null
duplicateSource: null
coreVersion: '12.331'
systemId: vermine2047
systemVersion: 0.1.13
createdTime: 1732294422520
modifiedTime: 1732294422520
lastModifiedBy: 7CP3rbvwLNGl5Ilf
_key: '!items!QXLqUrghf6MzgAPg'
@@ -0,0 +1,61 @@
folder: cDPaY8tYofGA559j
name: Combinaison dapiculteur
type: defense
_id: xNZ6Vkm1pYeC46YV
img: systems/vermine2047/assets/icons/items/defense.webp
system:
description: ''
rarity:
value: 7
handicap: 0
reliability: 5
handicap: 0
quantity: 1
weight: 0
traits: {}
damages:
value: 0
min: 0
max: 5
pannes:
- mineure
- mineure
- grave
- grave
- critique
state:
- endommagé
- endommagé
- défectueux
- défectueux
- hors d'usage
effect:
- bonus annulé
- bonus annulé
- malus 1D
- malus 1D
- inutilisable
level: 0
specificLevel:
label: ''
level: 0
mobility: 1
isShield: false
effects: []
sort: 0
ownership:
default: 0
GXSW26kNdNoaabl8: 3
7CP3rbvwLNGl5Ilf: 3
flags: {}
_stats:
compendiumSource: null
duplicateSource: null
coreVersion: '12.331'
systemId: vermine2047
systemVersion: 0.1.13
createdTime: 1732294422520
modifiedTime: 1732294422520
lastModifiedBy: 7CP3rbvwLNGl5Ilf
_key: '!items!xNZ6Vkm1pYeC46YV'
@@ -0,0 +1,71 @@
folder: cDPaY8tYofGA559j
name: Combinaison de pompier
type: defense
_id: znVoypO80alrldFL
img: systems/vermine2047/assets/icons/items/defense.webp
system:
description: ''
rarity:
value: 9
handicap: 0
reliability: 9
handicap: 0
quantity: 1
weight: 0
traits:
etanche:
name: Étanche.
description: >-
Tant que sa Fiabilité est à son maximum, lobjet ignore les Dommages dus
à limmersion prolongée.De plus, les vêtements et protections Étanches
permettent d’éviter les effets de Zone liés aux gaz, et font baisser
dun cran le niveau dexposition à une maladie(jusqu’à éventuellement
éviter de lancer les Dés de Santé) voir « Maladies et infections »,
page 105.
value: 0
damages:
value: 0
min: 0
max: 5
pannes:
- mineure
- mineure
- grave
- grave
- critique
state:
- endommagé
- endommagé
- défectueux
- défectueux
- hors d'usage
effect:
- bonus annulé
- bonus annulé
- malus 1D
- malus 1D
- inutilisable
level: 2
specificLevel:
label: ''
level: 0
mobility: 1
isShield: false
effects: []
sort: 0
ownership:
default: 0
GXSW26kNdNoaabl8: 3
7CP3rbvwLNGl5Ilf: 3
flags: {}
_stats:
compendiumSource: null
duplicateSource: null
coreVersion: '12.331'
systemId: vermine2047
systemVersion: 0.1.13
createdTime: 1732294422520
modifiedTime: 1732294422520
lastModifiedBy: 7CP3rbvwLNGl5Ilf
_key: '!items!znVoypO80alrldFL'
@@ -0,0 +1,70 @@
folder: cDPaY8tYofGA559j
name: Intégrale, blindée
type: defense
_id: ocTdjuQWQaRkz9ok
img: systems/vermine2047/assets/icons/items/defense.webp
system:
description: ''
rarity:
value: 9
handicap: 0
reliability: 8
handicap: 0
quantity: 1
weight: 0
traits:
lourd:
name: Lourd
description: >-
Lobjet est particulièrement lourd et demande une Vigueur minimum de(n)
D pour être porté, manié ou utilisé correctement.Si la Vigueur du
personnage est inférieure à(n), il subit un Malus de 1D. Sil porte
plusieurs objets Lourds, comme une arme Lourde et une Protection
blindée, les Malus éventuels se cumulent.
value: 3
damages:
value: 0
min: 0
max: 5
pannes:
- mineure
- mineure
- grave
- grave
- critique
state:
- endommagé
- endommagé
- défectueux
- défectueux
- hors d'usage
effect:
- bonus annulé
- bonus annulé
- malus 1D
- malus 1D
- inutilisable
level: 6
specificLevel:
label: ''
level: 0
mobility: 3
isShield: false
effects: []
sort: 0
ownership:
default: 0
GXSW26kNdNoaabl8: 3
7CP3rbvwLNGl5Ilf: 3
flags: {}
_stats:
compendiumSource: null
duplicateSource: null
coreVersion: '12.331'
systemId: vermine2047
systemVersion: 0.1.13
createdTime: 1732294422520
modifiedTime: 1732294422520
lastModifiedBy: 7CP3rbvwLNGl5Ilf
_key: '!items!ocTdjuQWQaRkz9ok'
@@ -0,0 +1,61 @@
folder: cDPaY8tYofGA559j
name: Intégrale, légère
type: defense
_id: bds4JSPKDfTdMuQk
img: systems/vermine2047/assets/icons/items/defense.webp
system:
description: ''
rarity:
value: 5
handicap: 0
reliability: 5
handicap: 0
quantity: 1
weight: 0
traits: {}
damages:
value: 0
min: 0
max: 5
pannes:
- mineure
- mineure
- grave
- grave
- critique
state:
- endommagé
- endommagé
- défectueux
- défectueux
- hors d'usage
effect:
- bonus annulé
- bonus annulé
- malus 1D
- malus 1D
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specificLevel:
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ownership:
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folder: cDPaY8tYofGA559j
name: Intégrale, matelassée
type: defense
_id: soaGKfPH0gcuY6Fa
img: systems/vermine2047/assets/icons/items/defense.webp
system:
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folder: cDPaY8tYofGA559j
name: Intégrale, pare-balles
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name: Lourd
description: >-
Lobjet est particulièrement lourd et demande une Vigueur minimum de(n)
D pour être porté, manié ou utilisé correctement.Si la Vigueur du
personnage est inférieure à(n), il subit un Malus de 1D. Sil porte
plusieurs objets Lourds, comme une arme Lourde et une Protection
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folder: cDPaY8tYofGA559j
name: Intégrale, renforcée
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folder: cDPaY8tYofGA559j
name: Manteau fourré
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img: systems/vermine2047/assets/icons/items/defense.webp
system:
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folder: cDPaY8tYofGA559j
name: Partielle, blindée
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traits:
lourd:
name: Lourd
description: >-
Lobjet est particulièrement lourd et demande une Vigueur minimum de(n)
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plusieurs objets Lourds, comme une arme Lourde et une Protection
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folder: cDPaY8tYofGA559j
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folder: cDPaY8tYofGA559j
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folder: cDPaY8tYofGA559j
name: Partielle, pare-balles
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folder: cDPaY8tYofGA559j
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name: Armes
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name: Armes de lancer
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state:
- endommagé
- endommagé
- défectueux
- défectueux
- hors d'usage
effect:
- bonus annulé
- bonus annulé
- malus 1D
- malus 1D
- inutilisable
needSkill:
value: false
skill: ''
effects: []
sort: 0
ownership:
default: 0
GXSW26kNdNoaabl8: 3
7CP3rbvwLNGl5Ilf: 3
flags: {}
_stats:
compendiumSource: null
duplicateSource: null
coreVersion: '12.331'
systemId: vermine2047
systemVersion: 0.1.13
createdTime: 1732294419909
modifiedTime: 1732294419909
lastModifiedBy: 7CP3rbvwLNGl5Ilf
_key: '!items!L9VSPXzRFp61jmvZ'
@@ -0,0 +1,58 @@
folder: dnSuj0bEuK9Bk4dS
name: Kilo de sel
type: item
_id: o0FOEUvutbJ0dihD
img: systems/vermine2047/assets/icons/items/item.webp
system:
description: ''
rarity:
value: 9
handicap: 0
reliability: 3
handicap: 0
quantity: 1
weight: 0
traits: {}
damages:
value: 0
min: 0
max: 5
pannes:
- mineure
- mineure
- grave
- grave
- critique
state:
- endommagé
- endommagé
- défectueux
- défectueux
- hors d'usage
effect:
- bonus annulé
- bonus annulé
- malus 1D
- malus 1D
- inutilisable
needSkill:
value: false
skill: ''
effects: []
sort: 0
ownership:
default: 0
GXSW26kNdNoaabl8: 3
7CP3rbvwLNGl5Ilf: 3
flags: {}
_stats:
compendiumSource: null
duplicateSource: null
coreVersion: '12.331'
systemId: vermine2047
systemVersion: 0.1.13
createdTime: 1732294419909
modifiedTime: 1732294419909
lastModifiedBy: 7CP3rbvwLNGl5Ilf
_key: '!items!o0FOEUvutbJ0dihD'

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