feat: équipement, échanges de coups et améliorations des fiches

- équipement des armes et protections (champ equipped, liste des équipés, toggle)
- échanges de coups automatisés (attaque/défense/résolution/blessures dans le chat)
- dialogue d'attaque par type (personnage/PNJ/créature), portées et difficultés
- conservation du scroll des fiches lors des modifs (option scrollable + classe active)
- verrouillage des compétences PNJ en mode jeu
- corrections review combat (défenseur, difficulté >10, multi-cibles, permissions)
This commit is contained in:
2026-08-04 14:14:03 +02:00
parent 31f2f4530c
commit f2c8cfe246
45 changed files with 2105 additions and 78 deletions
+15 -6
View File
@@ -13,13 +13,14 @@ export default class VermineNpcSheetV2 extends VermineBaseActorSheet {
}
static PARTS = {
main: { template: "systems/vermine2047/templates/actor/appv2/npc-main.hbs" },
main: { template: "systems/vermine2047/templates/actor/appv2/npc-main.hbs", scrollable: [""] },
tabs: { template: "templates/generic/tab-navigation.hbs" },
characteristics: { template: "systems/vermine2047/templates/actor/appv2/npc-characteristics.hbs" },
skills: { template: "systems/vermine2047/templates/actor/appv2/npc-skills.hbs" },
threat: { template: "systems/vermine2047/templates/actor/appv2/npc-threat.hbs" },
combat: { template: "systems/vermine2047/templates/actor/appv2/npc-combat.hbs" },
notes: { template: "systems/vermine2047/templates/actor/appv2/npc-notes.hbs" }
characteristics: { template: "systems/vermine2047/templates/actor/appv2/npc-characteristics.hbs", scrollable: [""] },
skills: { template: "systems/vermine2047/templates/actor/appv2/npc-skills.hbs", scrollable: [""] },
equipment: { template: "systems/vermine2047/templates/actor/appv2/npc-equipment.hbs", scrollable: [""] },
threat: { template: "systems/vermine2047/templates/actor/appv2/npc-threat.hbs", scrollable: [""] },
combat: { template: "systems/vermine2047/templates/actor/appv2/npc-combat.hbs", scrollable: [""] },
notes: { template: "systems/vermine2047/templates/actor/appv2/npc-notes.hbs", scrollable: [""] }
}
tabGroups = { sheet: "characteristics" }
@@ -28,6 +29,7 @@ export default class VermineNpcSheetV2 extends VermineBaseActorSheet {
const tabs = {
characteristics: { id: "characteristics", group: "sheet", icon: "fas fa-dice", label: "VERMINE.abilities" },
skills: { id: "skills", group: "sheet", icon: "fas fa-brain", label: "VERMINE.skills" },
equipment: { id: "equipment", group: "sheet", icon: "fas fa-hammer", label: "VERMINE.tabs.equipment" },
threat: { id: "threat", group: "sheet", icon: "fas fa-exclamation-triangle", label: "ADVERSITY.threat" },
combat: { id: "combat", group: "sheet", icon: "fas fa-sword", label: "VERMINE.combat" },
notes: { id: "notes", group: "sheet", icon: "fas fa-sticky-note", label: "IDENTITY.notes" }
@@ -61,11 +63,18 @@ export default class VermineNpcSheetV2 extends VermineBaseActorSheet {
case "skills":
context.tab = context.tabs.skills
break
case "equipment":
context.tab = context.tabs.equipment
context.weapons = doc.itemTypes.weapon
context.defenses = doc.itemTypes.defense
break
case "threat":
context.tab = context.tabs.threat
break
case "combat":
context.tab = context.tabs.combat
context.equippedWeapons = doc.itemTypes.weapon.filter(i => i.system.equipped)
context.equippedDefenses = doc.itemTypes.defense.filter(i => i.system.equipped)
const { prepareActiveEffectCategories } = await import("../../system/effects.mjs")
context.effects = prepareActiveEffectCategories(doc.effects)
break