feat: équipement, échanges de coups et améliorations des fiches
- équipement des armes et protections (champ equipped, liste des équipés, toggle) - échanges de coups automatisés (attaque/défense/résolution/blessures dans le chat) - dialogue d'attaque par type (personnage/PNJ/créature), portées et difficultés - conservation du scroll des fiches lors des modifs (option scrollable + classe active) - verrouillage des compétences PNJ en mode jeu - corrections review combat (défenseur, difficulté >10, multi-cibles, permissions)
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@@ -15,6 +15,7 @@
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data-type="defense"
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data-action="create"
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><i class="fas fa-plus"></i></a>
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<a style="visibility:hidden;" aria-hidden="true"><i class="fas fa-circle"></i></a>
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<a style="visibility:hidden;" aria-hidden="true"><i class="fas fa-trash"></i></a>
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</div>
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</li>
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@@ -42,6 +43,13 @@
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<div><a data-action="edit" title="Edit Item">{{item.system.rarity.value}}</a></div>
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<div><a data-action="edit" title="Edit Item">{{item.system.reliability}}</a></div>
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<div class="item-controls">
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<a
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data-action="toggleEquip"
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data-item-id="{{item._id}}"
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title="{{#if item.system.equipped}}{{ localize 'VERMINE.unequip'}}{{else}}{{ localize 'VERMINE.equip'}}{{/if}}"
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><i
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class="fas {{#if item.system.equipped}}fa-circle-check{{else}}fa-circle{{/if}}"
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></i></a>
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<a
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data-action="delete"
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title="Delete Item"
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@@ -0,0 +1,64 @@
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{{#if equippedWeapons.length}}
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<div class="equipped-gear">
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<h4 class="item-name flexrow">{{ localize 'ITEMS.weapons'}}</h4>
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<ol class="items-list">
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{{#each equippedWeapons as |item|}}
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<li
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class="item flexrow flex-group-center align-center"
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data-item-id="{{item._id}}"
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>
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<div class="item-name flexrow" style="flex:4;">
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<div class="item-image">
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<a data-action="roll"><img
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src="{{item.img}}"
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title="{{item.name}}"
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width="24"
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height="24"
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/></a>
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</div>
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<a data-action="roll">{{item.name}}</a>
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</div>
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<div style="flex:1;"><a data-action="attack" title="{{ localize 'VERMINE.attack' }}"><i class="fas fa-crosshairs"></i></a></div>
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<div style="flex:2;"><a data-action="edit" title="Edit Item">
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{{#if item.system.damage.addVigor}}
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{{localize 'VERMINE.vigor'}}+
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{{/if}}
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{{item.system.damage.value}}
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({{item.system.damage.type}})
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</a></div>
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<div style="flex:2;">{{#if item.system.skill}}{{ smarttlk 'SKILLS' item.system.skill 'name' }}{{/if}}</div>
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</li>
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{{/each}}
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</ol>
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</div>
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{{/if}}
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{{#if equippedDefenses.length}}
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<div class="equipped-gear">
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<h4 class="item-name flexrow">{{ localize 'ITEMS.defenses'}}</h4>
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<ol class="items-list">
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{{#each equippedDefenses as |item|}}
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<li
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class="item flexrow flex-group-center align-center"
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data-item-id="{{item._id}}"
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>
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<div class="item-name flexrow" style="flex:4;">
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<div class="item-image">
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<a data-action="roll"><img
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src="{{item.img}}"
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title="{{item.name}}"
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width="24"
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height="24"
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/></a>
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</div>
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<a data-action="edit" title="Edit Item">{{item.name}}</a>
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</div>
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<div style="flex:2;"><a data-action="edit" title="Edit Item">{{item.system.level}}</a></div>
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<div style="flex:2;"><a data-action="edit" title="Edit Item">
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{{#if item.system.isShield}}{{ localize 'ITEMS.shield' }}{{/if}}
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</a></div>
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</li>
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{{/each}}
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</ol>
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</div>
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{{/if}}
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@@ -9,6 +9,7 @@
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<div class="item-controls">
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<a class="item-control item-create" title="Create item"
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data-type="weapon" data-action="create"><i class="fas fa-plus"></i></a>
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<a style="visibility:hidden;" aria-hidden="true"><i class="fas fa-circle"></i></a>
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<a style="visibility:hidden;" aria-hidden="true"><i class="fas fa-trash"></i></a>
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<a style="visibility:hidden;" aria-hidden="true"><i class="fas fa-edit"></i></a>
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</div>
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@@ -37,10 +38,15 @@
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<div style="flex:1;"><a data-action="edit" title="Edit Item">{{item.system.rarity.value}}</a></div>
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<div style="flex:1;"><a data-action="edit" title="Edit Item">{{item.system.reliability}}</a></div>
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<div class="item-controls">
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<a data-action="toggleEquip" data-item-id="{{item._id}}"
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title="{{#if item.system.equipped}}{{ localize 'VERMINE.unequip'}}{{else}}{{ localize 'VERMINE.equip'}}{{/if}}"><i
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class="fas {{#if item.system.equipped}}fa-circle-check{{else}}fa-circle{{/if}}"></i></a>
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<a data-action="delete" title="Delete Item"><i
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class="fas fa-trash"></i></a>
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<a data-action="edit" title="Edit Item"><i
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class="fas fa-edit"></i></a>
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<a data-action="attack" title="{{ localize 'VERMINE.attack' }}"><i
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class="fas fa-crosshairs"></i></a>
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<a data-action="roll" title="Roll Item"><i
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class="fas fa-dice"></i></a>
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</div>
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@@ -8,6 +8,7 @@
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{{/if}}
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</label>
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<div class="skill-control">
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{{#if @root.isEditMode}}
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<input
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type="range"
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name="system.skills.{{key}}.value"
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@@ -16,6 +17,7 @@
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max="{{skill.max}}"
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data-dtype="Number"
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/>
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{{/if}}
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<span class="skill-value">{{skill.value}}D</span>
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</div>
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</div>
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