boilerplate

This commit is contained in:
François-Xavier Guillois
2023-04-19 17:10:01 +02:00
parent 479024b536
commit fa8e32f4dd
46 changed files with 11418 additions and 80 deletions
+31 -80
View File
@@ -1,92 +1,43 @@
# totem
# Totem System
![Foundry v10](https://img.shields.io/badge/foundry-v10-green)
## Getting started
To make it easy for you to get started with GitLab, here's a list of recommended next steps.
Already a pro? Just edit this README.md and make it your own. Want to make it easy? [Use the template at the bottom](#editing-this-readme)!
## Add your files
- [ ] [Create](https://docs.gitlab.com/ee/user/project/repository/web_editor.html#create-a-file) or [upload](https://docs.gitlab.com/ee/user/project/repository/web_editor.html#upload-a-file) files
- [ ] [Add files using the command line](https://docs.gitlab.com/ee/gitlab-basics/add-file.html#add-a-file-using-the-command-line) or push an existing Git repository with the following command:
```
cd existing_repo
git remote add origin https://gitlab.com/init-status/fvtt_systems/totem.git
git branch -M main
git push -uf origin main
```
## Integrate with your tools
- [ ] [Set up project integrations](https://gitlab.com/init-status/fvtt_systems/totem/-/settings/integrations)
## Collaborate with your team
- [ ] [Invite team members and collaborators](https://docs.gitlab.com/ee/user/project/members/)
- [ ] [Create a new merge request](https://docs.gitlab.com/ee/user/project/merge_requests/creating_merge_requests.html)
- [ ] [Automatically close issues from merge requests](https://docs.gitlab.com/ee/user/project/issues/managing_issues.html#closing-issues-automatically)
- [ ] [Enable merge request approvals](https://docs.gitlab.com/ee/user/project/merge_requests/approvals/)
- [ ] [Automatically merge when pipeline succeeds](https://docs.gitlab.com/ee/user/project/merge_requests/merge_when_pipeline_succeeds.html)
## Test and Deploy
Use the built-in continuous integration in GitLab.
- [ ] [Get started with GitLab CI/CD](https://docs.gitlab.com/ee/ci/quick_start/index.html)
- [ ] [Analyze your code for known vulnerabilities with Static Application Security Testing(SAST)](https://docs.gitlab.com/ee/user/application_security/sast/)
- [ ] [Deploy to Kubernetes, Amazon EC2, or Amazon ECS using Auto Deploy](https://docs.gitlab.com/ee/topics/autodevops/requirements.html)
- [ ] [Use pull-based deployments for improved Kubernetes management](https://docs.gitlab.com/ee/user/clusters/agent/)
- [ ] [Set up protected environments](https://docs.gitlab.com/ee/ci/environments/protected_environments.html)
***
# Editing this README
When you're ready to make this README your own, just edit this file and use the handy template below (or feel free to structure it however you want - this is just a starting point!). Thank you to [makeareadme.com](https://www.makeareadme.com/) for this template.
## Suggestions for a good README
Every project is different, so consider which of these sections apply to yours. The sections used in the template are suggestions for most open source projects. Also keep in mind that while a README can be too long and detailed, too long is better than too short. If you think your README is too long, consider utilizing another form of documentation rather than cutting out information.
## Name
Choose a self-explaining name for your project.
## Description
Let people know what your project can do specifically. Provide context and add a link to any reference visitors might be unfamiliar with. A list of Features or a Background subsection can also be added here. If there are alternatives to your project, this is a good place to list differentiating factors.
## Badges
On some READMEs, you may see small images that convey metadata, such as whether or not all the tests are passing for the project. You can use Shields to add some to your README. Many services also have instructions for adding a badge.
## Visuals
Depending on what you are making, it can be a good idea to include screenshots or even a video (you'll frequently see GIFs rather than actual videos). Tools like ttygif can help, but check out Asciinema for a more sophisticated method.
## Installation
Within a particular ecosystem, there may be a common way of installing things, such as using Yarn, NuGet, or Homebrew. However, consider the possibility that whoever is reading your README is a novice and would like more guidance. Listing specific steps helps remove ambiguity and gets people to using your project as quickly as possible. If it only runs in a specific context like a particular programming language version or operating system or has dependencies that have to be installed manually, also add a Requirements subsection.
This system is a totem system that you can use as a starting point for building your own custom systems. It's similar to Simple World-building, but has examples of creating attributes in code rather than dynamically through the UI.
## Usage
Use examples liberally, and show the expected output if you can. It's helpful to have inline the smallest example of usage that you can demonstrate, while providing links to more sophisticated examples if they are too long to reasonably include in the README.
## Support
Tell people where they can go to for help. It can be any combination of an issue tracker, a chat room, an email address, etc.
Before installing this system, you should rename any files that have `totem` in their filename to use whatever machine-safe name your system needs, such as `adnd2e` if you were building a system for 2nd edition Advanced Dungeons & Dragons. In addition, you should search through the files for `totem` and `Totem` and do the same for those, replacing them with appropriate names for your system.
## Roadmap
If you have ideas for releases in the future, it is a good idea to list them in the README.
### System Generator
## Contributing
State if you are open to contributions and what your requirements are for accepting them.
This project is also available as generator that can be run with npm: https://www.npmjs.com/package/generator-foundry
For people who want to make changes to your project, it's helpful to have some documentation on how to get started. Perhaps there is a script that they should run or some environment variables that they need to set. Make these steps explicit. These instructions could also be useful to your future self.
### Vue 3 Totem
You can also document commands to lint the code or run tests. These steps help to ensure high code quality and reduce the likelihood that the changes inadvertently break something. Having instructions for running tests is especially helpful if it requires external setup, such as starting a Selenium server for testing in a browser.
Alternatively, there's another build of this system that supports using Vue 3 components (ES module build target) for character sheet templates.
## Authors and acknowledgment
Show your appreciation to those who have contributed to the project.
Head over to the [Vue3Totem System](https://gitlab.com/asacolips-projects/foundry-mods/vue3totem) repo if you're interested in using Vue!
## License
For open source projects, say how it is licensed.
### Tutorial
## Project status
If you have run out of energy or time for your project, put a note at the top of the README saying that development has slowed down or stopped completely. Someone may choose to fork your project or volunteer to step in as a maintainer or owner, allowing your project to keep going. You can also make an explicit request for maintainers.
For much more information on how to use this system as a starting point for making your own, see the [full tutorial on the Foundry Wiki](https://foundryvtt.wiki/en/development/guides/SD-tutorial)!
## Sheet Layout
This system includes a handful of helper CSS classes to help you lay out your sheets if you're not comfortable diving into CSS fully. Those are:
* `flexcol`: Included by Foundry itself, this lays out the child elements of whatever element you place this on vertically.
* `flexrow`: Included by Foundry itself, this lays out the child elements of whatever element you place this on horizontally.
* `flex-center`: When used on something that's using flexrow or flexcol, this will center the items and text.
* `flex-between`: When used on something that's using flexrow or flexcol, this will attempt to place space between the items. Similar to "justify" in word processors.
* `flex-group-center`: Add a border, padding, and center all items.
* `flex-group-left`: Add a border, padding, and left align all items.
* `flex-group-right`: Add a border, padding, and right align all items.
* `grid`: When combined with the `grid-Ncol` classes, this will lay out child elements in a grid.
* `grid-Ncol`: Replace `N` with any number from 1-12, such as `grid-3col`. When combined with `grid`, this will layout child elements in a grid with a number of columns equal to the number specified.
## Compiling the CSS
This repo includes both CSS for the theme and SCSS source files. If you're new to CSS, it's probably easier to just work in those files directly and delete the SCSS directory. If you're interested in using a CSS preprocessor to add support for nesting, variables, and more, you can run `npm install` in this directory to install the dependencies for the scss compiler. After that, just run `npm run gulp` to compile the SCSS and start a process that watches for new changes.
![image](http://mattsmith.in/images/totem.png)