gestion de l'age
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@@ -53,7 +53,11 @@
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"active": { "name": "Actif"},
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"passive": { "name": "Passif"}
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},
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"AGE_TYPES": {
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"young": "Jeune",
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"adult": "Adulte",
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"old": "Vieux"
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},
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"IDENTITY": {
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"name": "Nom",
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"height": "Taille",
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@@ -159,6 +159,24 @@ export class VermineCharacterSheet extends VermineActorSheet {
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// Rollable abilities.
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html.find('.rollable').click(this._onRoll.bind(this));
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// Rollable abilities.
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html.find('input[name="system.identity.age"]').change(ev => {
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const age = parseInt(ev.target.value,10);
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let ageType = "2";
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Object.keys(CONFIG.VERMINE.AgeTypes).forEach((type) => {
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if(age > parseInt(CONFIG.VERMINE.AgeTypes[type].beginning,10)){
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ageType = type;
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}
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});
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this.actor.update({ 'system.identity.ageType': ageType });
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});
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// Choose Totem
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html.find('.changeTotem').click(this._onTotemButton.bind(this));
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// Drag events for macros.
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if (this.actor.isOwner) {
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let handler = ev => this._onDragStart(ev);
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@@ -243,4 +261,18 @@ export class VermineCharacterSheet extends VermineActorSheet {
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}
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}
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/**
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* Handle clickable rolls.
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* @param {Event} event The originating click event
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* @private
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*/
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_onTotemButton(event) {
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event.preventDefault();
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const element = event.currentTarget;
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const dataset = element.dataset;
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console.log('on va ouvrir une dialog box totem');
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}
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}
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@@ -5,6 +5,11 @@ export const VERMINE = {};
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* @type {Object}
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*/
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VERMINE.AgeTypes = {
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1:{ "name":"AGE_TYPES.young", "beginning": 0 },
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2:{ "name":"AGE_TYPES.adult", "beginning": 16 },
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3:{ "name":"AGE_TYPES.old", "beginning": 45 }
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}
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VERMINE.SkillLevels = {
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1:{ "label":"VERMINE.skill_level.beginner", "dicePool":1, "reroll":0},
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@@ -82,7 +82,7 @@
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NoD += 1;
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}
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if (formData.abilityScore == 0){
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alert('veuillez saisir une caractéristique');
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ui.notifications.notify(`veuillez saisir une caractéristique`);
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} else return game.vermine2047.VermineRoll.roll(data.actorId, data.label, NoD, Reroll, data);
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}
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},
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@@ -1,6 +1,5 @@
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import { VERMINE } from "./config.mjs";
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import { getActorSkillScore,updateActorSkillScore } from "./functions.mjs";
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import { CombatResultDialog } from "./dialogs.mjs";
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export class VermineFight {
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@@ -71,6 +71,20 @@ export const registerHandlebarsHelpers = function () {
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});
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// return age type information
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Handlebars.registerHelper('ageType', function (property, level, options) {
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if (level < 1 || level > 3)
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return "";
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let ageData = CONFIG.VERMINE.AgeTypes[level];
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if (property == 'name'){
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return (ageData !== undefined) ? game.i18n.localize(ageData[property]) : "";
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} else {
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return (ageData !== undefined) ? ageData[property] : "";
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}
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});
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Handlebars.registerHelper('getCombatTrackerColor', function (isPlayer, isNpc) {
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if (isPlayer) return "player";
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if (isNpc) return "npc";
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@@ -66,18 +66,18 @@ Hooks.once('init', async function() {
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Actors.registerSheet('vermine2047', VermineCreatureSheet, {
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types: ['creature'],
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makeDefault: true,
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}); // Register vehicle Sheet
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});
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Actors.registerSheet('vermine2047', VermineGroupSheet, {
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types: ['group'],
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makeDefault: true,
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}); // Register vehicle Sheet
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});
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Items.unregisterSheet("core", ItemSheet);
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Items.registerSheet("vermine2047", VermineItemSheet, { makeDefault: true });
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registerHandlebarsHelpers(); // Register Handlebars helpers
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registerHooks(); // register Hooks
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registerSettings(); // register Engrenages Settings
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registerSettings(); // register Vermine Settings
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// Preload Handlebars templates.
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return preloadHandlebarsTemplates();
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@@ -27,6 +27,7 @@
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"weight": 0,
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"totem": "",
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"age": 15,
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"ageType": 2,
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"profile": "",
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"origin": "",
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"theme": "",
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@@ -28,7 +28,7 @@
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{{#if (eq skill.rarity 1)}}<sup>(I)</sup>{{/if}}{{#if (eq skill.rarity 2)}}<sup>(II)</sup>{{/if}}</label>
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<span class="die d10 pool" title="pool">{{ skillLevel "dicePool" skill.value }}</span>
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<span class="die d10 reroll" title="reroll">{{ skillLevel "reroll" skill.value }}</span>
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<input type="number" name="system.skills.{{skey}}.value" value="{{skill.value}}" class="skill" data-dtype="Number" min="1" max="5" />
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<input type="number" name="system.skills.{{skey}}.value" value="{{skill.value}}" class="skill" data-dtype="Number" min="0" max="5" />
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</div>
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{{/if}}
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{{/each}}
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@@ -12,14 +12,17 @@
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<div class="flexrow flex-group-center">
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<label for="system.identity.age">{{ localize 'IDENTITY.age' }}</label>
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<input type="number" name="system.identity.age" value="{{ system.identity.age }}" data-dtype="Number"/>
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<span id="ageType">({{ ageType "name" system.identity.ageType }})</span>
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</div>
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</section>
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<section class="char-level">
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<div class="char-vermine2047 flexrow flex-group-left">
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<label for="system.identity.totem">{{ localize 'IDENTITY.totem' }}</label>
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<select name="system.identity.totem" class="w-full">
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{{selectOptions config.totems selected=system.identity.totem localize=true}}
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</select>
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{{#if (eq system.identity.totem "")}}
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<a name="chooseTotem" class="chooseTotem">Choisissez votre totem</button>
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{{ else }}
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<a name="chooseTotem" class="chooseTotem 2">{{ system.identity.totem }}</button>
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{{/if}}
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</div>
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<div class="reputation flexrow flex-group-center">
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<label>{{ localize 'VERMINE.reputation' }}</label>
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@@ -0,0 +1,8 @@
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<div class="totem choose">
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<div class="flexrow row mdb">
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<label for="system.identity.totem">{{ localize 'IDENTITY.totem' }}</label>
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<select name="system.identity.totem" class="w-full">
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{{selectOptions config.totems selected=system.identity.totem localize=true}}
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</select>
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</div>
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</div>
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