feat: équipement, échanges de coups et améliorations des fiches
- équipement des armes et protections (champ equipped, liste des équipés, toggle) - échanges de coups automatisés (attaque/défense/résolution/blessures dans le chat) - dialogue d'attaque par type (personnage/PNJ/créature), portées et difficultés - conservation du scroll des fiches lors des modifs (option scrollable + classe active) - verrouillage des compétences PNJ en mode jeu - corrections review combat (défenseur, difficulté >10, multi-cibles, permissions)
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@@ -13,13 +13,14 @@ export default class VermineNpcSheetV2 extends VermineBaseActorSheet {
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}
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static PARTS = {
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main: { template: "systems/vermine2047/templates/actor/appv2/npc-main.hbs" },
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main: { template: "systems/vermine2047/templates/actor/appv2/npc-main.hbs", scrollable: [""] },
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tabs: { template: "templates/generic/tab-navigation.hbs" },
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characteristics: { template: "systems/vermine2047/templates/actor/appv2/npc-characteristics.hbs" },
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skills: { template: "systems/vermine2047/templates/actor/appv2/npc-skills.hbs" },
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threat: { template: "systems/vermine2047/templates/actor/appv2/npc-threat.hbs" },
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combat: { template: "systems/vermine2047/templates/actor/appv2/npc-combat.hbs" },
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notes: { template: "systems/vermine2047/templates/actor/appv2/npc-notes.hbs" }
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characteristics: { template: "systems/vermine2047/templates/actor/appv2/npc-characteristics.hbs", scrollable: [""] },
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skills: { template: "systems/vermine2047/templates/actor/appv2/npc-skills.hbs", scrollable: [""] },
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equipment: { template: "systems/vermine2047/templates/actor/appv2/npc-equipment.hbs", scrollable: [""] },
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threat: { template: "systems/vermine2047/templates/actor/appv2/npc-threat.hbs", scrollable: [""] },
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combat: { template: "systems/vermine2047/templates/actor/appv2/npc-combat.hbs", scrollable: [""] },
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notes: { template: "systems/vermine2047/templates/actor/appv2/npc-notes.hbs", scrollable: [""] }
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}
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tabGroups = { sheet: "characteristics" }
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@@ -28,6 +29,7 @@ export default class VermineNpcSheetV2 extends VermineBaseActorSheet {
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const tabs = {
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characteristics: { id: "characteristics", group: "sheet", icon: "fas fa-dice", label: "VERMINE.abilities" },
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skills: { id: "skills", group: "sheet", icon: "fas fa-brain", label: "VERMINE.skills" },
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equipment: { id: "equipment", group: "sheet", icon: "fas fa-hammer", label: "VERMINE.tabs.equipment" },
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threat: { id: "threat", group: "sheet", icon: "fas fa-exclamation-triangle", label: "ADVERSITY.threat" },
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combat: { id: "combat", group: "sheet", icon: "fas fa-sword", label: "VERMINE.combat" },
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notes: { id: "notes", group: "sheet", icon: "fas fa-sticky-note", label: "IDENTITY.notes" }
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@@ -61,11 +63,18 @@ export default class VermineNpcSheetV2 extends VermineBaseActorSheet {
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case "skills":
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context.tab = context.tabs.skills
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break
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case "equipment":
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context.tab = context.tabs.equipment
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context.weapons = doc.itemTypes.weapon
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context.defenses = doc.itemTypes.defense
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break
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case "threat":
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context.tab = context.tabs.threat
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break
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case "combat":
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context.tab = context.tabs.combat
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context.equippedWeapons = doc.itemTypes.weapon.filter(i => i.system.equipped)
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context.equippedDefenses = doc.itemTypes.defense.filter(i => i.system.equipped)
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const { prepareActiveEffectCategories } = await import("../../system/effects.mjs")
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context.effects = prepareActiveEffectCategories(doc.effects)
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break
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