- effects.mjs: remove e._getSourceName() (removed in v14, now a getter)
- fight.mjs: convert VermineCombatTracker from AppV1 (get template/getData)
to AppV2 PARTS + _prepareContext/_prepareTurnContext
- fight.mjs: VermineCombat.rollInitiative v14 options-object signature
- hooks.mjs: renderPause -> renderGamePause; getSceneControlButtons now
uses controls.tokens and tools record (v14 names/structure)
- roll.mjs: ChatMessage.create uses rolls array (v14 removed 'roll' key)
- item.mjs: getRollData returns system when no actor (v14 expects object)
- vermine2047.mjs: correct unregisterSheet API for ActorSheetV2
- base-item-sheet.mjs: call super._onRender
- Fix TypeError: controls.find is not a function in hooks.mjs
- Fix undefined 'npc' variable in applications.mjs
- Fix CONFIG.VERMINE.model undefined by checking game.system.template existence
- Fix TypeError: html.find(...).forEach is not a function in roll.mjs
- Fix Cannot set properties of undefined (setting 'initial') in actor.mjs
- Fix Cannot read properties of undefined (reading 'difficulty') in actor.mjs
- Fix ActiveEffect application phase 'initial' already completed by adding combatStatus to base template
- Fix Missing helper: 'select' in roll-dialog.hbs (removed invalid Handlebars select block)
- Add SIZE_LEVELS labels to creatureSizeLevels config
- Add SIZE_LEVELS translations to fr.json
- Add combatStatus to base actor template
- Convert all .html templates to .hbs for Foundry v14 compatibility
- Update item-sheet.mjs to use .hbs extension
- Update handlebars-manager.mjs to use .hbs for all partials
Complete Vermine2047 Creature and Group sheet implementation:
- Creature: Pattern, Size, Role, Pack with computed values
- Group: Totem, Reserve, Morale, Objectives, Members management
- All templates functional with proper styling
Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
Implémentations majeures:
- Classe GroupLink pour synchronisation bidirectionnelle acteurs↔groupes
- Configuration complète des totems, PNJ et créatures
- Redesign du RollDialog avec interface compacte et sélecteurs
- Bonus/malus par domaine de totem
- Réussites automatiques et seuils auto basés sur niveau de maîtrise
- Choix du totem à garder avec recalcul des réussites
- Conversion tous templates chat cards en .hbs
- Fiches PNJ et Créature avec sélecteurs pour tous les niveaux
- Documentation technique (ARCHITECTURE.md) et utilisateur (GUIDE_UTILISATEUR.md)
- Mise à jour system.json pour compatibilité v14
- Tous les TODOs du README.md complétés
Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>